Monday 12 December 2016

A Guide to 5-11 Age Group Coaching Sessions (Copyright Retained Until Further Notice)

A Guide to 5-11 Age Group Coaching Sessions
Methods, Tips and Activities
John Kaduwanema
Copyright page


INTRODUCTION: A Book of Soccer Games

This book has been inspired by the notion that play is critical to any sport particularly soccer. Far too often coaches are stuck in a rut with boring routines which make the players restless. This book changes all that because it gives you some simple exercises that you can apply to any given situation depending on the preferences, motivation and capabilities of your athletes. The book is divided into four chapters. The first deals with movement whilst the second deals with mastery of the ball. The third chapter focuses on self-directed ball possession and control. The fourth is linked with group and team possession skills. The final chapter is on principles of attack and defense. Each broad chapter is divided into a number of games (10-15 on average) which demonstrate particular skills. Each give describes its objectives as well as the setup. Finally there are variations for dealing with exceptional and less performing athletes during the course of the exercise.




CHAPTER I: Movement

This chapter aims to develop an understanding and practice of movement using a range of games including: Speed Jumping and Movement; Unseen Soccer; Leaders and Followers; Tales of Shrek; Pirates and the Exotic Caribbean Scenes; Adventures of Indiana Jones; Shapes; Let’s Go Camping; The Additions Game; and Change the Cones

1.1 Speed Jumping and Movement

1.1.1 Objectives

This game is designed to introduce the athletes to the different ways of moving from a cone to another. The core skill objectives include an element of decision-making in terms of direction and the various ways of moving. The athlete will be expected to use different techniques depending on the situation that they are faced with.

1.1.2 Setup

The setup begins with each player being given a cone. They then use it to make a straight line. At this point they are encouraged to move by using hopping and jumping movements, ensuring that they clear they cones on each occasion. When the coach gives the instruction to change the players can then move to the other colored cones.

1.1.3 Enhancements

You can add complexity to this game by introducing a ball to each group. In this case the players will have to dribble and pass around the cones. Alternatively you can play about with the space by increasing or reducing the distance that exists between the different cones. Additionally you may incorporate a timing element or limit to each movement. When changing the environment you can increase or reduce the number of cones or even do the same for the colors that you are using. In order to bring pressure to the game you may use two taggers who work within the area but are then given the responsibility of having to move or dodge in order to avoid being tagged.

Second Enhancement

It is possible to take this game to the next level by using groups of three which work within a 2 v 1 formation. Here the players are required to start the game by passing the balls in this hands. You can award two points in case the wall pass is completed. Furthermore you can introduce a ball which the player is required to dribble or pass to another but still maintaining all the objectives and rules of the game described above.

1.2 Unseen Soccer


1.2.1 Objectives

This game targets the movement of players by ensuring that they know what constitutes the correct way of moving their bodies. They should also be able to learn how to pass, when to pass and where to pass to. It is a game that emphasizes spatial awareness as well as the ability to communicate with other people who are on the pitch and within their own team. This game can be used as a warm up activity in order to improve the range of movement that the athlete is capable of as well as the ability to engage in dynamic stretches.

1.2.2 Setup

Begin by dividing the players into two separate teams. The objective is to allow them to play against one another using an imaginary ball. For example the player that has possession raises their arm to indicate that they now own the ball. Other players then come in to support that player while the defenders act to the movements from the other side.

1.2.3 Enhancements

In order to take it up to another level you can use body movement to pass the ball to the team mate. For example the player can use a volley, chest shot or header in order to achieve what was previously achieved by the foot. Watch out for the players that are dominating because you may have to put a time limit on how long any single person can have possession of the imaginary ball. The same limitations can be placed on the number of touches or contact events. Alternatively you can add complexity by increasing the number of completed passes that are required before any team is allowed to shoot.

1.3 Leaders and Followers


1.3.1 Objectives

This game is designed to help the athlete develop an understanding of the principles of receiving, passing and running with the ball. In this way it can also challenge the athlete’s thinking so that they have a higher degree of spatial awareness.

1.3.2 Setup

You start by creating three separated practice areas in a box with measurements of 20 by 20 yards. Each area will contain different types and sizes of soccer balls. Those players that are in the red box will have to use their hands while those in the green box use their feet. Finally the players in the blue box can user either one of their hands or feet to control the ball. At this point the players will get into pairs. The person that has the ball is the leader and will be able to move around the designated area freely whilst carrying the ball. Their partner or follower will be close behind them. The coach can change the dynamic by calling out instructions so that the roles are switched.

1.3.3 Enhancements

Here you may have to use the step principle as a starting point when upgrading the game. For example you can either reduce or increase the size of the boxes in order to add intensity to the spatial controls. Alternatively you may even add some gates as a means of enforcing the restricted areas.

Second Enhancement


In the second enhancement you would use three colored boxes but then introduce gates. These can vary in size and number depending on the ability of the players in question. The players are still in players but remain stationary at the gate while another is passing backwards and forwards. When the coach gives the verbal go-ahead, the pair must move to another gate and continue with the game. In effect the players move to a new gate after every pass. The player that has the ball is capable of dictating what the next gate will be.

1.4 Tales of Shrek

1.4.1 Objectives

This game is designed to help the athlete develop their own motor skills as well as the first steps of playing soccer.

1.4.2 Setup

In this game the players are required to pretend that they are the fictional character Shrek who is exploring a swamp. The technique is in finding different ways of moving so as to dodge the cones or onions that are thrown in their way. As a coach you should encourage the players to jump, hop and do all the other movements that are expected in professional soccer. The players will be able to order an immediate exit of their swamp if there is a player there.

1.4.3 Enhancements

When you want to make the game a bit more interesting you can introduce dribbling around the course as they move. If that becomes too hard then you can encourage them to run or walk around the swamp with the ball.

Second Enhancement


If you want to take it to the next level you can make the players operate as if they were in pairs with a single ball between them. One of the player is Shrek while the other is the Donkey. The Shrek player dribbles and carries the ball around different cones or swamps. The player also passes the ball backwards and forwards with the Donkey in order to accumulate the clues that are necessary to free the Princess Fiona. As a coach you should encourage the players to receive the ball on different parts of their bodies. Ultimately the pair that is able to get to the five clues first is then allowed to free the princess.

1.5 Pirates and the Exotic Caribbean Scenes

1.5.1 Objectives

In this exercise you are looking to increase familiarity with the ball as well as the ability to play with the head up.

1.5.2 Setup

The players will begin the process by completing basic movements within a given area. You can give them a number of instructions including the saluting the captain which involves holding the arms up and balancing on one leg. Another instruction is to scrub the deck which involves imitating the process of washing the floor. You can also instruct them to put wind in the sails which loosely translates into doing double arm circles. Finally the instruction to row the boat can be done in pairs.


1.5.3 Enhancements

You can add complexity to the game by allocating a different skill to each corner. For example the first may focus on the drag back while the second is preoccupied with tip tapping toes. The third will involve keeping ups three times whilst the fourth involves holding the ball between the feet and jumping. Note the use of the STEP principles to challenge the players (see Figure 1). 
Figure 1: STEPS Theory and Model in Sports Coaching
Source: Sussex Country Football Association

Second Enhancement


It is possible to have a second level enhancement by asking the players to dribble into the center and perform a turn before they are able to go to the corner. You can then award points for the following achievements accordingly: three points for a turn in a treasure chest and one point for dribbling to the corner.
Treasure Chest:

Third Enhancement


In the third level of progression you can select one player to act as a baddie in as far as he or she tags the other goodies. The players are then required to kneel on the ball once they have been tagged. The players can be freed using high fives.

Fourth Enhancement


The fourth and final progression in this game is to allow the players to go to a desert island in order to raid its treasure. In this case the player can pick a yellow cone but is then required to dribble it back to their ship but maintaining the cone on their head during the process. They can then place it in the treasure chest. Where pirates are seen on the island, they are required to stand completely still before dribbling as if they were creeping so that they can return to the ship. You may add boats to the game so that they can patrol the area around the ship. If and when the pirates are caught they are required to give their treasure to the boats. The boats in this case are two players who are linked together.

1.6 Adventures of Indiana Jones


1.6.1 Objectives

In this game the core objectives include the development of decision-making capabilities as well as being able to vary the types of functional movement regardless of whether or not the player has a ball with them. The game helps to teach players how to progress correctly and the core skills of coordination and balancing.

1.6.2 Setup

This game requires up to 30 participants. These are then divided into six teams with each consisting of five players. The teams form a circle and each group is given a specific task. For example the first group is expected to run without the ball while the second should slalom with the ball. The third group is responsible for hopping in and out of the cones whilst the fourth tunnels the ball. The fifth group slaloms without the ball while the sixth group passes the ball to the back.

1.6.3 Enhancements

In the first progression from the basic you can change the length of the runs, dribbles and size in order to tackle the spatial dimension. By contrast the task is changed by varying the types of functional movement including hopscotch, balancing and also testing the competencies with or without the ball. Use shapes as the target areas as part of the equipment reconfiguration. The zones can be a source of variation by changing the emphasis during the decision-making process. In terms of the people you can make the activity oppositional and supportive by changing the roles of the players that are serving the ball in pairs.

1.7 Shapes


1.7.1 Objectives

The purpose of this game is to assist the player to develop an understanding of the ball and become familiar with its dynamics.  The exercise will also help their capabilities in terms of the technical achievement of turning and dribbling. Eventually the player will gain a good understanding of their motor skill movements as well as an advanced spatial awareness.

1.7.2 Setup

The game begins by players creating a circular playing area which is derived through the positioning of cones within some blue triangles and red squares. A triangle of soccer balls should be placed in each square. The game then uses guided discovery where players travel within the outer area in various directions. Meanwhile the coach will call out a number of instructions which should be obeyed as follows: when they say freeze, the players are required to pull a scary face. At the time if the player is in shape then they must do something different such as using various parts of the foot in order to touch the ball. Alternatively they can use timed touches that last 15 seconds each. Another instruction occurs when the coach holds up a color. Here the player is required to get into the corresponding shape as quickly as possible. Another instruction is to dribble round when the players reach a triangle. Here they can change direction through it in order to perfect their dribbling skills. Once the player has reached a square, they must turn and exit it in the direction from which they entered.

1.7.3 Enhancements

You can reduce or increase the size of the shapes in order to change the dynamics of the game.

Second Enhancement


The upscale version is that of follow the leader game in which the players are encouraged to travel and dribble around a triangle. Upon reaching the square, the leader is changed and the players turn.

Third Enhancement


The third enhancement is what is known as the cone head game. Every participant is required to stand at the cone in order to start. They should then dribble around the read. The coach will shout instructions to the effect that they should go for the cone head. An alternative is to give a visual cue. At this point every single player must find a cone and put it on their head. When the game progresses the coach will remove the cones to the extent that the players are no longer able to easily find are cone when they are commanded to do so. The last person with a cone head wins the game.  

1.8 Let’s Go Camping


1.8.1 Objectives

This game helps the players to develop and appreciate how dribbling is really done. They can improve their knowledge of the fundamentals of movement within this sport as well as challenging their own thinking. The game stimulates a deeper understanding of the social aspects of the game including awareness of what others are doing on the pitch.

1.8.2 Setup

The players are separated into groups and they respond to commands that are made by the coach. For example river means that the players are required to hop across until they reach a safe zone right up to the river. When the coach calls out for the bank then the players have to jump across the safe zone onto the bank. Where the coach calls for an island, the players are required to show ways to the island through jumping, hopping and running. The instruction for a campsite calls for players to run to the campsite in order to collect their ball. They are then required to dribble it across until they reach a safe zone. This is where they can catch some rest and then place their soccer ball in the opposite campsite.

1.8.3 Enhancements

In order to step it up you should use some obstacles such as cones.  A defender in the guise of a farmer can be put in place. Alternatively you can allow the players to travel with the ball in hand. The more advanced players are encouraged to evade the catchers. Moreover you can alter the size of the ball that is used in the practice. For example the most advanced players are even able to use a tennis ball.

1.9 The Additions Game


1.9.1 Objectives

In this game the players learn how to move with and without the soccer ball. Consequently they develop their spatial awareness as well as developing coping mechanisms for pressure.

1.9.2 Setup

The game begins with a 6 x 8 area. The players are allowed to move around in pairs. Even without the soccer ball, they should be able to execute and complete some basic moves such as jogging, sidesteps, heel flicks and dynamic stretches. The pairs are required to progress towards a game of tag. One partner will attempt to tag the other below their knees. Each routine is performed for 20 seconds before switching. The pair is given a ball which they are required to maintain in a static position. However both the players are required to imitate a number of standard soccer moves including a jump over, push pass and step over but all the while ensuring that they are not touching the ball.

1.9.3 Enhancements

In order to take it to the next level, players will be required to move around the area with the ball. They do the specific movements that are described above in the meantime. The pair can then be allowed to use a follow the leader principle in which they imitate one another and rotate their positions/roles after a few rounds. Complexity can be achieved through changes in the size of the area that is allowed for the game. Alternatively you can time the three major movements over the ball in 10 seconds before running to complete the routine with another person’s ball. It is possible to alter the environment through the addition of gates and goals through which the players are required to perform the technical activities that are described in the exercise. Add pressure to the situation by incorporating tacklers and taggers who are able of taking the ball away from the dribbler.

1.10 Change the Cones


1.10.1 Objectives

This activity is designed to raise competencies in a number of areas including turning; dribbling; sending; receiving; balance; coordination; agility; decision-making; and even interaction.

1.10.2 Setup

You start by arranging so that the players moves around a designated area but then changes direction when approaching a cone. As soon as they reach a ball, they travel over it. They will be tasked with finding different approaches to travelling with the ball.

1.10.3 Enhancements

You can incorporate complexity by insisting that the pairs hold hands throughout the exercise. Alternatively one pair can have the ball whilst dribbling around the designated area as well as trying to pass the ball against all the other players.  Furthermore they can attempt to hit the other pairs below the knee. When a pair is hit, they are required to collect another ball and join together in order to form another dribbling team. The last pair to be hit are designated as the winners and are therefore entitled to start the next game with the ball.

Second Enhancement


You can play about with other elements when doing the second enhancement. For example you can change the shapes of the work area and also designated an out-area to work with. Furthermore you can change how players make decisions and their team work so that there are new pairs being introduced all the time. Change the cone or ball into other more complex and difficult shapes to work with. Finally it is possible to change the working overloads through formations. For example you can try 2 v 3 or even 4 v 2.




CHAPTER 2: Mastery of the Ball

This chapter is focused on the skills associated with mastering ball control and management. It includes a variety of games such as: Travel the World in Dribbles; Fluid and Static Dribbles; Balls Standing and in Motion; Colors and Cones; The Space Game; Befriending the Ball; Get in Touch with the Ball; Get in the Zone; Farmer Scoreby’s Cow Field; Play this Way and that Way; Circle Pass and Move; and Playing the Rounds.

2.1 Travel the World in Dribbles


2.1.1 Objectives

As the name suggests, this game is designed to sharpen dribbling skills

2.1.2 Setup

You can start the session by allowing the players to move around the circle. They are supposed to be dribbling throughout and moving the ball as well. You can ask them to put a cone anywhere within the designated circle. Whilst the ball is still in the player’s hands, they are required to travel inside the circle. When you give the instructions, they are supposed to dribble across the circle without touching the cones.

2.1.3 Enhancements

You can bring complexity to the game by adding gates to the circles. The players can then enter and exit them. Make them do baby steps which involve the defenders starting the ball inside the square which is the home base. They can then score points when they dribble through the gate on the outside and then back to the home base using another gate.

2.2 Fluid and Static Dribbles


2.2.1 Objectives

The objective of this game is to develop a technical understanding of close control, dribbling and turning.

2.2.2 Setup

Begin by encouraging the players to create a circular area that has some cones. You will need about 16 plays and each is given a ball and a position within the designated area. Once you can an instruction or whistle, the players are supposed to dribble their balls in alternate directions but always ensuring that they remain within the circle. The routine can be repeated and restarted based on the coach’s instructions.

2.2.3 Enhancements

Complexity is brought about by adding further cones to the circles. You can also create and add obstacles in the field. Alternatively you may develop a defending and shielding game where each participant is required to kick the opponent’s ball outside the circle whilst simultaneously ensuring that their own ball is well guarded from such attempts.

Second Enhancement


You can take it to the next level by creating a smaller circle. The players are then required to use their weaker foot or even to work with a small sized ball. In cases where the exercise is proving too difficult for the players, you can tone it down through increasing the ball size and slowing down the entire operation. For example you can ask the participants to walk instead of running. Another way is to encourage players to have more touches on the ball or even used a larger sized ball.

2.3 Balls Standing and in Motion


2.3.1 Objectives

Through this game the players are able to develop an understanding of the fine skills associated with high end dribbling as well as working with the soccer ball. They will gain knowledge about their own motor skills and general movement. The game stimulates their general awareness and spatial competences as well as team play.

2.3.2 Setup

You begin by allowing the players to move around the designated area in any way that they prefer but with the important proviso that they are not to touch any balls or cones. Moreover the players are required to stand over a ball and perform the different movements of their choice. Every players is required to take a ball from the cone and dribble it around the area but avoid other players.

2.3.3 Enhancements

You can incorporate more movements in order to add complexity to the game. Further additions include sequences and practices that challenge the players. You can free some of the space in the area by reducing the amount of cones and balls.

2.4 Colors and Cones


2.4.1 Objectives

Having done this game the player will have a good understanding of turning and dribbling in professional soccer. They will be able to recognize and perform a range of techniques in diverse situations.

2.4.2 Setup

You start off with the player selected from a group to touch the ball as much as possible. However the players are each required to possess a ball but with the freedom to move how they want from cone to cone. Use different colored cones. The players are required to decide which foot they are going to use as well as the relative speed of their movements. The more advanced ones will even be able to vary the weight of their touch.

2.4.3 Enhancements

A higher level is achieved by requiring that when players reach a blue cone, they are required to go around it twice. However when they reach a red one they are required to perform a turn. You can increase or decrease the size of the designated play area accordingly. Timing is a great enhancement tool. For example you can insist that it takes no more than 90 seconds to visit as many cones as possible with the scores being recorded in order to rank the players. The environment can be enhanced through the addition or subtraction of both cones and their colors. Pressure is added by adding two taggers who the players must try to avoid.

2.5 The Space Game


2.5.1 Objectives

This game allows for the development of a deep understanding of the fundamental movements of soccer as well as developing balance and agility in the athlete. They will learn how to dribble and turn. This involves the use of ball control and coordination skills.

2.5.2 Setup

The players are instructed to travel around various areas or boxes but with the proviso that they must complete certain activities within the area. The areas are named after space. For example the space station requires high or low fives with the ball in hand while Galaxy requires the players to fly the ball as a spaceship around in any direction using their hands. On the Planets the players are required to stop the ball on different planets using dribbling as the travelling methodology. Ensure that they are able to control the ball upon stopping. In the Spaceman Walk area the players are required to balance on one or hold/hop on that leg. The Meet Aliens area requires the players to bounce from leg to leg. Finally in the Meteor Showers’ area the players throw and then catch the meteor which is the ball. They can do this on their own or with the help of a partner.

2.5.3 Enhancements

You can allow the players to travel as they wish. It is also possible to increase both the intensity and tempo of the various movements depending on how advanced the players are. To increase the level of difficulty, you can position random cones to act as obstacles. These can be within and outside the designated areas.

2.6 Befriending the Ball


2.6.1 Objectives

The game is designed to improve coordination and balance. It is also associated with better functional movement as well as developing familiarity with the essentials of soccer.

2.6.2 Setup

Designate a blue area as a safe zone. Each player is then given a ball and required to move around using dribbling in any direction they prefer. They can even use their hands if they so wish. They can exit through gates into a safe zone but must return to the area using a different gate. The players can then move using any part of their foot.

2.6.3 Enhancements

The first enhancement involves making the practice directional and multi-directional. You could also introduce opposed practice and evasion aspects to the game.

Second Enhancement


Ask the players to travel through the gates or cones on the inside. Those players with less developed abilities can dribble through two green gates. Those in the middle can dribble through 1 green and 1 red gate. Those that are advanced will be able to dribble through two red gates.

2.7 Get in Touch with the Ball


2.7.1 Objectives

By playing this game, the athletes are able to improve their familiarity with the soccer ball.

2.7.2 Setup

Establish four working groups. Each group is given a square and then each player in the group has a ball. They can then move the ball around in any way that they prefer as long as they are in their square. Later on they can progress to juggling which is achieved through the use of their right foot then left foot in a sequence. They should find a way to swap their balls with opponents. You can decrease the number of balls as appropriate. Later on the players can pass the ball from square to square or even reverse the sequence.

2.7.3 Enhancements

Enhancement is achieved when the coach gives an instruction for the players to move to another square in a straight or diagonal line. They do this by passing slalom poles. The command can be extended to the team leaders. Alternatively a requirement for dribbling before entering a square might be made. They can be required to follow, pass or ball into the square. Other enhancements include changes in the space and timing the challenges.

2.8 Get in the Zone


2.8.1 Objectives

This exercise is designed to help players become more familiar with the ball.

2.8.2 Setup

The players begin by moving around an area using a ball. They are required to complete as many touches as possible whilst avoiding the cones. The coach can introduce specific movements such as toe taps as well as the topping of the ball and cut backs. Designate rest zones which can be used for active recovery through other exercises such as juggling the ball.

2.8.3 Enhancements

Enhancement can be achieved by instructing each team to visit every corner. The ones that visit must first travel diagonally then move on to straight movements.

2.9 Farmer Scoreby’s Cow Field


2.9.1 Objectives

The game is designed to improve ball control as well as introducing dribbling and turning at an advanced level.

2.9.2 Setup

The first part is when all players are outside the field. The coach then gives them the instruction to carry out basic exercises in and around the ball as well as the inner cones. These are known as cow pats. The players are required to exit the field at a different gate from one which they used when entering. The exercises that are required include high/low knee skips, hopping, skipping, jumping, side steps and butt kicks. This time the players will be allocated a ball each. They then start outside the field and dribble through and around the cones. The gates are changed on each lap. You could introduce rules for each player such as using one foot or one part of the foot.

2.9.3 Enhancements

You can enhance the game by requiring half of the players to put on bibs and then become red players. The blues will then dribble around the reds whilst avoiding the other player as well as the cow pats. The red players can take on the role of the donkey and therefore remain stationary. If the other players dribble too close to them then they are allowed to attempt to kick the ball away from them. The roles are regularly reversed in order to ensure that everyone gets a chance to play.

Second Enhancement


In the second enhancement the reds become the bulls and are given a ball each. They can then work on their ball skills. The Blues will dribble across the field in between different gates. The coach can then command then to dribble with the ball or to alternatively tag the other players. The area outside the field is then designated as a safe zone. Once a Blue is tagged, he or she is required to swap with a Red in order to become a bull.

2.10 Play this Way and that Way


2.10.1 Objectives

The game is designed to improve the ball manipulation capabilities of the players. It also helps with the control of the bill. Some of the skills that are inherently practiced include turning and dribbling within a very limited space.

2.10.2 Setup

You begin by splitting the players into three distinct teams. Each team is allowed to operate within a given zone or alley and each player is originally in possession of a ball. The players are required to zig zag or crisscross in their zone whilst practicing the skills that have been identified above including dribbling and turning.

2.10.3 Enhancements

You may enhance the game by moving the players into two thirds zones. Where the players are faced with an opponent, they can try to dribble or move or even turn in order to change direction.
To progress the following methods could be considered:

2.11 Circle Pass and Move


2.11.1 Objectives

The purpose of this game is to improve the dribbling capabilities of the players as well as their ability to make decisions and pass when they are in possession of the ball.

2.11.2 Setup

To begin with the players inside the circle zone have a ball. They are then required to dribble around and pass it to the players on the outside of the circle. Once two players complete a pass, they are required to swap positions with the receiver. They can enter and dribble the ball into and outside the circle. The passer becomes the receiver on the outside of the circle. During the wait outside, the player should complete their dynamic movements as they prepare to receive the ball. Repeat the exercise as necessary.

2.11.3 Enhancements

In the first progression there is an inner circle of players that are required to complete five turns in the circle before swapping places with the players on the outside. Alternatively the players must complete a mixture of four skills, juggles and turns in the circle before being allowed to swap places. The players can perform a given skill then pass out with an aired cross. You may create an inner circles that the players are required to travel through before passing out to a player on the outside. Under this arrangement the players in the inner circle provide some passive pressure on the receivers once the pass is completed. Therefore the receiver has to perform a certain skill before entering the circle.


Second Enhancement


In the secondary enhancements you can place players in three teams, each consisting of three people. One is in green while the other is in the red. Therefore the players pass to one another moving in the middle. Meanwhile they engage core skills such as dribbling and passing. They can either stay on the inside or outside depending on how you want to play it. An even more complex enhancement is where there is an inner circle of players that are required to go through the middle before passing to the outside.

2.12 Playing the Rounds


2.12.1 Objectives

In this game the player is encouraged to improve their receiving and passing skills.

2.12.2 Setup

You begin by setting out a circle. The players are required to move around in different directions. However they must relate their movements to the ball in question. When they get a pass, they must play it to an outside colleague and receive the ball back.

2.12.3 Enhancements

The first enhancement involves moving the players around in the middle with a ball. The player is then required to perform there tricks before swapping and passing with another player on the outside circle.

Second Enhancement


In the second enhancement you have one circle in the middle and there are four boxes of various sizes which are placed on the outside. The session commences when there is a player in each box. The remaining players are left in the middle. The Blue player can dribble and then do three tricks before passing the ball to a free person within the outside square. The player in the square passes the same way they receive but stops the ball and swaps places with the person within the inside circle. Another enhancement is when the red players are on the outside and pass the ball amongst themselves.




CHAPTER 3: Self-Controlled and Directed Ball Possession

This chapter is designed to introduce the players to the principles of self-control on the pitch as well as strategic ball possession which is structured, deliberate and directed. Some of the games proposed include: Moving with Stealth; Mine of Goodies; Fast and Furious; Stop and Start; Get them painted; Triple Soccer Plots; The School Run; Posting the Message; Squeezed but Free; Drag Race in Turns; Circle of Activity; Fancy Triangulation; Escape from Alcatraz; Bay Watch Reunited; and Ancient Wars and Rivalries.

3.1 Moving with Stealth


3.1.1 Objectives

This game is designed to emphasize the rules of dribbling as well as disguised movements for purposes of confusing the opposing side. The player will be able to understand when and how to give false impressions or security to their opponents.

3.1.2 Setup

You begin by allowing the players to move around with the ball. They are then instructed by the coach to stand still with the ball at their feet. Tell them to move their foot round and over the ball as if they were shaving off its head. After some time they move to another ball and perform the same foot movements. This time they should do it whilst running on the spot in front of the ball.

3.1.3 Enhancements

In order to add progression, you can ask the players to move with the ball and split into two teams. The first team will work on their left foot scissors while the second will work on their right foot scissors movements. You can then move players from either team 1 or 2 or vice versa. Identify a rogue player and when other athletes reach him they must perform a double shaving head movement.

Second Enhancement


In order to add another level of variety you can increase or decrease the performance area. Also ask them to perform quick scissors before breaking out to the edge of the area as quickly as possible.  Add gates which the players are required to dribble through. It is also possible to add goals to shoot into after performing the scissor movements. Pressure can be brought to bear through the addition of two tackling players who aim to grab the balls that the dribblers are working with so that they can swap places.

3.2 Mine of Goodies


3.2.1 Objectives

With this game you will help athletes to improve their turning, dribbling and running with the ball skills.

3.2.2 Setup

Start by dividing the player into teams of four. Each team will have a single bib between them. The first player wearing the bib is required to run into the middle and then collect a ball. After that he or she returns to the corner zone from which they emerged with the ball that they have selected. However they are free to choose the way that is preferable to them. At this juncture the players with the bib will pass it on to the next team mate who is required to repeat the exercise that has been described above. When all the balls have gone from the middle, the players will attempt to steal the balls from other teams. Each ball that is collected successfully is awarded a single point on the scores.

3.2.3 Enhancements

The first enhancements involves changing the size of the gates as well as their distance away from the target balls. Note that you can also require the second player in the group to defend against the other groups that are trying to steal the ball. Those who are not totally comfortable with the pace can be allowed to use their hands in order to transfer the balls back to their own corner zones. The players should be encouraged to experiment with different approaches and methods to collecting the ball as well as travelling with it before transfer back to their corner.

Second Enhancement


In the second enhancement you require the players to transfer the ball through gates to a team mate within their own group. This move will attract two score points. The steal this time must go through the gates to a specific team mate. Remember that the players are allowed to go as close as is comfortable to them when they approach the gates.

Third Enhancement


In the third enhancement the players are required to collect the ball from the middle before transferring it to a player in another team. An accurate and controlled pass will earn the player two points. This time when the balls are gone from the middle; the balls will not be stolen but transferred from team to team.

3.3 Fast and Furious


3.3.1 Objectives

This is a game for learning how to dribble as well as developing some ball familiarity. Players will improve their control and manipulation skills.

3.3.2 Setup

The players will give themselves names that are closely related to “Cars”. For example they could be the Lighting McQueen, King or even Sally. Their feet are the tyres and they use them to move around in different directions so as to get over and around road works. You can introduce car gears for the different players. Add a ball as if it were a steering wheel. This allows players to work on different techniques as well as challenging their ability to handle the ball.

3.3.3 Enhancements

The first enhancement involves the introduction of a tag between a Chick Wick and the rest of the team. The players will have the ball either at their feet or in their hands. They are then required to move around the area whilst avoiding any taggers. Once a player is tagged, they automatically join the tagging team. You may change the filling stations so that they become car parks which in effect act as two-second safe zones.

3.4 Stop and Start


3.4.1 Objectives

This game improves ball familiarity, spatial awareness and turning abilities.

3.4.2 Setup

You kick start it in a “car park”. The players are required dribble balls around making sure that they avoid others through honking their horn.  The traffic lights system is used to make the following commands: red is for stopping while yellow is for slowing down. Green allows you to move anywhere. If the player decides that they are going on the road then they are required to avoid the pot holes which in this case are the cones. All the time the players are encouraged to look for space.

3.4.3 Enhancements

In the first enhancement you can increase a number of hazards including defenders who act as police cars. They can stop players from going through what are designated as private roads. Once a ball is kicked out then it becomes a police car. Make sure that everybody in the team is engaged and challenged at one point. Use a variety of cones and balls. For example you may range from soft to hard. Ensure that the players are appropriate for the challenge that has been set for them.

3.5 Get them painted


3.5.1 Objectives

The focus of the game includes receiving, passing and dribbling. It is also useful for preparing the players to cope with pressure and limited space.

3.5.2 Setup

You begin with a circle that has gates of different colors and sizes. Players are allowed to move around inside of the circle as long as they can find space. They will work in pairs and can exchange high fives both through the legs and in the air. The players are eventually able to move on to the head and shoulders game.

3.5.3 Enhancements

You may introduce gates to the game so that the players move to the different colors whilst completing the first and second combinations with their partners. The use of different color gates may signify and require the player to use a different body part such as a head, left foot or even a right foot. You can institute a safe zone which players can enter with their partner. Entrance means that they must pass through the partner’s legs before they can move on to a different colored gate.

3.6 Triple Soccer Plots


3.6.1 Objectives

The purpose of this game is to improve the movement of the player with or without a ball. They should also develop an understanding of how their moves impact on the rest of the team.

3.6.2 Setup

You begin by dividing the players into teams of three or four. Each team has a ball. The players are required to try and travel through all three channels without a ball. These are the red players. The second phase involves throwing a ball between themselves whilst moving into different channels. It is a requirement to pass to a team member who is another channel. This second contingent is known as that of the blue players. The third phase involves players passing the ball along the ground between themselves whilst simultaneously moving through the different channels. These are what are known as the yellow plays. As the players reach the end of the channel, they can come back to the starting point.

3.6.3 Enhancements

You may introduce an end zone which contains between two and three defenders. The teams are then required to pass the ball whilst avoiding contact with any of the defenders. When the players or teams enter the enter zone, the other players or teams should act as a distractions for the defenders while the person that possess the ball tries to dribble it through an end gate.  The objective of the defender is to tag the player with the ball. The coach is at liberty to make the session easy or hard depending on how they configure the practice area. Another potential variable is that of the format in the end zone from 3 v 1 to 3 v 3. You can use larger or smaller gates or posts in order to inspire the players to pass the ball through them when they want to finish their exercise lap. Where appropriate the enhancements can be played with a ball in hand.

3.7 The School Run


3.7.1 Objectives

This game is designed to improve dribbling and turning skills using the progressive technique practice methodology.

3.7.2 Setup

Each player will have a ball. The red and blue teams are required to dribble their ball back and forth through the middle. This is the area between the two designated safety zones which are straddled by cones. There is a green team in the middle which is given the task of stopping the players from either side crossing the road or blocking the road. They also prevent them from tagging. Where the player is successful in crossing the road, they are awarded a point. Nevertheless you have to ensure that there are players in each end zone throughout the game.

3.7.3 Enhancements

If you want to enhance the game then you should set up the green players in such a way that they are working in pairs. There is a pair between the two and it can only intercept or tag a player when the players are in possession of the soccer ball. The blue and red players can pair up with a ball between them following the same routine.

3.8 Posting the Message


3.8.1 Objectives

The purpose of this game is to engage players in the process of sending and receiving balls. It will also significantly improve their passing skillset.

3.8.2 Setup

You begin by having a player on the outside who passes a ball to one of the three target players. They in turn set the ball to one side. The players on the outside will collect the ball and continue with it to an open space that they find outside the circle.

3.8.3 Enhancements

You can change the dynamics of the game by either increasing or decreasing the size of the circle they are working with.

3.9 Squeezed but Free


3.9.1 Objectives

The gam helps players to improve their decision making particularly as it relates to turning and receiving the ball.

3.9.2 Setup

You begin with 12 players. These are split into four teams with each having three players. Each one is given a ball. The player on the outside of the larger circle zone is required to pass to their teammate in the smaller circle zone. Meanwhile the player on the inside of the smaller circle turns and passes the ball back to the player on the outside circle. The players are allowed to swap positions as necessary.

3.9.3 Enhancements

The enhancement model of the game involves players moving around and outside the circles. For example they can dribble or pass the ball from the inner zone to begin with. Make sure that you give the players ownership to the extent that they are able to organize the playing area to their satisfaction.

3.10 Drag Race in Turns


3.10.1 Objectives

The game will teach players how to safely travel with or without their soccer ball. It gives them an insight into the best turns particularly when retrieving. The game allows for the growth of complex observational skills.

3.10.2 Setup

To begin with a group of players are given sixteen cones. They are then required to make four squares with a ball in each. The game then moves towards travelling around the area without a ball and performing a variety of movements. You can introduce balls with the players who are in possession travelling around the designated area. In this case the balls have to be stopped within the squares. The players can then move and find a new ball. As they retrieve, the players are able to use a variety of methods to turn.

3.10.3 Enhancements

It is possible to add complexity through the addition of squares as well as changing the rules in terms of how players can stop the ball inside them. You can also use certain players as defenders so that they can block entry into certain squares. It is important that all the players have a ball. One ball at a time can be retained in the square. As they move around with the ball, the players are encouraged to perform different turns.

Second Enhancement


Another level can be achieved through the use of different sizes and shapes of the squares and designated area. You can also use different colors for the cones in the various squares in order to delineate roles. Players may be allowed to travel with the ball in their hands. Make sure that you occasionally create safe zones which are squares in the middle where the players are able to rest and observe the pitch before moving on to the next activity.

3.11 Circle of Activity


3.11.1 Objectives

The objective of this game is to improve dribbling skills as well as the ability to easily change direction when requested to do so. The game calls for an essential level of creativity as well as the ability to engage in specific soccer movements comfortably.

3.11.2 Setup

You will need relatively large numbers of players to pull this one off. They are lined up outside 4-6 gates which are placed around an outer circle. You should designate the inner orange circle as a no crash zone. The players are required to progress through a number of exercises that are triggered by a command from the coach. You can use this opportunity to engage in a warm up or practice session. For example you may ask them to dribble or run through a gate that is well within the no crash zone. They would then come back either by the left or right in order to join another queue for another exercise.

3.11.3 Enhancements

Complexity in this game is partly achieved by requesting the players to run and dribble into the no crash zone. They are then required to maneuver around the other players in order to find a straight line through. You insist that they continue the routine until you order them to stop.

Second Enhancement


In the second enhancement the players are requested to either dribble or run into the no crash zone but this time they turn inside the zone. They can use a skill if they have the ball with them or alternatively work with a simple side step. The expectation is that they either run or walk as they work or run back to join an exercise queue.

3.12 Fancy Triangulation


3.12.1 Objectives

The game is designed to ground the player in a number of technical competencies including turning, dribbling and shielding. The game will help them improve their motor skills as well as movement. It is a great way to tackle the great issues of coordination and balance.

3.12.2 Setup

You begin by creating zones that run from A to H. They form an imaginary triangle and the players are required to dribble from cone to cone. In each section the players dribble the ball around and within the triangle but they are careful not to exit it. Those that are on the outside work around a stationary ball which is placed on a cone. This allows them to practice their foot rotation around a soccer ball as well as trying to ensure that they do not knock it off. The steps and postures that are taken at this time include double scissors, scissors, step-arounds and step-overs. When the instructor gives the go ahead they are supposed to swap positions. He or she can also instruct them to move into the triangle with a single player controlling the ball. That player travels around the triangle whilst the rest follow.

3.12.3 Enhancements

Where the exercise becomes too easy for the players then the coach should instruct one player to shield the ball using their feet. The other player will try to steal the ball using any part of the body. Where the exercise becomes too hard, the players are allowed to use hands for shielding. To add further intrigue, one ball is positioned on the cone and a player uses his body to protect it from the other players who are trying to steal it all the time or knock it off the cone. The exercise calls for full contact in one-minute bursts of activity. They can swap places afterwards.

Second Enhancement


In cases where the players are unusually advanced you can use a free ball which is placed within their triangular area. One player will lead the possession of the ball and will shield it against the other player. The objective for the player who has possession is to travel into many corners within the designated time frame. Each corner reached will earn a single point. You can create a 1 v 1 situation in the whole circle area where the lead player will attempt to do the shielding this time.

3.13 Escape from Alcatraz


3.13.1 Objectives

Players will develop an understanding of fundamental movements using this game. For example they can run and dribble with the ball. You can challenge their thinking so that they can develop an awareness of both space and the players that they are working with. This game will improve the decision-making process as well as the general knowledge of the players. They will develop essential motor skills.

3.13.2 Setup

You begin by marking out a rectangular playing field which has two gates that are in close proximity to one another on either side. The players are then positioned in the middle area with a ball. The other four players are given a ball and placed between the gates so that they stand as guards. The aim of the middle player is to get to the exit using dribbling as a technique but also ensuring that they pass through a gate. The guard has an objective to tag them while controlling their ball. After escaping the players must re-enter through the tunnel.

3.13.3 Enhancements

The first enhancement starts with the ball in hand so that the players can escape through the gates working with a number of methods. You may manipulate the sizes of the area as well as those of the gates. To add complexity, you can insist that the players have to keep the balls close to their feet. It is possible to add an extra guard who is able to travel freely and tag any players that are attempting to escape. The tagged players must then re-enter from the tunnel.

Second Enhancement


To take it to the next level you may require that the escaping players get out of the area and complete a number of challenges. These include step-overs, keep-ups or even a lap of honor right up until each player has arrived at the tunnel. Another alternative is to insist on re-entry through the gates. Players who are guards can progress from tagging towards tackling even as they remain in possession of the ball. Where the guard has lost the ball, the green players can pass the ball amongst themselves so that they can escape one at a time.

3.14 Bay Watch Reunited


3.14.1 Objectives

The game focuses on receiving, dribbling and passing. It explains where and how to apply those specific soccer techniques.

3.14.2 Setup

The players are divided into pairs but with a ball between each pair. They make their own way down an imaginary beach. They can either dribble or pass between themselves as they travel. The ultimate objective is to be able to pass the gates on both beaches but ensuring that they avoid the cones and a defender who is the crab in this instance. It is imperative that the ball is kept on the floor at all times.

3.14.3 Enhancements

You can make the game a bit more difficult by the use of two crabs or defenders who are placed in a safe zone. This method involves adding a goal at each end with the original crab becoming a goalkeeper. There could also be a lifeguard player that can help the players to beach. The size of the safe zone, area and goals can be changed too. You may bring in a time restriction for getting from beach to beach. You can increase the number of cones and crabs to create pressure. 

3.15 Ancient Wars and Rivalries


3.15.1 Objectives

The game is designed to raise spatial awareness whilst simultaneously improving the player’s decision-making.

3.15.2 Setup

To begin with the defender will move around the designated area but dribbling using a ball. They will attempt to dispossess the other players of the ball even if they do not have any physical contact during the process. If and when the defender player balls out; the rest of the team will be required to perform a certain number of toe taps before rejoining the game. When a player becomes dispossessed, they are supposed to perform either a dribble or turn prior to returning to the game.

3.15.3 Enhancements

To add complexity to the game, the players are required to tuck a bib down the back of their shorts. On the other hand the defender might try to steal bib whilst encouraging the attacker to shield. You may increase the number of defenders in the same vein.





CHAPTER 4: Group or Team Ball Possession

The purpose of this chapter is to help the players develop ball possession skills but in this instance the focus is on group work and working as a team. The chapter makes use of games such as: Enter Freely; Tropical Healthy Snack; Learn the Alphabet; Burdens and Puzzles; Give and Take; Get Things Moving Now; Sticky Center Points; Enclose your Balls Tightly; Scores and Records; Possession Play; plus Shape Shifters and Drifters.

4.1 Enter Freely


4.1.1 Objectives

In this game the players learn to pass and receive correctly. They also learn turning techniques. The game stimulates thinking and understanding the fundamentals of spatial resources as well as the dynamics of group interactions. It is a great introduction to decision-making.

4.1.2 Setup

The game is based on players moving around a designated area. They are in pairs and they are required to pass the ball to one another. The important thing is that they are supposed to make use of gates which are constructed through the use of cones.

4.1.3 Enhancements

In the first enhancements the players are allowed to pass the ball on the ground as they use different parts of the foot. They can then progress into one-touch passes. You should encourage them to turn and receive the ball without touches. There are other skills that they may use to pass the ball through the gates including the drop volley and back heel move. As they progress, they are allowed to use different parts of the body including the head and the thigh. You may add some blockers near the gates. Players should turn using many touches as they come nearer a blocker or even a gate. You may allow them to travel with a ball in the hand. Another modification is where you increase or reduce the size of the gates or even their number.

Second Enhancement


In the second enhancement you can make the game directional. For example the blue shirts will become the partners with the responsibility for travelling from one side of the circle to another. They can then score a goal every time they make a turn in between the designated gates. You may even allow players to use many or no touches. In this setting the green shirts are designated as blockers who try to stop other players from passing through the gates.

4.2 Tropical Healthy Snack


4.2.1 Objectives

The game is designed to foster and develop both receiving and passing skills. It will also assist in the development of critical motor skills as well as professional movement patterns. The participants will get a better insight into how players interact on the pitch.

4.2.2 Setup

You begin by creating a circular area which is designated a fruit bowl. It is important to ensure that there are an equal number of players on both the outside and inside of the fruit bowl. The players who are in the middle will begin with the ball in their hands. They will throw to a play on the outside but they must use a gate. Afterwards the players will be able to exchange places following a successful pass.

4.2.3 Enhancements

You can add complexity by allowing the players to pass using feet rather than hands. Once a player receives they can travel with the ball using dribbling. They must then pass through a gate in order to complete a lap of the circle. Alternatively you can use two players who complete one or two passes through combinations as they swap positions. You have the discretion to allow the players to pass through the gate in any way of their choosing. Moreover you can increase or decrease the size of both the fruit bowl and gates.

Second Enhancement


In the second enhancement you can introduce different sizes of the gates as well as three differing access points. One of the plays can be required to pass through the gate before collecting and passing to another member who is on the outer circle. They can then swap positions either way. One player may become a gate keeper in order to prevent any passes that are going through the gates.

4.3 Learn the Alphabet


4.3.1 Objectives

The purpose of this game is to aid the playing in learning how to pass and receive correctly. It is a good conduit for spatial recognition, awareness and utilization as part of an overall decision-making process. Through this game, the players are able to experience movement variety.

4.3.2 Setup

You start by creating three groups of four players. Mark the designated areas using color cones according to the following schema: the players work within an area for a short period of time before rotating. They pass and move through each of the areas. The key achievement is a good first touch as well as a quality pass. Encourage the players to experiment with different surfaces of the foot.

4.3.3 Enhancements

The first enhancement is through passing and moving in the middle area with one’s own team. A player will receive a pass inside and then passes it back out. The team is required to progress to another area of a different color. Add a competitive element by requirement the teams to score the most points in a timed frame.

Second Enhancement


In the second enhancement the players are able pass to members of other teams if there are no options within their own team. At the same time they must make attempts to get the ball back. You could communicate specific instructions for their methods including bouncing. Those players who pass the ball into the area are awarded points. The weaker ones can restrict themselves to getting close to the areas before passing the ball.

 

Third Enhancement


The third enhancement involves getting one player from each team and allowing them to pick an area which they designate as their goal. The other players will remain in the middle and hence create a 6 v 3 format. When one of the teams wins the ball, they must attempt to get into an area where their teammate is. In this case they focus on receiving and passing through the limited space that is available to them so that they can reach their target at a very high tempo. Another alternative is to rotate the players in shapes. Where the 6 v 3 format becomes too challenging, the team that loses the ball should drop out of the game so that those who won can enjoy a much easier 3 v 3 format.

4.4 Burdens and Puzzles


4.4.1 Objectives

In this game the players aim to improve their receiving and passing skills.

4.4.2 Setup

Start with a group of players that are using one ball between themselves. The first player will pass the ball across the player that is in the opposite space. The second player will lay a pass off the player on their right. The third will pass the ball across their opposite player. Each time that a pass is made, the player should move to the back of the line of the players to their right.

4.4.3 Enhancements

You can make the game a bit more complex by requiring the players to lay off passes to their weaker side or using their weaker foot. It is possible to pass the ball in direction of your choice. The player can then move to any line. Where the line becomes unbalanced, the player is given the option of making a decision to even up the number within the line of players.

Second Enhancement


The second enhancement involves the introduction of two balls. The players are then required to pass or dribble in order to change the possession status. You may vary the direction of the pass and runs as well as changing the number of touches depending on the needs of the team as a whole. Moreover you can set up multiple practice areas for the larger groups of players. It is important that you do not allow the players to be stationary within the queues for inordinately long times.

4.5 Give and Take


4.5.1 Objectives

The aim of this game is to build the players confidence in passing under control. It is great for building decision-making skills as well as movement. Furthermore the game helps with selecting passes and receiving.

4.5.2 Setup

The players are set up next to each other. You have four color coordinated areas that measure 10 by 10 yard. Each player is allocated four players and a single ball initially. The bottom right square is the unused area in this setting. The working teams on their part must pass the ball using their hands. You should put forward a requirement that players without a ball must remain mobile at all times. Once the rules are grasped then the players can progress to using their feet whilst distributing the ball.

4.5.3 Enhancements

The first enhancement involves the players reverting back to using their hands to redistribute the ball but they then move in any of the four subsections. Meanwhile they must pass the ball through their teams. Ensure that you emphasize the need to look for space and change directions as required. When this is the achieved the players can move with their feet. Upon using hands again the players are now required to pass the ball through a team of a different color but using a preset pattern.   For example a color may be restricted to passing to only certain teams.

Second Enhancement


The second level of enhancement involves changing the shape of the areas that have been designated and also adding gates which are used as entry/exit points. You may also change the conditions by encouraging the players to play as if they were in a square or diagonal pattern as they pass through the gates. Make use of the goals in order to change the direction of the practice. Finally you can use one team as an opposition side so that you effectively form a 4 v 2 setting within a multi-skill practice area.

4.6 Get Things Moving Now


4.6.1 Objectives

The target technical skills in this game include running with the ball, receiving and passing. The game also introduces the intricacies of combination play. For example the players can work in ones or twos as part of an overarching team. Eventually the game will help the players to improve on their movement and motor skills.

4.6.2 Setup

You have two major practice configurations. In the first one the teams are given a square that has a soccer ball. They are then able to use it to pass and move within their team. The second configuration is where the teams are able to pass the ball to the neighboring square once the coach has given the command. When a player moves into an alien square then the player within the square must either swap or move into another player so as to ensure that each square has no fewer and no more than four players.

4.6.3 Enhancements

In the first enhancement there are two players that are touch passing. You could also ask them to do a wall pass whilst jogging around the square. The players can rotate either clockwise or anticlockwise or even diagonally. Where you find that the exercise is too easy then you could insist that each player touches one or two balls. Once the game becomes too hard then the players are allowed unlimited touches.

Second Enhancement


The second configuration involves a 4 v 2 Target Man. Here the orange players are the target so that they are attacked by another team. The attackers will attempt to pass the ball to the opposite target. There could be two different teams that play on areas side by side. In this way you can ensure that the balls are in a circle motion. Furthermore it is possible for the teams to compete by racing to a number of completed circuits.

Third Enhancement


The third enhancement uses a Target man but this time you can have either a 1 v 1 or 3 v 3 formation. Initially the ball will be played out to a team mate from a member that is in any one of the four corner boxes. Those that are in the middle section can play a 3 v 3 formation until they can pass it on to their team mates who are in the opposite corner box. Once a player receives a pass from the opposition within a neighboring box then they are allowed to pressure them as they attempt to play the ball through the two gates so as to get back to their team mates. Where a red player has won the ball or even makes a mistake when they are under pressure then the roles are reversed in terms of designating the attacking team.

Fourth Enhancement


The fourth and final enhancement involves a combination of either 4 v4 or 5 v5 settings. There are two teams that consist of between four and five players. Each has a ball and they start passing to all their players in a sequence. The second players is the target man and should remain in the end zone. As the ball is passed to the target player, they should dribble through the gate and pass it back out. Alternatively they can dribble through a gate and then pass across the end zone to the third player. This player will have run into the end zone so that it passes back out through the other gate. You could encourage the teams to compete by racing to a number of circuits.  

4.7 Sticky Center Points


4.7.1 Objectives

In this game the players will be introduced to the technicalities of receiving, passing, dribbling and turning. Consequently the player will learn how and when to perform patterns of movement and specific motor routines. It is also a good way to allow players to interact with one another better.

4.7.2 Setup

Start off with a practice area that measures 25 by 25 yards. The marked areas in each corner should be 5 by 5 yards. Get two teams of three players so that they can start the 3 v 3 formation right in the middle. Add four neutral target players who are positioned in the corners. Here the attacking team which is in possession of the ball has an objective to maintain its possession but then also do passes with the target players. The teams will earn points for each successful pass with a target player. However it is also expected that the attacking teams will transport the ball around the four corners in an even manner.

4.7.3 Enhancements

The initial progression involves encouraging the players to undertake a directional flow to the game. The coach ensures that this happens through giving out instructions. For example they can instruct them as to the corners that they will be using at a given moment in time. The in-game and target player can swap positions after a few rounds or when a pass is executed. Other alterations can be made to the designated areas in terms of size and positioning. Make sure that you always condition the players to perform certain tasks such as touches, turns and even running with the ball.

4.8 Enclose your Balls Tightly


4.8.1 Objectives

This game is designed to emphasize receiving, passing and dribbling. The player is required to develop an intricate understanding of when these techniques are appropriate and when they are not. They should also be able to recognize and deal with space as well as pressure.

4.8.2 Setup

You begin with two teams of five players. There are two target players. The target player is required to move from box to box. The teams have a ball and are required to make as many passes as is possible. For example they can pass to the target players in the boxes. These players are encouraged to change boxes continuously. It is imperative that players are given the option of stepping out through the outside gates when they want to receive the ball or are at rest.

4.8.3 Enhancements

In order to progress with the game you can ask the players to use one ball amongst the entire group. The new objective then is to keep the ball at all costs but the rules remain the same as above. You get points when you pass to a target or are able to dribble through an empty box. It is possible to lower the intensity of the session by using hands in order to carry the ball. Change the size of the area as well as that of the gates and boxes. Another important change is that of adding a time indicator to the exercise. For example you could require that they use 90 seconds in order to finish at least 10 passes within the group. The environment can be changed by adding or removing both boxes and gates. You can bring pressure to the game by using two tacklers who are supposed to steal or intercept the ball. The boxes are then designated the role of a safe zone.

4.9 Scores and Records


4.9.1 Objectives

In this game the players are encouraged to develop an understanding of receiving and passing. They can improve their spatial awareness as well as critical thinking skills. It allows them to use player interaction and communication as a competitive tool.

4.9.2 Setup

You begin by separating the players into two teams of either blue or green colors. The objective of these teams is to ensure that they are able to complete passes as a team. They pass through an inner zone between their two team mates who stay within their allocated end zones. When a players passes out, the receiver dribbles the ball back into the center area. The other players can swap positions.

4.9.3 Enhancements

It is possible to progress by encouraging the teams to play faster. Also you can enhance the progressive movements that they acquire during the game. Ensure that they acquire at least one or two movements during the session. End zone players should be instructed to use their first touch in order to bring the ball back into play after a pass. You can add one player from the opposition team in the end zone so as to create a 1 v 1 situation on all four sides. Once the ball is played into the end zone, the defending player will only attempt to intercept with no contact. Using the STEP principle, you can allow the players to pass the ball with their hands or even allow them to do a few more touches than normal. Pressure and challenging is welcomed and allowed in the last progression. 

4.10 Possession Play


4.10.1 Objectives

The game helps to develop an understanding of certain technical aspects of soccer including running with/without the ball, receiving, passing, dribbling and turning. After the game the players will have a better appreciation of combination play as well as the decision-making process that is involved in it.

4.10.2 Setup

In order to do this exercise, you need 11 players. These are then split into three teams. The four are four blue, another four for red and three for the green. In this game the green players are the neutrals and they are required to remain within their designated areas. The reds and blues pass the ball between themselves using a number of combinations and movements together with the neutrals. Any player from the non-neutral teams can make a pass to a neutral player as well as exiting through a gate; only to re-enter via another one. The game is a good way to increase fitness and tempo.

4.10.3 Enhancements

You can make the game more complex by asking the players to swap with the green target players. They then swab the bibs and take on the new roles. Competition can be included by asking the players to compete for points as restricted by time and the gates that they must pass through when making a pass. You can increase or reduce the number of touches in order to change the game configuration. The players can practice in one-two combinations with the neutral players before they can exit through the gates. Allow the weaker players to use hands or give them a neutral player.

4.11 Shape Shifters and Drifters


4.11.1 Objectives

The game is a masterclass in receiving and passing as well as movement. It will help the players to pick up spaces and use them intelligently.

4.11.2 Setup

There is a ball that is given the ball. They are required to the middle player before following the ball into the middle of the circle. The player that receives can turn and pass anywhere of their choice. However they are required to fill the space in order to maintain the original shape of the formation.

4.11.3 Enhancements

The game can be improved in complexity by adding an inner area. This is where the player has to receive between the circles before travelling through and passing out. Insist that the players maintain shape even after the passing out has occurred. Under the STEP principle you can change the shape as well as its size. Use multi interference with the addition of certain groups within the activity sets. Gates can be brought in to test the players’ ability to play through. Alternatively you can add other oppositional elements.

CHAPTER 5: Principles of Attack and Defense

The final chapter combines the important skills of attack and defense in soccer. It uses a number of games including: Shoot it In and Out; All under Siege; Dual Objectives; Quartet of Scores; Underwater Super Predator; Mixed Pathways; Mix and Match Fun; A Triplet of Tricksters; The Fightback Begins; Triplets in Sequences; Quartets of Fortune; Load and Win; A Duo Duel; Fly Away in Peace; and Dominate your Sides.

5.1 Shoot it In and Out


5.1.1 Objectives

This is a game that is focused on the art of running with the ball effectively.

5.1.2 Setup

Each of the players is given a bib. They are required to move the ball anywhere within a given area. The coach can then give them instructions to run through gates or even to attempt a score.

5.1.3 Enhancements

In order to bring further complexity to the game you can add two cones on the goal line. These are one yard off the post. The player is then required to score between the cone and the post. Using STEP principles will enable you to enhance the learning process.

5.2 All under Siege


5.2.1 Objectives

Under this game the players will be introduced to the principles of basic defending as well as interception. Consequently they will be in a position to improve their passing, control and dribbling competencies.

5.2.2 Setup

The first set up is that between an orange and green team. The greens are supposed to dispossess the oranges of their ball. However they should use dribbling techniques to achieve this objective. Meanwhile the oranges are supposed to pass the ball between and amongst themselves around the green tacklers. You should ideally ensure that there are more greens than oranges with an overload of about 33%. Eventually the positions may sweep between a green and orange player each time there is a successful tackle.

5.2.3 Enhancements

Introduce team tactics in order to enhance the game. For example the greens may nominate a captain who is responsible for making important decisions about the defending strategy. Another configuration is where one green player is allowed to take on the role of goalkeeper and may therefore use their hands in this endeavor. It is also possible to create target 5/10 passes or even 3 intercepts as a goal.

5.3 Dual Objectives


5.3.1 Objectives

You may use this game in order to improve combination plays particularly when the players are in singles or doubles. The players will learn about movements and their combinations for the purposes of winning matches.

5.3.2 Setup

The starting point are two channels that are positioned side by side in order to develop a functional practice area. The channels are each split into three sections including an initial attach; the safe zone; and the final attack or shooting section. A defender should be placed in each section bar as well as the safe zone. Two attackers will dribble and pass the ball between themselves as they move through the channel and finishing with a shot on the goal. Once the attacking player achieves a shot on the goal or if the ball somehow leaves play and is defended by the defended; the attacking players will then progress. They rotate around to the second channel and make a second attempt. In this way the attacking players are supposed to rotate between the channels for a given period of time until the coach is satisfied that they are comfortable with the skills that are being taught.

5.3.3 Enhancements

A defender can be added to the attacking zone in order to enhance the game. Moreover the attacking team may be required to pass five teams before they can proceed to the next zone or even perform a shot.

5.4 Quartet of Scores


5.4.1 Objectives

You use this game to help athletes to develop their individual skills as well as being able to successfully coordinate with other players in the team who may have a slightly different skillset. In doing so the players will have to use keen observation as well as advanced communication skills. It is all about making the right decisions at the right time as well as being able to vary tactics depending on the situation.

5.4.2 Setup

The practice format is that of 4 v 4 which is in effect; the greens against the reds. There are four neutral players that are placed within the end boxes. The teams are able to score by passing to the neutral players. Where the team is successful in retaining possession, they can make an attempt for the other end. Using this format, you can easily accommodate up to 16 players. In order to expose the players to a variety of positions and roles, you must ensure that they are sufficiently rotated.

5.4.3 Enhancements

You may introduce some support players who are situated on the outside. The team that is in possession of the ball is require to play with the S shape before scoring. Ensure that all the players touch the ball at least once before being allowed to score. The team is required to score with all the four target players and not just selecting its stars.

Second Enhancement


In the second progression you can play the game as if it were a different format. Examples include 4 v 2 and 5 v 3. You may even introduce floating players who are required to play with the team in possession. Alternatively you may allow the players to use their hands in order to develop a deeper understanding of the intricacies of the game. Finally you may introduce a safe zone inside the practice area.

5.5 Underwater Super Predator


5.5.1 Objectives

The ultimate aim of this game is to improve the shooting capabilities of the players.  

5.5.2 Setup

Select three green players who are given the role or defenders or sharks. They are able to start off in the middle of a circle which represents a deserted island. In addition you can four blue players outside the circle. This is what represents the sea. The coach gives instructions for the blue players to dribble into the circle through the three gates. The sharks progress out to the sea meanwhile hence creating the circumstances for a showdown. Once the blue players have dribbled through the cones, they are able to return to their beginning. You can then require them to take on the sharks and try to score into any of the available four goals. Upon taking a shot, they must ensure that they run it to the goal which is a way of avoid being eaten by the sharks.

5.5.3 Enhancements

You may enhance the difficulty of the game by adding more sharks or attackers. Another dynamic that might bring complexity is the addition of cones on the outside. Make sure that these are at an angle so that the attackers are required to dribble through before they can shoot.

5.6 Mixed Pathways


5.6.1 Objectives

In this game the players learn to improve their general decision making as well as the technical skills of shooting, passing and dribbling.

5.6.2 Setup

You need to have some red attacking players that work in pairs to get to a goal. The green team is composed of defenders who work within their zone as marked by lines. The reds must create a goal or shot while the greens fight to win the ball from the attackers. When any of these two objectives are achieved then the pair of attackers’ cycle to the next starting position on a different channel. Ensure that the role changes every five minutes.

5.6.3 Enhancements

The first enhancement involves introducing a third player whose role is to support the two attackers in the game. You may even create a 3 v 1 overload. Ensure that the defenders have no real restrictions and can defend as they see fit in pairs. There are situations where they may end up creating a 3 v 2 situation. Vary the size of the practice area depending on the age of the players and their ability.

5.7 Mix and Match Fun


5.7.1 Objectives

When you introduce this game you will be helping the players to acquire a number of individual skills including attacking and defending. You will also help them to work with a partner as an attacker and defender. This is the beginning of laying the foundation for strategic and tactical play. It is what improves their ability to communicate and make appropriate decisions.

5.7.2 Setup

Start with a team of greens who use attacking combinations with different individual skills in order to score. The other team is that of the reds and they are required to defend territory and ball possession. Ensure that the play cannot begin until the defenders have had a chance to push up to the halfway point. In this way you make the game a lot more realistic.

5.7.3 Enhancements

The next level can be achieved by adding a supporting player. This participant provides width by staying in the channel. Alternatively they can drift into the practice session in order to create an overload so that there is an impetus to engage in quick passing. The players should be encouraged to focus on the best times to dribble, pass or shoot rather than doing these moves in a haphazard way. Finally you may allow the defenders to start from a variety of positions rather than using the set piece alone.

5.8 A Triplet of Tricksters


5.8.1 Objectives

In this game the emphasis is on movement and correct body positioning. The players will also learn the most strategic points in the match where they can employ anyone of the following skills: shooting, dribbling and passing.

5.8.2 Setup

Begin by having a pair of blues who are allowed to use a combination of passes as well as dribbling in order to penetrate the various zones around the reds who are defenders. The blues aim to produce a shot or a goal. One of the rules is that the reds can only defend within their allocated zone. Those who are usually passing players must learn to recognize any opportunities for dribbling and passing.

5.8.3 Enhancements

There should be a goal keeper who can play the ball out to the blues under a 4 v 2 formation. For the red players there is a requirement for up to 5 passes. Alternatively you can institute a neutral orange to play off. When the five passes have been finished, the ball should be moved forward into the other half. This can be done using one pass or through the use of neutral midfielders. When the ball is in the second scoring half then the emphasis shifts to changing the tempo as well as recognizing any good opportunities for shooting goals. 

5.9 The Fightback Begins


5.9.1 Objectives

The overall objective of this game is a marked improvement in decision making both as a defender and attacker.

5.9.2 Setup

The game begins with three players who are in a safe zone and responsible for passing the ball amongst themselves. After sufficient preparation, there will be a pair of players that will break out of the safe zone. One of the defenders will then enter the playing area so that you end up with a 2 v 1 format.  At this stage your objective is to ensure that the pair of attackers can move and pass so as to create space for a shot at the goal. Rank the players according to how many successful goals that they can score for every five attempts.

5.9.3 Enhancements

In order to bring complexity to the game you may introduce an extra defender so that you end up with a 2 v 2 setting. A third attacker can come in to support your striker and players so that it turns into a 3 v 2 format. Alternatively you can set up multiple practice areas for the larger groups so that there is maximum practice time for all the players involved.

5.10 Triplets in Sequences


5.10.1 Objectives

In this game your focus will be on improving individual skills as well as developing team spirit and collaboration. The participants will gain superior observational skills as well as the ability to communicate more effectively including making the right decisions at the right time. The variety of tactics and strategies that they are exposed to will stand them in good stead throughout their careers.

5.10.2 Setup

You begin with a 3 v 3 formation in a central area. That then progresses to a 1 v 1 situation at each end. The players that are in the central areas are allowed to make passes in the following formats: 3/4/5. After that they can pass the ball to one of the players within their zone who in turn tries to make a score.

5.10.3 Enhancements

The game can be improved through the use of a number of floating players who are located within the central area so that they can play with the team that has possession of the ball. Moreover you can add some support players on the outside who can be used by the team in possession so as to achieve their moves and strategies. Any player who is passing into the end zone can join the fray in order to create a 2 v 1 formation with one that drops back into the middle. The team in possession must play with the support pair before passing into the end zone.

Second Enhancement


When you want to achieve a second enhancement then you can start with an overload in the middle. A typical example is that of the 4 v 2 formation. This ensures that both teams and players are regularly rotated. They can then achieve some success as well as getting more contact with the ball. The floating players can engage with the team in possession on a much more regular basis. In the beginning the game might be played by hands before you graduate to the feet as the players gain more confidence in what they are doing. Each team must be given similar chances to get the ball so that they can get their uncontested passes before reaching the end zone. In this case the opposition and interference are the ones that are responsible for creating the complexity.

5.11 Quartets of Fortune


5.11.1 Objectives

This is a technical game that builds on the core competencies of receiving, dribbling, running with the ball, shooting, turning and passing. It is a great introduction to combination play and can be done in pairs for better team work.

5.11.2 Setup

The starting formation is that of 4 v 4. Each team will have the objective of scoring a goal after maintaining possession or opening up opportunities for the winning shot. There should be a requirement for players to complete at least three passes with the neutral orange players who are located in the corners. This is a prerequisite to being allowed to shoot. These neutrals are safe in their corners which are in effect safe zones. However they can travel to and from them. This travel does not necessarily have to be with the ball. Their passing maneuvers are conducted in conjunction with the attacking teams.

5.11.3 Enhancements

Where complexity is needed; there will be two players that are involved in a corner pass. They can swap positions. Those players that are on the outside may join by taking turns to control the safe zone. In cases where the players are no longer challenged by the activity, you can put a rule that neutral players can only be used once and cannot play the ball back to the same corner. By contrast if the game appears to be too hard then you can instruct the outfield players to travel to the safe zones so that they are protected from the onslaught.

5.12 Load and Win


5.12.1 Objectives

In this game the players are given an opportunity to explore the possibilities of attacking space strategically. It helps them improve their overall decision-making as well as improving their spatial awareness.

5.12.2 Setup

The main objective of the game is to get the attackers to engaging in strategic passing. They also need to score and defend during the process. The defender may have to deal with more than one attacker depending on how you pitch the game. When the attackers leave the safe ball in possession of the soccer ball; the defender that is nearest to them will enter the box in order to create a 2 v 1 situation. Thereafter the attackers will return to the starting point as the ball goes ahead. When all the five balls are used up the game will then end.

5.12.3 Enhancements

If you want to take the game to the next level you can first of all get the defenders to move from the top of the pitch. The attackers will then come from the bottom. Eventually they join together in a super team. Where five balls are missed, you can score the number of goals scored or missed so that you can award points accordingly. Thirdly you may even be able to introduce the offside rule depending on how capable your players are.

5.13 A Duo Duel


5.13.1 Objectives

When this game is successfully completed, the players will have learnt how to apply their individual skills to specific situation as well as the essence of team play. This calls for exceptional observational skills as well as the ability to communicate effectively. As is often the case with these games, decision-making is never far off the agenda. Make sure that you encourage as wide a range of tactics as possible in both attacking and defending positions.

5.13.2 Setup

To start off with the coach will play a ball into one of the attacking teams. They are set up in a 4 v 2 formation. These teams will make attempts to score. Once they are successful then they can get another ball which they use to repeat and continue their routine. On the other hand if they miss then the goalkeeper will safe it or alternatively the defender will be able to take possession of the ball. This marks the end of the attack and the coach can play the ball to the attacking team which will try to score again. The gams will last anywhere up to five minutes so the ones who have missed can watch before re-joining later on.

5.13.3 Enhancements

In order to bring complexity to the game, you can add another defender. Alternatively you can change the format so that it is either 3 v 3 or 4 v 4. In this case the defender comes in from the back after the attacking team has started its routines. You may allow some zig zag movements in the safe zones. Remove the defender if you want to turn the practice into a 4 v 1 formation.

5.14 Fly Away in Peace


5.14.1 Objectives

Through this game the players are able to develop important social awareness skills. They achieve great interaction as well as the capability of receiving and passing appropriately. The game will ultimately challenge their thinking and decision-making for the better.

5.14.2 Setup

You begin by creating two separate teams. Each is placed at one end of the practice area or the soccer pitch. The end result is a 4 v 2 formation. Initially the goalkeeper will pass to one of his defenders in the allocated half. However it is a requirement that defenders pass the ball between and amongst themselves; particularly around the oppositions’ pair of attackers within their half. This goes on until a pass is bade across a free zone to either of the team mates that are situated in the other half of the pitch. Once the forwards receive a pass, they are required to pass the ball between themselves so that they can create a shot on goal. The goalkeeper starts play in the half where the ball left or broke down. This can be achieved by using a tackle or interception depending on the circumstances.

5.14.3 Enhancements

You may add complexity by introducing wide players who are located within the wing zones. This could be reinforced by a rule whereby you can only score from a wide player’s cross or pass. The requirement then is for players to score from open play or even via an aired cross. The Wingers on the opposite side may enter an attacking zone when the ball is still in play. However they must then return to their own wing zone when the attack has broken down.  

Second Enhancement


You can rotate with wingers when passing out or allow players to receive and pass using their hands. The playing area can be increased or reduced. The same applies to the number of players under the STEP principles. Alternatively you may allow the Forwards to enter the free zone so as to collect a pass when required to do so. The less advanced players can play all-in whilst limited the advanced players to two touches only.

5.15 Dominate your Sides


5.15.1 Objectives

The main objective of this exercise is to develop an in-depth understanding of technical prowess in as far as it relates to receiving, running with the ball, passing, shooting and even dribbling. The coach should endeavor to impress on the athletes the importance of correct motor skills in the right instances. Ultimately the game lends itself to combination play as well as group interactions.

5.15.2 Setup

The first requirement is that of a middle practice area which lends itself to a 4 v 4 formation. There are two extra players from each team who are required to occupy the four corner boxes. The safe zones are located in the wings. Play is commenced with the assistance of the goalkeeper that passes the ball to either player within the box areas that are beside the goal box. The team that has managed to win possession should combine three passes with their corner players as a minimum before they can be allowed to strike at a goal. Once a corner player receives a ball from the goalkeeper then can travel out into the playing area. This is designed to utilize the safe zones effectively in the wing as and when required. There is a proviso that every time a player leaves his corner, another team mate must be identified to replace him so that there are constant numbers during play.

5.15.3 Enhancements

You can create complexity by requiring the goalkeeper to throw the ball out to any out-field player. The team in possession is then required to pass on to each corner before they are able to strike a goal. Those players that are involved in a corner pass must change their positions as appropriate. You may also get rid of any safe zones for good measure.



CONCLUSION: Using Games to Teach and Learn


This book has given the coach a firm foundation in terms of the full gamut of technical skills that are required in soccer. The difference is that in this instance the book focuses on the use of games in order to impart this knowledge without boring the children who are after all at a tender age during which attention is never their strongest quality. Note that many of the proposed exercise emphasize the fun aspects of play because we know that young people in the 5-11 age group put a lot of stall by the fact that they are enjoying what they are doing. A coach that insists on lecturing them is never going to get anywhere. It is far better to incorporate the exercises in this book into a training program where the learner learns without even noticing. At the same time the technical demands of the exercise can be some sort of education for the coach. They allow them to understand the players and the soccer pitch with a level of intimacy that is not available in theoretical books which emphasize cognition over practicality. Try to be as imaginative as possible when using these books. For example you can change the title and themes to suit the local context of your athletes or even something that is recently in the news. I sincerely hope you enjoy reading and using this book.


END



About the Author

 




Table of Figures






Bibliography

Engh, F., 2015. The Coach Who Became 'Best Man'. [Online]
Available at: http://www.huffingtonpost.com/fred-engh/the-coach-who-became-best_b_8216402.html
[Accessed 18th October 2015].
Johnson, S. R. et al., 2011. A Coach’s Responsibility: Learning How to Prepare Athletes for Peak Performance. The Sport Journal.
Jowett, S. & Cockerill, I., 2003. Olympic medallists’ perspective of the althlete–coach relationship. PsycA Guide to 5-11 Age Group Coaching Sessions
Methods, Tips and Activities
John Kaduwanema
Copyright page

INTRODUCTION: A Book of Soccer Games

This book has been inspired by the notion that play is critical to any sport particularly soccer. Far too often coaches are stuck in a rut with boring routines which make the players restless. This book changes all that because it gives you some simple exercises that you can apply to any given situation depending on the preferences, motivation and capabilities of your athletes. The book is divided into four chapters. The first deals with movement whilst the second deals with mastery of the ball. The third chapter focuses on self-directed ball possession and control. The fourth is linked with group and team possession skills. The final chapter is on principles of attack and defense. Each broad chapter is divided into a number of games (10-15 on average) which demonstrate particular skills. Each give describes its objectives as well as the setup. Finally there are variations for dealing with exceptional and less performing athletes during the course of the exercise.



CHAPTER I: Movement

This chapter aims to develop an understanding and practice of movement using a range of games including: Speed Jumping and Movement; Unseen Soccer; Leaders and Followers; Tales of Shrek; Pirates and the Exotic Caribbean Scenes; Adventures of Indiana Jones; Shapes; Let’s Go Camping; The Additions Game; and Change the Cones

1.1 Speed Jumping and Movement

1.1.1 Objectives

This game is designed to introduce the athletes to the different ways of moving from a cone to another. The core skill objectives include an element of decision-making in terms of direction and the various ways of moving. The athlete will be expected to use different techniques depending on the situation that they are faced with.

1.1.2 Setup

The setup begins with each player being given a cone. They then use it to make a straight line. At this point they are encouraged to move by using hopping and jumping movements, ensuring that they clear they cones on each occasion. When the coach gives the instruction to change the players can then move to the other colored cones.

1.1.3 Enhancements

You can add complexity to this game by introducing a ball to each group. In this case the players will have to dribble and pass around the cones. Alternatively you can play about with the space by increasing or reducing the distance that exists between the different cones. Additionally you may incorporate a timing element or limit to each movement. When changing the environment you can increase or reduce the number of cones or even do the same for the colors that you are using. In order to bring pressure to the game you may use two taggers who work within the area but are then given the responsibility of having to move or dodge in order to avoid being tagged.

Second Enhancement

It is possible to take this game to the next level by using groups of three which work within a 2 v 1 formation. Here the players are required to start the game by passing the balls in this hands. You can award two points in case the wall pass is completed. Furthermore you can introduce a ball which the player is required to dribble or pass to another but still maintaining all the objectives and rules of the game described above.

1.2 Unseen Soccer


1.2.1 Objectives

This game targets the movement of players by ensuring that they know what constitutes the correct way of moving their bodies. They should also be able to learn how to pass, when to pass and where to pass to. It is a game that emphasizes spatial awareness as well as the ability to communicate with other people who are on the pitch and within their own team. This game can be used as a warm up activity in order to improve the range of movement that the athlete is capable of as well as the ability to engage in dynamic stretches.

1.2.2 Setup

Begin by dividing the players into two separate teams. The objective is to allow them to play against one another using an imaginary ball. For example the player that has possession raises their arm to indicate that they now own the ball. Other players then come in to support that player while the defenders act to the movements from the other side.

1.2.3 Enhancements

In order to take it up to another level you can use body movement to pass the ball to the team mate. For example the player can use a volley, chest shot or header in order to achieve what was previously achieved by the foot. Watch out for the players that are dominating because you may have to put a time limit on how long any single person can have possession of the imaginary ball. The same limitations can be placed on the number of touches or contact events. Alternatively you can add complexity by increasing the number of completed passes that are required before any team is allowed to shoot.

1.3 Leaders and Followers


1.3.1 Objectives

This game is designed to help the athlete develop an understanding of the principles of receiving, passing and running with the ball. In this way it can also challenge the athlete’s thinking so that they have a higher degree of spatial awareness.

1.3.2 Setup

You start by creating three separated practice areas in a box with measurements of 20 by 20 yards. Each area will contain different types and sizes of soccer balls. Those players that are in the red box will have to use their hands while those in the green box use their feet. Finally the players in the blue box can user either one of their hands or feet to control the ball. At this point the players will get into pairs. The person that has the ball is the leader and will be able to move around the designated area freely whilst carrying the ball. Their partner or follower will be close behind them. The coach can change the dynamic by calling out instructions so that the roles are switched.

1.3.3 Enhancements

Here you may have to use the step principle as a starting point when upgrading the game. For example you can either reduce or increase the size of the boxes in order to add intensity to the spatial controls. Alternatively you may even add some gates as a means of enforcing the restricted areas.

Second Enhancement


In the second enhancement you would use three colored boxes but then introduce gates. These can vary in size and number depending on the ability of the players in question. The players are still in players but remain stationary at the gate while another is passing backwards and forwards. When the coach gives the verbal go-ahead, the pair must move to another gate and continue with the game. In effect the players move to a new gate after every pass. The player that has the ball is capable of dictating what the next gate will be.

1.4 Tales of Shrek

1.4.1 Objectives

This game is designed to help the athlete develop their own motor skills as well as the first steps of playing soccer.

1.4.2 Setup

In this game the players are required to pretend that they are the fictional character Shrek who is exploring a swamp. The technique is in finding different ways of moving so as to dodge the cones or onions that are thrown in their way. As a coach you should encourage the players to jump, hop and do all the other movements that are expected in professional soccer. The players will be able to order an immediate exit of their swamp if there is a player there.

1.4.3 Enhancements

When you want to make the game a bit more interesting you can introduce dribbling around the course as they move. If that becomes too hard then you can encourage them to run or walk around the swamp with the ball.

Second Enhancement


If you want to take it to the next level you can make the players operate as if they were in pairs with a single ball between them. One of the player is Shrek while the other is the Donkey. The Shrek player dribbles and carries the ball around different cones or swamps. The player also passes the ball backwards and forwards with the Donkey in order to accumulate the clues that are necessary to free the Princess Fiona. As a coach you should encourage the players to receive the ball on different parts of their bodies. Ultimately the pair that is able to get to the five clues first is then allowed to free the princess.

1.5 Pirates and the Exotic Caribbean Scenes

1.5.1 Objectives

In this exercise you are looking to increase familiarity with the ball as well as the ability to play with the head up.

1.5.2 Setup

The players will begin the process by completing basic movements within a given area. You can give them a number of instructions including the saluting the captain which involves holding the arms up and balancing on one leg. Another instruction is to scrub the deck which involves imitating the process of washing the floor. You can also instruct them to put wind in the sails which loosely translates into doing double arm circles. Finally the instruction to row the boat can be done in pairs.


1.5.3 Enhancements

You can add complexity to the game by allocating a different skill to each corner. For example the first may focus on the drag back while the second is preoccupied with tip tapping toes. The third will involve keeping ups three times whilst the fourth involves holding the ball between the feet and jumping. Note the use of the STEP principles to challenge the players (see Figure 1). 
Figure 1: STEPS Theory and Model in Sports Coaching
Source: Sussex Country Football Association

Second Enhancement


It is possible to have a second level enhancement by asking the players to dribble into the center and perform a turn before they are able to go to the corner. You can then award points for the following achievements accordingly: three points for a turn in a treasure chest and one point for dribbling to the corner.
Treasure Chest:

Third Enhancement


In the third level of progression you can select one player to act as a baddie in as far as he or she tags the other goodies. The players are then required to kneel on the ball once they have been tagged. The players can be freed using high fives.

Fourth Enhancement


The fourth and final progression in this game is to allow the players to go to a desert island in order to raid its treasure. In this case the player can pick a yellow cone but is then required to dribble it back to their ship but maintaining the cone on their head during the process. They can then place it in the treasure chest. Where pirates are seen on the island, they are required to stand completely still before dribbling as if they were creeping so that they can return to the ship. You may add boats to the game so that they can patrol the area around the ship. If and when the pirates are caught they are required to give their treasure to the boats. The boats in this case are two players who are linked together.

1.6 Adventures of Indiana Jones


1.6.1 Objectives

In this game the core objectives include the development of decision-making capabilities as well as being able to vary the types of functional movement regardless of whether or not the player has a ball with them. The game helps to teach players how to progress correctly and the core skills of coordination and balancing.

1.6.2 Setup

This game requires up to 30 participants. These are then divided into six teams with each consisting of five players. The teams form a circle and each group is given a specific task. For example the first group is expected to run without the ball while the second should slalom with the ball. The third group is responsible for hopping in and out of the cones whilst the fourth tunnels the ball. The fifth group slaloms without the ball while the sixth group passes the ball to the back.

1.6.3 Enhancements

In the first progression from the basic you can change the length of the runs, dribbles and size in order to tackle the spatial dimension. By contrast the task is changed by varying the types of functional movement including hopscotch, balancing and also testing the competencies with or without the ball. Use shapes as the target areas as part of the equipment reconfiguration. The zones can be a source of variation by changing the emphasis during the decision-making process. In terms of the people you can make the activity oppositional and supportive by changing the roles of the players that are serving the ball in pairs.

1.7 Shapes


1.7.1 Objectives

The purpose of this game is to assist the player to develop an understanding of the ball and become familiar with its dynamics.  The exercise will also help their capabilities in terms of the technical achievement of turning and dribbling. Eventually the player will gain a good understanding of their motor skill movements as well as an advanced spatial awareness.

1.7.2 Setup

The game begins by players creating a circular playing area which is derived through the positioning of cones within some blue triangles and red squares. A triangle of soccer balls should be placed in each square. The game then uses guided discovery where players travel within the outer area in various directions. Meanwhile the coach will call out a number of instructions which should be obeyed as follows: when they say freeze, the players are required to pull a scary face. At the time if the player is in shape then they must do something different such as using various parts of the foot in order to touch the ball. Alternatively they can use timed touches that last 15 seconds each. Another instruction occurs when the coach holds up a color. Here the player is required to get into the corresponding shape as quickly as possible. Another instruction is to dribble round when the players reach a triangle. Here they can change direction through it in order to perfect their dribbling skills. Once the player has reached a square, they must turn and exit it in the direction from which they entered.

1.7.3 Enhancements

You can reduce or increase the size of the shapes in order to change the dynamics of the game.

Second Enhancement


The upscale version is that of follow the leader game in which the players are encouraged to travel and dribble around a triangle. Upon reaching the square, the leader is changed and the players turn.

Third Enhancement


The third enhancement is what is known as the cone head game. Every participant is required to stand at the cone in order to start. They should then dribble around the read. The coach will shout instructions to the effect that they should go for the cone head. An alternative is to give a visual cue. At this point every single player must find a cone and put it on their head. When the game progresses the coach will remove the cones to the extent that the players are no longer able to easily find are cone when they are commanded to do so. The last person with a cone head wins the game.  

1.8 Let’s Go Camping


1.8.1 Objectives

This game helps the players to develop and appreciate how dribbling is really done. They can improve their knowledge of the fundamentals of movement within this sport as well as challenging their own thinking. The game stimulates a deeper understanding of the social aspects of the game including awareness of what others are doing on the pitch.

1.8.2 Setup

The players are separated into groups and they respond to commands that are made by the coach. For example river means that the players are required to hop across until they reach a safe zone right up to the river. When the coach calls out for the bank then the players have to jump across the safe zone onto the bank. Where the coach calls for an island, the players are required to show ways to the island through jumping, hopping and running. The instruction for a campsite calls for players to run to the campsite in order to collect their ball. They are then required to dribble it across until they reach a safe zone. This is where they can catch some rest and then place their soccer ball in the opposite campsite.

1.8.3 Enhancements

In order to step it up you should use some obstacles such as cones.  A defender in the guise of a farmer can be put in place. Alternatively you can allow the players to travel with the ball in hand. The more advanced players are encouraged to evade the catchers. Moreover you can alter the size of the ball that is used in the practice. For example the most advanced players are even able to use a tennis ball.

1.9 The Additions Game


1.9.1 Objectives

In this game the players learn how to move with and without the soccer ball. Consequently they develop their spatial awareness as well as developing coping mechanisms for pressure.

1.9.2 Setup

The game begins with a 6 x 8 area. The players are allowed to move around in pairs. Even without the soccer ball, they should be able to execute and complete some basic moves such as jogging, sidesteps, heel flicks and dynamic stretches. The pairs are required to progress towards a game of tag. One partner will attempt to tag the other below their knees. Each routine is performed for 20 seconds before switching. The pair is given a ball which they are required to maintain in a static position. However both the players are required to imitate a number of standard soccer moves including a jump over, push pass and step over but all the while ensuring that they are not touching the ball.

1.9.3 Enhancements

In order to take it to the next level, players will be required to move around the area with the ball. They do the specific movements that are described above in the meantime. The pair can then be allowed to use a follow the leader principle in which they imitate one another and rotate their positions/roles after a few rounds. Complexity can be achieved through changes in the size of the area that is allowed for the game. Alternatively you can time the three major movements over the ball in 10 seconds before running to complete the routine with another person’s ball. It is possible to alter the environment through the addition of gates and goals through which the players are required to perform the technical activities that are described in the exercise. Add pressure to the situation by incorporating tacklers and taggers who are able of taking the ball away from the dribbler.

1.10 Change the Cones


1.10.1 Objectives

This activity is designed to raise competencies in a number of areas including turning; dribbling; sending; receiving; balance; coordination; agility; decision-making; and even interaction.

1.10.2 Setup

You start by arranging so that the players moves around a designated area but then changes direction when approaching a cone. As soon as they reach a ball, they travel over it. They will be tasked with finding different approaches to travelling with the ball.

1.10.3 Enhancements

You can incorporate complexity by insisting that the pairs hold hands throughout the exercise. Alternatively one pair can have the ball whilst dribbling around the designated area as well as trying to pass the ball against all the other players.  Furthermore they can attempt to hit the other pairs below the knee. When a pair is hit, they are required to collect another ball and join together in order to form another dribbling team. The last pair to be hit are designated as the winners and are therefore entitled to start the next game with the ball.

Second Enhancement


You can play about with other elements when doing the second enhancement. For example you can change the shapes of the work area and also designated an out-area to work with. Furthermore you can change how players make decisions and their team work so that there are new pairs being introduced all the time. Change the cone or ball into other more complex and difficult shapes to work with. Finally it is possible to change the working overloads through formations. For example you can try 2 v 3 or even 4 v 2.



CHAPTER 2: Mastery of the Ball

This chapter is focused on the skills associated with mastering ball control and management. It includes a variety of games such as: Travel the World in Dribbles; Fluid and Static Dribbles; Balls Standing and in Motion; Colors and Cones; The Space Game; Befriending the Ball; Get in Touch with the Ball; Get in the Zone; Farmer Scoreby’s Cow Field; Play this Way and that Way; Circle Pass and Move; and Playing the Rounds.

2.1 Travel the World in Dribbles


2.1.1 Objectives

As the name suggests, this game is designed to sharpen dribbling skills

2.1.2 Setup

You can start the session by allowing the players to move around the circle. They are supposed to be dribbling throughout and moving the ball as well. You can ask them to put a cone anywhere within the designated circle. Whilst the ball is still in the player’s hands, they are required to travel inside the circle. When you give the instructions, they are supposed to dribble across the circle without touching the cones.

2.1.3 Enhancements

You can bring complexity to the game by adding gates to the circles. The players can then enter and exit them. Make them do baby steps which involve the defenders starting the ball inside the square which is the home base. They can then score points when they dribble through the gate on the outside and then back to the home base using another gate.

2.2 Fluid and Static Dribbles


2.2.1 Objectives

The objective of this game is to develop a technical understanding of close control, dribbling and turning.

2.2.2 Setup

Begin by encouraging the players to create a circular area that has some cones. You will need about 16 plays and each is given a ball and a position within the designated area. Once you can an instruction or whistle, the players are supposed to dribble their balls in alternate directions but always ensuring that they remain within the circle. The routine can be repeated and restarted based on the coach’s instructions.

2.2.3 Enhancements

Complexity is brought about by adding further cones to the circles. You can also create and add obstacles in the field. Alternatively you may develop a defending and shielding game where each participant is required to kick the opponent’s ball outside the circle whilst simultaneously ensuring that their own ball is well guarded from such attempts.

Second Enhancement


You can take it to the next level by creating a smaller circle. The players are then required to use their weaker foot or even to work with a small sized ball. In cases where the exercise is proving too difficult for the players, you can tone it down through increasing the ball size and slowing down the entire operation. For example you can ask the participants to walk instead of running. Another way is to encourage players to have more touches on the ball or even used a larger sized ball.

2.3 Balls Standing and in Motion


2.3.1 Objectives

Through this game the players are able to develop an understanding of the fine skills associated with high end dribbling as well as working with the soccer ball. They will gain knowledge about their own motor skills and general movement. The game stimulates their general awareness and spatial competences as well as team play.

2.3.2 Setup

You begin by allowing the players to move around the designated area in any way that they prefer but with the important proviso that they are not to touch any balls or cones. Moreover the players are required to stand over a ball and perform the different movements of their choice. Every players is required to take a ball from the cone and dribble it around the area but avoid other players.

2.3.3 Enhancements

You can incorporate more movements in order to add complexity to the game. Further additions include sequences and practices that challenge the players. You can free some of the space in the area by reducing the amount of cones and balls.

2.4 Colors and Cones


2.4.1 Objectives

Having done this game the player will have a good understanding of turning and dribbling in professional soccer. They will be able to recognize and perform a range of techniques in diverse situations.

2.4.2 Setup

You start off with the player selected from a group to touch the ball as much as possible. However the players are each required to possess a ball but with the freedom to move how they want from cone to cone. Use different colored cones. The players are required to decide which foot they are going to use as well as the relative speed of their movements. The more advanced ones will even be able to vary the weight of their touch.

2.4.3 Enhancements

A higher level is achieved by requiring that when players reach a blue cone, they are required to go around it twice. However when they reach a red one they are required to perform a turn. You can increase or decrease the size of the designated play area accordingly. Timing is a great enhancement tool. For example you can insist that it takes no more than 90 seconds to visit as many cones as possible with the scores being recorded in order to rank the players. The environment can be enhanced through the addition or subtraction of both cones and their colors. Pressure is added by adding two taggers who the players must try to avoid.

2.5 The Space Game


2.5.1 Objectives

This game allows for the development of a deep understanding of the fundamental movements of soccer as well as developing balance and agility in the athlete. They will learn how to dribble and turn. This involves the use of ball control and coordination skills.

2.5.2 Setup

The players are instructed to travel around various areas or boxes but with the proviso that they must complete certain activities within the area. The areas are named after space. For example the space station requires high or low fives with the ball in hand while Galaxy requires the players to fly the ball as a spaceship around in any direction using their hands. On the Planets the players are required to stop the ball on different planets using dribbling as the travelling methodology. Ensure that they are able to control the ball upon stopping. In the Spaceman Walk area the players are required to balance on one or hold/hop on that leg. The Meet Aliens area requires the players to bounce from leg to leg. Finally in the Meteor Showers’ area the players throw and then catch the meteor which is the ball. They can do this on their own or with the help of a partner.

2.5.3 Enhancements

You can allow the players to travel as they wish. It is also possible to increase both the intensity and tempo of the various movements depending on how advanced the players are. To increase the level of difficulty, you can position random cones to act as obstacles. These can be within and outside the designated areas.

2.6 Befriending the Ball


2.6.1 Objectives

The game is designed to improve coordination and balance. It is also associated with better functional movement as well as developing familiarity with the essentials of soccer.

2.6.2 Setup

Designate a blue area as a safe zone. Each player is then given a ball and required to move around using dribbling in any direction they prefer. They can even use their hands if they so wish. They can exit through gates into a safe zone but must return to the area using a different gate. The players can then move using any part of their foot.

2.6.3 Enhancements

The first enhancement involves making the practice directional and multi-directional. You could also introduce opposed practice and evasion aspects to the game.

Second Enhancement


Ask the players to travel through the gates or cones on the inside. Those players with less developed abilities can dribble through two green gates. Those in the middle can dribble through 1 green and 1 red gate. Those that are advanced will be able to dribble through two red gates.

2.7 Get in Touch with the Ball


2.7.1 Objectives

By playing this game, the athletes are able to improve their familiarity with the soccer ball.

2.7.2 Setup

Establish four working groups. Each group is given a square and then each player in the group has a ball. They can then move the ball around in any way that they prefer as long as they are in their square. Later on they can progress to juggling which is achieved through the use of their right foot then left foot in a sequence. They should find a way to swap their balls with opponents. You can decrease the number of balls as appropriate. Later on the players can pass the ball from square to square or even reverse the sequence.

2.7.3 Enhancements

Enhancement is achieved when the coach gives an instruction for the players to move to another square in a straight or diagonal line. They do this by passing slalom poles. The command can be extended to the team leaders. Alternatively a requirement for dribbling before entering a square might be made. They can be required to follow, pass or ball into the square. Other enhancements include changes in the space and timing the challenges.

2.8 Get in the Zone


2.8.1 Objectives

This exercise is designed to help players become more familiar with the ball.

2.8.2 Setup

The players begin by moving around an area using a ball. They are required to complete as many touches as possible whilst avoiding the cones. The coach can introduce specific movements such as toe taps as well as the topping of the ball and cut backs. Designate rest zones which can be used for active recovery through other exercises such as juggling the ball.

2.8.3 Enhancements

Enhancement can be achieved by instructing each team to visit every corner. The ones that visit must first travel diagonally then move on to straight movements.

2.9 Farmer Scoreby’s Cow Field


2.9.1 Objectives

The game is designed to improve ball control as well as introducing dribbling and turning at an advanced level.

2.9.2 Setup

The first part is when all players are outside the field. The coach then gives them the instruction to carry out basic exercises in and around the ball as well as the inner cones. These are known as cow pats. The players are required to exit the field at a different gate from one which they used when entering. The exercises that are required include high/low knee skips, hopping, skipping, jumping, side steps and butt kicks. This time the players will be allocated a ball each. They then start outside the field and dribble through and around the cones. The gates are changed on each lap. You could introduce rules for each player such as using one foot or one part of the foot.

2.9.3 Enhancements

You can enhance the game by requiring half of the players to put on bibs and then become red players. The blues will then dribble around the reds whilst avoiding the other player as well as the cow pats. The red players can take on the role of the donkey and therefore remain stationary. If the other players dribble too close to them then they are allowed to attempt to kick the ball away from them. The roles are regularly reversed in order to ensure that everyone gets a chance to play.

Second Enhancement


In the second enhancement the reds become the bulls and are given a ball each. They can then work on their ball skills. The Blues will dribble across the field in between different gates. The coach can then command then to dribble with the ball or to alternatively tag the other players. The area outside the field is then designated as a safe zone. Once a Blue is tagged, he or she is required to swap with a Red in order to become a bull.

2.10 Play this Way and that Way


2.10.1 Objectives

The game is designed to improve the ball manipulation capabilities of the players. It also helps with the control of the bill. Some of the skills that are inherently practiced include turning and dribbling within a very limited space.

2.10.2 Setup

You begin by splitting the players into three distinct teams. Each team is allowed to operate within a given zone or alley and each player is originally in possession of a ball. The players are required to zig zag or crisscross in their zone whilst practicing the skills that have been identified above including dribbling and turning.

2.10.3 Enhancements

You may enhance the game by moving the players into two thirds zones. Where the players are faced with an opponent, they can try to dribble or move or even turn in order to change direction.
To progress the following methods could be considered:

2.11 Circle Pass and Move


2.11.1 Objectives

The purpose of this game is to improve the dribbling capabilities of the players as well as their ability to make decisions and pass when they are in possession of the ball.

2.11.2 Setup

To begin with the players inside the circle zone have a ball. They are then required to dribble around and pass it to the players on the outside of the circle. Once two players complete a pass, they are required to swap positions with the receiver. They can enter and dribble the ball into and outside the circle. The passer becomes the receiver on the outside of the circle. During the wait outside, the player should complete their dynamic movements as they prepare to receive the ball. Repeat the exercise as necessary.

2.11.3 Enhancements

In the first progression there is an inner circle of players that are required to complete five turns in the circle before swapping places with the players on the outside. Alternatively the players must complete a mixture of four skills, juggles and turns in the circle before being allowed to swap places. The players can perform a given skill then pass out with an aired cross. You may create an inner circles that the players are required to travel through before passing out to a player on the outside. Under this arrangement the players in the inner circle provide some passive pressure on the receivers once the pass is completed. Therefore the receiver has to perform a certain skill before entering the circle.


Second Enhancement


In the secondary enhancements you can place players in three teams, each consisting of three people. One is in green while the other is in the red. Therefore the players pass to one another moving in the middle. Meanwhile they engage core skills such as dribbling and passing. They can either stay on the inside or outside depending on how you want to play it. An even more complex enhancement is where there is an inner circle of players that are required to go through the middle before passing to the outside.

2.12 Playing the Rounds


2.12.1 Objectives

In this game the player is encouraged to improve their receiving and passing skills.

2.12.2 Setup

You begin by setting out a circle. The players are required to move around in different directions. However they must relate their movements to the ball in question. When they get a pass, they must play it to an outside colleague and receive the ball back.

2.12.3 Enhancements

The first enhancement involves moving the players around in the middle with a ball. The player is then required to perform there tricks before swapping and passing with another player on the outside circle.

Second Enhancement


In the second enhancement you have one circle in the middle and there are four boxes of various sizes which are placed on the outside. The session commences when there is a player in each box. The remaining players are left in the middle. The Blue player can dribble and then do three tricks before passing the ball to a free person within the outside square. The player in the square passes the same way they receive but stops the ball and swaps places with the person within the inside circle. Another enhancement is when the red players are on the outside and pass the ball amongst themselves.



CHAPTER 3: Self-Controlled and Directed Ball Possession

This chapter is designed to introduce the players to the principles of self-control on the pitch as well as strategic ball possession which is structured, deliberate and directed. Some of the games proposed include: Moving with Stealth; Mine of Goodies; Fast and Furious; Stop and Start; Get them painted; Triple Soccer Plots; The School Run; Posting the Message; Squeezed but Free; Drag Race in Turns; Circle of Activity; Fancy Triangulation; Escape from Alcatraz; Bay Watch Reunited; and Ancient Wars and Rivalries.

3.1 Moving with Stealth


3.1.1 Objectives

This game is designed to emphasize the rules of dribbling as well as disguised movements for purposes of confusing the opposing side. The player will be able to understand when and how to give false impressions or security to their opponents.

3.1.2 Setup

You begin by allowing the players to move around with the ball. They are then instructed by the coach to stand still with the ball at their feet. Tell them to move their foot round and over the ball as if they were shaving off its head. After some time they move to another ball and perform the same foot movements. This time they should do it whilst running on the spot in front of the ball.

3.1.3 Enhancements

In order to add progression, you can ask the players to move with the ball and split into two teams. The first team will work on their left foot scissors while the second will work on their right foot scissors movements. You can then move players from either team 1 or 2 or vice versa. Identify a rogue player and when other athletes reach him they must perform a double shaving head movement.

Second Enhancement


In order to add another level of variety you can increase or decrease the performance area. Also ask them to perform quick scissors before breaking out to the edge of the area as quickly as possible.  Add gates which the players are required to dribble through. It is also possible to add goals to shoot into after performing the scissor movements. Pressure can be brought to bear through the addition of two tackling players who aim to grab the balls that the dribblers are working with so that they can swap places.

3.2 Mine of Goodies


3.2.1 Objectives

With this game you will help athletes to improve their turning, dribbling and running with the ball skills.

3.2.2 Setup

Start by dividing the player into teams of four. Each team will have a single bib between them. The first player wearing the bib is required to run into the middle and then collect a ball. After that he or she returns to the corner zone from which they emerged with the ball that they have selected. However they are free to choose the way that is preferable to them. At this juncture the players with the bib will pass it on to the next team mate who is required to repeat the exercise that has been described above. When all the balls have gone from the middle, the players will attempt to steal the balls from other teams. Each ball that is collected successfully is awarded a single point on the scores.

3.2.3 Enhancements

The first enhancements involves changing the size of the gates as well as their distance away from the target balls. Note that you can also require the second player in the group to defend against the other groups that are trying to steal the ball. Those who are not totally comfortable with the pace can be allowed to use their hands in order to transfer the balls back to their own corner zones. The players should be encouraged to experiment with different approaches and methods to collecting the ball as well as travelling with it before transfer back to their corner.

Second Enhancement


In the second enhancement you require the players to transfer the ball through gates to a team mate within their own group. This move will attract two score points. The steal this time must go through the gates to a specific team mate. Remember that the players are allowed to go as close as is comfortable to them when they approach the gates.

Third Enhancement


In the third enhancement the players are required to collect the ball from the middle before transferring it to a player in another team. An accurate and controlled pass will earn the player two points. This time when the balls are gone from the middle; the balls will not be stolen but transferred from team to team.

3.3 Fast and Furious


3.3.1 Objectives

This is a game for learning how to dribble as well as developing some ball familiarity. Players will improve their control and manipulation skills.

3.3.2 Setup

The players will give themselves names that are closely related to “Cars”. For example they could be the Lighting McQueen, King or even Sally. Their feet are the tyres and they use them to move around in different directions so as to get over and around road works. You can introduce car gears for the different players. Add a ball as if it were a steering wheel. This allows players to work on different techniques as well as challenging their ability to handle the ball.

3.3.3 Enhancements

The first enhancement involves the introduction of a tag between a Chick Wick and the rest of the team. The players will have the ball either at their feet or in their hands. They are then required to move around the area whilst avoiding any taggers. Once a player is tagged, they automatically join the tagging team. You may change the filling stations so that they become car parks which in effect act as two-second safe zones.

3.4 Stop and Start


3.4.1 Objectives

This game improves ball familiarity, spatial awareness and turning abilities.

3.4.2 Setup

You kick start it in a “car park”. The players are required dribble balls around making sure that they avoid others through honking their horn.  The traffic lights system is used to make the following commands: red is for stopping while yellow is for slowing down. Green allows you to move anywhere. If the player decides that they are going on the road then they are required to avoid the pot holes which in this case are the cones. All the time the players are encouraged to look for space.

3.4.3 Enhancements

In the first enhancement you can increase a number of hazards including defenders who act as police cars. They can stop players from going through what are designated as private roads. Once a ball is kicked out then it becomes a police car. Make sure that everybody in the team is engaged and challenged at one point. Use a variety of cones and balls. For example you may range from soft to hard. Ensure that the players are appropriate for the challenge that has been set for them.

3.5 Get them painted


3.5.1 Objectives

The focus of the game includes receiving, passing and dribbling. It is also useful for preparing the players to cope with pressure and limited space.

3.5.2 Setup

You begin with a circle that has gates of different colors and sizes. Players are allowed to move around inside of the circle as long as they can find space. They will work in pairs and can exchange high fives both through the legs and in the air. The players are eventually able to move on to the head and shoulders game.

3.5.3 Enhancements

You may introduce gates to the game so that the players move to the different colors whilst completing the first and second combinations with their partners. The use of different color gates may signify and require the player to use a different body part such as a head, left foot or even a right foot. You can institute a safe zone which players can enter with their partner. Entrance means that they must pass through the partner’s legs before they can move on to a different colored gate.

3.6 Triple Soccer Plots


3.6.1 Objectives

The purpose of this game is to improve the movement of the player with or without a ball. They should also develop an understanding of how their moves impact on the rest of the team.

3.6.2 Setup

You begin by dividing the players into teams of three or four. Each team has a ball. The players are required to try and travel through all three channels without a ball. These are the red players. The second phase involves throwing a ball between themselves whilst moving into different channels. It is a requirement to pass to a team member who is another channel. This second contingent is known as that of the blue players. The third phase involves players passing the ball along the ground between themselves whilst simultaneously moving through the different channels. These are what are known as the yellow plays. As the players reach the end of the channel, they can come back to the starting point.

3.6.3 Enhancements

You may introduce an end zone which contains between two and three defenders. The teams are then required to pass the ball whilst avoiding contact with any of the defenders. When the players or teams enter the enter zone, the other players or teams should act as a distractions for the defenders while the person that possess the ball tries to dribble it through an end gate.  The objective of the defender is to tag the player with the ball. The coach is at liberty to make the session easy or hard depending on how they configure the practice area. Another potential variable is that of the format in the end zone from 3 v 1 to 3 v 3. You can use larger or smaller gates or posts in order to inspire the players to pass the ball through them when they want to finish their exercise lap. Where appropriate the enhancements can be played with a ball in hand.

3.7 The School Run


3.7.1 Objectives

This game is designed to improve dribbling and turning skills using the progressive technique practice methodology.

3.7.2 Setup

Each player will have a ball. The red and blue teams are required to dribble their ball back and forth through the middle. This is the area between the two designated safety zones which are straddled by cones. There is a green team in the middle which is given the task of stopping the players from either side crossing the road or blocking the road. They also prevent them from tagging. Where the player is successful in crossing the road, they are awarded a point. Nevertheless you have to ensure that there are players in each end zone throughout the game.

3.7.3 Enhancements

If you want to enhance the game then you should set up the green players in such a way that they are working in pairs. There is a pair between the two and it can only intercept or tag a player when the players are in possession of the soccer ball. The blue and red players can pair up with a ball between them following the same routine.

3.8 Posting the Message


3.8.1 Objectives

The purpose of this game is to engage players in the process of sending and receiving balls. It will also significantly improve their passing skillset.

3.8.2 Setup

You begin by having a player on the outside who passes a ball to one of the three target players. They in turn set the ball to one side. The players on the outside will collect the ball and continue with it to an open space that they find outside the circle.

3.8.3 Enhancements

You can change the dynamics of the game by either increasing or decreasing the size of the circle they are working with.

3.9 Squeezed but Free


3.9.1 Objectives

The gam helps players to improve their decision making particularly as it relates to turning and receiving the ball.

3.9.2 Setup

You begin with 12 players. These are split into four teams with each having three players. Each one is given a ball. The player on the outside of the larger circle zone is required to pass to their teammate in the smaller circle zone. Meanwhile the player on the inside of the smaller circle turns and passes the ball back to the player on the outside circle. The players are allowed to swap positions as necessary.

3.9.3 Enhancements

The enhancement model of the game involves players moving around and outside the circles. For example they can dribble or pass the ball from the inner zone to begin with. Make sure that you give the players ownership to the extent that they are able to organize the playing area to their satisfaction.

3.10 Drag Race in Turns


3.10.1 Objectives

The game will teach players how to safely travel with or without their soccer ball. It gives them an insight into the best turns particularly when retrieving. The game allows for the growth of complex observational skills.

3.10.2 Setup

To begin with a group of players are given sixteen cones. They are then required to make four squares with a ball in each. The game then moves towards travelling around the area without a ball and performing a variety of movements. You can introduce balls with the players who are in possession travelling around the designated area. In this case the balls have to be stopped within the squares. The players can then move and find a new ball. As they retrieve, the players are able to use a variety of methods to turn.

3.10.3 Enhancements

It is possible to add complexity through the addition of squares as well as changing the rules in terms of how players can stop the ball inside them. You can also use certain players as defenders so that they can block entry into certain squares. It is important that all the players have a ball. One ball at a time can be retained in the square. As they move around with the ball, the players are encouraged to perform different turns.

Second Enhancement


Another level can be achieved through the use of different sizes and shapes of the squares and designated area. You can also use different colors for the cones in the various squares in order to delineate roles. Players may be allowed to travel with the ball in their hands. Make sure that you occasionally create safe zones which are squares in the middle where the players are able to rest and observe the pitch before moving on to the next activity.

3.11 Circle of Activity


3.11.1 Objectives

The objective of this game is to improve dribbling skills as well as the ability to easily change direction when requested to do so. The game calls for an essential level of creativity as well as the ability to engage in specific soccer movements comfortably.

3.11.2 Setup

You will need relatively large numbers of players to pull this one off. They are lined up outside 4-6 gates which are placed around an outer circle. You should designate the inner orange circle as a no crash zone. The players are required to progress through a number of exercises that are triggered by a command from the coach. You can use this opportunity to engage in a warm up or practice session. For example you may ask them to dribble or run through a gate that is well within the no crash zone. They would then come back either by the left or right in order to join another queue for another exercise.

3.11.3 Enhancements

Complexity in this game is partly achieved by requesting the players to run and dribble into the no crash zone. They are then required to maneuver around the other players in order to find a straight line through. You insist that they continue the routine until you order them to stop.

Second Enhancement


In the second enhancement the players are requested to either dribble or run into the no crash zone but this time they turn inside the zone. They can use a skill if they have the ball with them or alternatively work with a simple side step. The expectation is that they either run or walk as they work or run back to join an exercise queue.

3.12 Fancy Triangulation


3.12.1 Objectives

The game is designed to ground the player in a number of technical competencies including turning, dribbling and shielding. The game will help them improve their motor skills as well as movement. It is a great way to tackle the great issues of coordination and balance.

3.12.2 Setup

You begin by creating zones that run from A to H. They form an imaginary triangle and the players are required to dribble from cone to cone. In each section the players dribble the ball around and within the triangle but they are careful not to exit it. Those that are on the outside work around a stationary ball which is placed on a cone. This allows them to practice their foot rotation around a soccer ball as well as trying to ensure that they do not knock it off. The steps and postures that are taken at this time include double scissors, scissors, step-arounds and step-overs. When the instructor gives the go ahead they are supposed to swap positions. He or she can also instruct them to move into the triangle with a single player controlling the ball. That player travels around the triangle whilst the rest follow.

3.12.3 Enhancements

Where the exercise becomes too easy for the players then the coach should instruct one player to shield the ball using their feet. The other player will try to steal the ball using any part of the body. Where the exercise becomes too hard, the players are allowed to use hands for shielding. To add further intrigue, one ball is positioned on the cone and a player uses his body to protect it from the other players who are trying to steal it all the time or knock it off the cone. The exercise calls for full contact in one-minute bursts of activity. They can swap places afterwards.

Second Enhancement


In cases where the players are unusually advanced you can use a free ball which is placed within their triangular area. One player will lead the possession of the ball and will shield it against the other player. The objective for the player who has possession is to travel into many corners within the designated time frame. Each corner reached will earn a single point. You can create a 1 v 1 situation in the whole circle area where the lead player will attempt to do the shielding this time.

3.13 Escape from Alcatraz


3.13.1 Objectives

Players will develop an understanding of fundamental movements using this game. For example they can run and dribble with the ball. You can challenge their thinking so that they can develop an awareness of both space and the players that they are working with. This game will improve the decision-making process as well as the general knowledge of the players. They will develop essential motor skills.

3.13.2 Setup

You begin by marking out a rectangular playing field which has two gates that are in close proximity to one another on either side. The players are then positioned in the middle area with a ball. The other four players are given a ball and placed between the gates so that they stand as guards. The aim of the middle player is to get to the exit using dribbling as a technique but also ensuring that they pass through a gate. The guard has an objective to tag them while controlling their ball. After escaping the players must re-enter through the tunnel.

3.13.3 Enhancements

The first enhancement starts with the ball in hand so that the players can escape through the gates working with a number of methods. You may manipulate the sizes of the area as well as those of the gates. To add complexity, you can insist that the players have to keep the balls close to their feet. It is possible to add an extra guard who is able to travel freely and tag any players that are attempting to escape. The tagged players must then re-enter from the tunnel.

Second Enhancement


To take it to the next level you may require that the escaping players get out of the area and complete a number of challenges. These include step-overs, keep-ups or even a lap of honor right up until each player has arrived at the tunnel. Another alternative is to insist on re-entry through the gates. Players who are guards can progress from tagging towards tackling even as they remain in possession of the ball. Where the guard has lost the ball, the green players can pass the ball amongst themselves so that they can escape one at a time.

3.14 Bay Watch Reunited


3.14.1 Objectives

The game focuses on receiving, dribbling and passing. It explains where and how to apply those specific soccer techniques.

3.14.2 Setup

The players are divided into pairs but with a ball between each pair. They make their own way down an imaginary beach. They can either dribble or pass between themselves as they travel. The ultimate objective is to be able to pass the gates on both beaches but ensuring that they avoid the cones and a defender who is the crab in this instance. It is imperative that the ball is kept on the floor at all times.

3.14.3 Enhancements

You can make the game a bit more difficult by the use of two crabs or defenders who are placed in a safe zone. This method involves adding a goal at each end with the original crab becoming a goalkeeper. There could also be a lifeguard player that can help the players to beach. The size of the safe zone, area and goals can be changed too. You may bring in a time restriction for getting from beach to beach. You can increase the number of cones and crabs to create pressure. 

3.15 Ancient Wars and Rivalries


3.15.1 Objectives

The game is designed to raise spatial awareness whilst simultaneously improving the player’s decision-making.

3.15.2 Setup

To begin with the defender will move around the designated area but dribbling using a ball. They will attempt to dispossess the other players of the ball even if they do not have any physical contact during the process. If and when the defender player balls out; the rest of the team will be required to perform a certain number of toe taps before rejoining the game. When a player becomes dispossessed, they are supposed to perform either a dribble or turn prior to returning to the game.

3.15.3 Enhancements

To add complexity to the game, the players are required to tuck a bib down the back of their shorts. On the other hand the defender might try to steal bib whilst encouraging the attacker to shield. You may increase the number of defenders in the same vein.




CHAPTER 4: Group or Team Ball Possession

The purpose of this chapter is to help the players develop ball possession skills but in this instance the focus is on group work and working as a team. The chapter makes use of games such as: Enter Freely; Tropical Healthy Snack; Learn the Alphabet; Burdens and Puzzles; Give and Take; Get Things Moving Now; Sticky Center Points; Enclose your Balls Tightly; Scores and Records; Possession Play; plus Shape Shifters and Drifters.

4.1 Enter Freely


4.1.1 Objectives

In this game the players learn to pass and receive correctly. They also learn turning techniques. The game stimulates thinking and understanding the fundamentals of spatial resources as well as the dynamics of group interactions. It is a great introduction to decision-making.

4.1.2 Setup

The game is based on players moving around a designated area. They are in pairs and they are required to pass the ball to one another. The important thing is that they are supposed to make use of gates which are constructed through the use of cones.

4.1.3 Enhancements

In the first enhancements the players are allowed to pass the ball on the ground as they use different parts of the foot. They can then progress into one-touch passes. You should encourage them to turn and receive the ball without touches. There are other skills that they may use to pass the ball through the gates including the drop volley and back heel move. As they progress, they are allowed to use different parts of the body including the head and the thigh. You may add some blockers near the gates. Players should turn using many touches as they come nearer a blocker or even a gate. You may allow them to travel with a ball in the hand. Another modification is where you increase or reduce the size of the gates or even their number.

Second Enhancement


In the second enhancement you can make the game directional. For example the blue shirts will become the partners with the responsibility for travelling from one side of the circle to another. They can then score a goal every time they make a turn in between the designated gates. You may even allow players to use many or no touches. In this setting the green shirts are designated as blockers who try to stop other players from passing through the gates.

4.2 Tropical Healthy Snack


4.2.1 Objectives

The game is designed to foster and develop both receiving and passing skills. It will also assist in the development of critical motor skills as well as professional movement patterns. The participants will get a better insight into how players interact on the pitch.

4.2.2 Setup

You begin by creating a circular area which is designated a fruit bowl. It is important to ensure that there are an equal number of players on both the outside and inside of the fruit bowl. The players who are in the middle will begin with the ball in their hands. They will throw to a play on the outside but they must use a gate. Afterwards the players will be able to exchange places following a successful pass.

4.2.3 Enhancements

You can add complexity by allowing the players to pass using feet rather than hands. Once a player receives they can travel with the ball using dribbling. They must then pass through a gate in order to complete a lap of the circle. Alternatively you can use two players who complete one or two passes through combinations as they swap positions. You have the discretion to allow the players to pass through the gate in any way of their choosing. Moreover you can increase or decrease the size of both the fruit bowl and gates.

Second Enhancement


In the second enhancement you can introduce different sizes of the gates as well as three differing access points. One of the plays can be required to pass through the gate before collecting and passing to another member who is on the outer circle. They can then swap positions either way. One player may become a gate keeper in order to prevent any passes that are going through the gates.

4.3 Learn the Alphabet


4.3.1 Objectives

The purpose of this game is to aid the playing in learning how to pass and receive correctly. It is a good conduit for spatial recognition, awareness and utilization as part of an overall decision-making process. Through this game, the players are able to experience movement variety.

4.3.2 Setup

You start by creating three groups of four players. Mark the designated areas using color cones according to the following schema: the players work within an area for a short period of time before rotating. They pass and move through each of the areas. The key achievement is a good first touch as well as a quality pass. Encourage the players to experiment with different surfaces of the foot.

4.3.3 Enhancements

The first enhancement is through passing and moving in the middle area with one’s own team. A player will receive a pass inside and then passes it back out. The team is required to progress to another area of a different color. Add a competitive element by requirement the teams to score the most points in a timed frame.

Second Enhancement


In the second enhancement the players are able pass to members of other teams if there are no options within their own team. At the same time they must make attempts to get the ball back. You could communicate specific instructions for their methods including bouncing. Those players who pass the ball into the area are awarded points. The weaker ones can restrict themselves to getting close to the areas before passing the ball.

 

Third Enhancement


The third enhancement involves getting one player from each team and allowing them to pick an area which they designate as their goal. The other players will remain in the middle and hence create a 6 v 3 format. When one of the teams wins the ball, they must attempt to get into an area where their teammate is. In this case they focus on receiving and passing through the limited space that is available to them so that they can reach their target at a very high tempo. Another alternative is to rotate the players in shapes. Where the 6 v 3 format becomes too challenging, the team that loses the ball should drop out of the game so that those who won can enjoy a much easier 3 v 3 format.

4.4 Burdens and Puzzles


4.4.1 Objectives

In this game the players aim to improve their receiving and passing skills.

4.4.2 Setup

Start with a group of players that are using one ball between themselves. The first player will pass the ball across the player that is in the opposite space. The second player will lay a pass off the player on their right. The third will pass the ball across their opposite player. Each time that a pass is made, the player should move to the back of the line of the players to their right.

4.4.3 Enhancements

You can make the game a bit more complex by requiring the players to lay off passes to their weaker side or using their weaker foot. It is possible to pass the ball in direction of your choice. The player can then move to any line. Where the line becomes unbalanced, the player is given the option of making a decision to even up the number within the line of players.

Second Enhancement


The second enhancement involves the introduction of two balls. The players are then required to pass or dribble in order to change the possession status. You may vary the direction of the pass and runs as well as changing the number of touches depending on the needs of the team as a whole. Moreover you can set up multiple practice areas for the larger groups of players. It is important that you do not allow the players to be stationary within the queues for inordinately long times.

4.5 Give and Take


4.5.1 Objectives

The aim of this game is to build the players confidence in passing under control. It is great for building decision-making skills as well as movement. Furthermore the game helps with selecting passes and receiving.

4.5.2 Setup

The players are set up next to each other. You have four color coordinated areas that measure 10 by 10 yard. Each player is allocated four players and a single ball initially. The bottom right square is the unused area in this setting. The working teams on their part must pass the ball using their hands. You should put forward a requirement that players without a ball must remain mobile at all times. Once the rules are grasped then the players can progress to using their feet whilst distributing the ball.

4.5.3 Enhancements

The first enhancement involves the players reverting back to using their hands to redistribute the ball but they then move in any of the four subsections. Meanwhile they must pass the ball through their teams. Ensure that you emphasize the need to look for space and change directions as required. When this is the achieved the players can move with their feet. Upon using hands again the players are now required to pass the ball through a team of a different color but using a preset pattern.   For example a color may be restricted to passing to only certain teams.

Second Enhancement


The second level of enhancement involves changing the shape of the areas that have been designated and also adding gates which are used as entry/exit points. You may also change the conditions by encouraging the players to play as if they were in a square or diagonal pattern as they pass through the gates. Make use of the goals in order to change the direction of the practice. Finally you can use one team as an opposition side so that you effectively form a 4 v 2 setting within a multi-skill practice area.

4.6 Get Things Moving Now


4.6.1 Objectives

The target technical skills in this game include running with the ball, receiving and passing. The game also introduces the intricacies of combination play. For example the players can work in ones or twos as part of an overarching team. Eventually the game will help the players to improve on their movement and motor skills.

4.6.2 Setup

You have two major practice configurations. In the first one the teams are given a square that has a soccer ball. They are then able to use it to pass and move within their team. The second configuration is where the teams are able to pass the ball to the neighboring square once the coach has given the command. When a player moves into an alien square then the player within the square must either swap or move into another player so as to ensure that each square has no fewer and no more than four players.

4.6.3 Enhancements

In the first enhancement there are two players that are touch passing. You could also ask them to do a wall pass whilst jogging around the square. The players can rotate either clockwise or anticlockwise or even diagonally. Where you find that the exercise is too easy then you could insist that each player touches one or two balls. Once the game becomes too hard then the players are allowed unlimited touches.

Second Enhancement


The second configuration involves a 4 v 2 Target Man. Here the orange players are the target so that they are attacked by another team. The attackers will attempt to pass the ball to the opposite target. There could be two different teams that play on areas side by side. In this way you can ensure that the balls are in a circle motion. Furthermore it is possible for the teams to compete by racing to a number of completed circuits.

Third Enhancement


The third enhancement uses a Target man but this time you can have either a 1 v 1 or 3 v 3 formation. Initially the ball will be played out to a team mate from a member that is in any one of the four corner boxes. Those that are in the middle section can play a 3 v 3 formation until they can pass it on to their team mates who are in the opposite corner box. Once a player receives a pass from the opposition within a neighboring box then they are allowed to pressure them as they attempt to play the ball through the two gates so as to get back to their team mates. Where a red player has won the ball or even makes a mistake when they are under pressure then the roles are reversed in terms of designating the attacking team.

Fourth Enhancement


The fourth and final enhancement involves a combination of either 4 v4 or 5 v5 settings. There are two teams that consist of between four and five players. Each has a ball and they start passing to all their players in a sequence. The second players is the target man and should remain in the end zone. As the ball is passed to the target player, they should dribble through the gate and pass it back out. Alternatively they can dribble through a gate and then pass across the end zone to the third player. This player will have run into the end zone so that it passes back out through the other gate. You could encourage the teams to compete by racing to a number of circuits.  

4.7 Sticky Center Points


4.7.1 Objectives

In this game the players will be introduced to the technicalities of receiving, passing, dribbling and turning. Consequently the player will learn how and when to perform patterns of movement and specific motor routines. It is also a good way to allow players to interact with one another better.

4.7.2 Setup

Start off with a practice area that measures 25 by 25 yards. The marked areas in each corner should be 5 by 5 yards. Get two teams of three players so that they can start the 3 v 3 formation right in the middle. Add four neutral target players who are positioned in the corners. Here the attacking team which is in possession of the ball has an objective to maintain its possession but then also do passes with the target players. The teams will earn points for each successful pass with a target player. However it is also expected that the attacking teams will transport the ball around the four corners in an even manner.

4.7.3 Enhancements

The initial progression involves encouraging the players to undertake a directional flow to the game. The coach ensures that this happens through giving out instructions. For example they can instruct them as to the corners that they will be using at a given moment in time. The in-game and target player can swap positions after a few rounds or when a pass is executed. Other alterations can be made to the designated areas in terms of size and positioning. Make sure that you always condition the players to perform certain tasks such as touches, turns and even running with the ball.

4.8 Enclose your Balls Tightly


4.8.1 Objectives

This game is designed to emphasize receiving, passing and dribbling. The player is required to develop an intricate understanding of when these techniques are appropriate and when they are not. They should also be able to recognize and deal with space as well as pressure.

4.8.2 Setup

You begin with two teams of five players. There are two target players. The target player is required to move from box to box. The teams have a ball and are required to make as many passes as is possible. For example they can pass to the target players in the boxes. These players are encouraged to change boxes continuously. It is imperative that players are given the option of stepping out through the outside gates when they want to receive the ball or are at rest.

4.8.3 Enhancements

In order to progress with the game you can ask the players to use one ball amongst the entire group. The new objective then is to keep the ball at all costs but the rules remain the same as above. You get points when you pass to a target or are able to dribble through an empty box. It is possible to lower the intensity of the session by using hands in order to carry the ball. Change the size of the area as well as that of the gates and boxes. Another important change is that of adding a time indicator to the exercise. For example you could require that they use 90 seconds in order to finish at least 10 passes within the group. The environment can be changed by adding or removing both boxes and gates. You can bring pressure to the game by using two tacklers who are supposed to steal or intercept the ball. The boxes are then designated the role of a safe zone.

4.9 Scores and Records


4.9.1 Objectives

In this game the players are encouraged to develop an understanding of receiving and passing. They can improve their spatial awareness as well as critical thinking skills. It allows them to use player interaction and communication as a competitive tool.

4.9.2 Setup

You begin by separating the players into two teams of either blue or green colors. The objective of these teams is to ensure that they are able to complete passes as a team. They pass through an inner zone between their two team mates who stay within their allocated end zones. When a players passes out, the receiver dribbles the ball back into the center area. The other players can swap positions.

4.9.3 Enhancements

It is possible to progress by encouraging the teams to play faster. Also you can enhance the progressive movements that they acquire during the game. Ensure that they acquire at least one or two movements during the session. End zone players should be instructed to use their first touch in order to bring the ball back into play after a pass. You can add one player from the opposition team in the end zone so as to create a 1 v 1 situation on all four sides. Once the ball is played into the end zone, the defending player will only attempt to intercept with no contact. Using the STEP principle, you can allow the players to pass the ball with their hands or even allow them to do a few more touches than normal. Pressure and challenging is welcomed and allowed in the last progression. 

4.10 Possession Play


4.10.1 Objectives

The game helps to develop an understanding of certain technical aspects of soccer including running with/without the ball, receiving, passing, dribbling and turning. After the game the players will have a better appreciation of combination play as well as the decision-making process that is involved in it.

4.10.2 Setup

In order to do this exercise, you need 11 players. These are then split into three teams. The four are four blue, another four for red and three for the green. In this game the green players are the neutrals and they are required to remain within their designated areas. The reds and blues pass the ball between themselves using a number of combinations and movements together with the neutrals. Any player from the non-neutral teams can make a pass to a neutral player as well as exiting through a gate; only to re-enter via another one. The game is a good way to increase fitness and tempo.

4.10.3 Enhancements

You can make the game more complex by asking the players to swap with the green target players. They then swab the bibs and take on the new roles. Competition can be included by asking the players to compete for points as restricted by time and the gates that they must pass through when making a pass. You can increase or reduce the number of touches in order to change the game configuration. The players can practice in one-two combinations with the neutral players before they can exit through the gates. Allow the weaker players to use hands or give them a neutral player.

4.11 Shape Shifters and Drifters


4.11.1 Objectives

The game is a masterclass in receiving and passing as well as movement. It will help the players to pick up spaces and use them intelligently.

4.11.2 Setup

There is a ball that is given the ball. They are required to the middle player before following the ball into the middle of the circle. The player that receives can turn and pass anywhere of their choice. However they are required to fill the space in order to maintain the original shape of the formation.

4.11.3 Enhancements

The game can be improved in complexity by adding an inner area. This is where the player has to receive between the circles before travelling through and passing out. Insist that the players maintain shape even after the passing out has occurred. Under the STEP principle you can change the shape as well as its size. Use multi interference with the addition of certain groups within the activity sets. Gates can be brought in to test the players’ ability to play through. Alternatively you can add other oppositional elements.

CHAPTER 5: Principles of Attack and Defense

The final chapter combines the important skills of attack and defense in soccer. It uses a number of games including: Shoot it In and Out; All under Siege; Dual Objectives; Quartet of Scores; Underwater Super Predator; Mixed Pathways; Mix and Match Fun; A Triplet of Tricksters; The Fightback Begins; Triplets in Sequences; Quartets of Fortune; Load and Win; A Duo Duel; Fly Away in Peace; and Dominate your Sides.

5.1 Shoot it In and Out


5.1.1 Objectives

This is a game that is focused on the art of running with the ball effectively.

5.1.2 Setup

Each of the players is given a bib. They are required to move the ball anywhere within a given area. The coach can then give them instructions to run through gates or even to attempt a score.

5.1.3 Enhancements

In order to bring further complexity to the game you can add two cones on the goal line. These are one yard off the post. The player is then required to score between the cone and the post. Using STEP principles will enable you to enhance the learning process.

5.2 All under Siege


5.2.1 Objectives

Under this game the players will be introduced to the principles of basic defending as well as interception. Consequently they will be in a position to improve their passing, control and dribbling competencies.

5.2.2 Setup

The first set up is that between an orange and green team. The greens are supposed to dispossess the oranges of their ball. However they should use dribbling techniques to achieve this objective. Meanwhile the oranges are supposed to pass the ball between and amongst themselves around the green tacklers. You should ideally ensure that there are more greens than oranges with an overload of about 33%. Eventually the positions may sweep between a green and orange player each time there is a successful tackle.

5.2.3 Enhancements

Introduce team tactics in order to enhance the game. For example the greens may nominate a captain who is responsible for making important decisions about the defending strategy. Another configuration is where one green player is allowed to take on the role of goalkeeper and may therefore use their hands in this endeavor. It is also possible to create target 5/10 passes or even 3 intercepts as a goal.

5.3 Dual Objectives


5.3.1 Objectives

You may use this game in order to improve combination plays particularly when the players are in singles or doubles. The players will learn about movements and their combinations for the purposes of winning matches.

5.3.2 Setup

The starting point are two channels that are positioned side by side in order to develop a functional practice area. The channels are each split into three sections including an initial attach; the safe zone; and the final attack or shooting section. A defender should be placed in each section bar as well as the safe zone. Two attackers will dribble and pass the ball between themselves as they move through the channel and finishing with a shot on the goal. Once the attacking player achieves a shot on the goal or if the ball somehow leaves play and is defended by the defended; the attacking players will then progress. They rotate around to the second channel and make a second attempt. In this way the attacking players are supposed to rotate between the channels for a given period of time until the coach is satisfied that they are comfortable with the skills that are being taught.

5.3.3 Enhancements

A defender can be added to the attacking zone in order to enhance the game. Moreover the attacking team may be required to pass five teams before they can proceed to the next zone or even perform a shot.

5.4 Quartet of Scores


5.4.1 Objectives

You use this game to help athletes to develop their individual skills as well as being able to successfully coordinate with other players in the team who may have a slightly different skillset. In doing so the players will have to use keen observation as well as advanced communication skills. It is all about making the right decisions at the right time as well as being able to vary tactics depending on the situation.

5.4.2 Setup

The practice format is that of 4 v 4 which is in effect; the greens against the reds. There are four neutral players that are placed within the end boxes. The teams are able to score by passing to the neutral players. Where the team is successful in retaining possession, they can make an attempt for the other end. Using this format, you can easily accommodate up to 16 players. In order to expose the players to a variety of positions and roles, you must ensure that they are sufficiently rotated.

5.4.3 Enhancements

You may introduce some support players who are situated on the outside. The team that is in possession of the ball is require to play with the S shape before scoring. Ensure that all the players touch the ball at least once before being allowed to score. The team is required to score with all the four target players and not just selecting its stars.

Second Enhancement


In the second progression you can play the game as if it were a different format. Examples include 4 v 2 and 5 v 3. You may even introduce floating players who are required to play with the team in possession. Alternatively you may allow the players to use their hands in order to develop a deeper understanding of the intricacies of the game. Finally you may introduce a safe zone inside the practice area.

5.5 Underwater Super Predator


5.5.1 Objectives

The ultimate aim of this game is to improve the shooting capabilities of the players.  

5.5.2 Setup

Select three green players who are given the role or defenders or sharks. They are able to start off in the middle of a circle which represents a deserted island. In addition you can four blue players outside the circle. This is what represents the sea. The coach gives instructions for the blue players to dribble into the circle through the three gates. The sharks progress out to the sea meanwhile hence creating the circumstances for a showdown. Once the blue players have dribbled through the cones, they are able to return to their beginning. You can then require them to take on the sharks and try to score into any of the available four goals. Upon taking a shot, they must ensure that they run it to the goal which is a way of avoid being eaten by the sharks.

5.5.3 Enhancements

You may enhance the difficulty of the game by adding more sharks or attackers. Another dynamic that might bring complexity is the addition of cones on the outside. Make sure that these are at an angle so that the attackers are required to dribble through before they can shoot.

5.6 Mixed Pathways


5.6.1 Objectives

In this game the players learn to improve their general decision making as well as the technical skills of shooting, passing and dribbling.

5.6.2 Setup

You need to have some red attacking players that work in pairs to get to a goal. The green team is composed of defenders who work within their zone as marked by lines. The reds must create a goal or shot while the greens fight to win the ball from the attackers. When any of these two objectives are achieved then the pair of attackers’ cycle to the next starting position on a different channel. Ensure that the role changes every five minutes.

5.6.3 Enhancements

The first enhancement involves introducing a third player whose role is to support the two attackers in the game. You may even create a 3 v 1 overload. Ensure that the defenders have no real restrictions and can defend as they see fit in pairs. There are situations where they may end up creating a 3 v 2 situation. Vary the size of the practice area depending on the age of the players and their ability.

5.7 Mix and Match Fun


5.7.1 Objectives

When you introduce this game you will be helping the players to acquire a number of individual skills including attacking and defending. You will also help them to work with a partner as an attacker and defender. This is the beginning of laying the foundation for strategic and tactical play. It is what improves their ability to communicate and make appropriate decisions.

5.7.2 Setup

Start with a team of greens who use attacking combinations with different individual skills in order to score. The other team is that of the reds and they are required to defend territory and ball possession. Ensure that the play cannot begin until the defenders have had a chance to push up to the halfway point. In this way you make the game a lot more realistic.

5.7.3 Enhancements

The next level can be achieved by adding a supporting player. This participant provides width by staying in the channel. Alternatively they can drift into the practice session in order to create an overload so that there is an impetus to engage in quick passing. The players should be encouraged to focus on the best times to dribble, pass or shoot rather than doing these moves in a haphazard way. Finally you may allow the defenders to start from a variety of positions rather than using the set piece alone.

5.8 A Triplet of Tricksters


5.8.1 Objectives

In this game the emphasis is on movement and correct body positioning. The players will also learn the most strategic points in the match where they can employ anyone of the following skills: shooting, dribbling and passing.

5.8.2 Setup

Begin by having a pair of blues who are allowed to use a combination of passes as well as dribbling in order to penetrate the various zones around the reds who are defenders. The blues aim to produce a shot or a goal. One of the rules is that the reds can only defend within their allocated zone. Those who are usually passing players must learn to recognize any opportunities for dribbling and passing.

5.8.3 Enhancements

There should be a goal keeper who can play the ball out to the blues under a 4 v 2 formation. For the red players there is a requirement for up to 5 passes. Alternatively you can institute a neutral orange to play off. When the five passes have been finished, the ball should be moved forward into the other half. This can be done using one pass or through the use of neutral midfielders. When the ball is in the second scoring half then the emphasis shifts to changing the tempo as well as recognizing any good opportunities for shooting goals. 

5.9 The Fightback Begins


5.9.1 Objectives

The overall objective of this game is a marked improvement in decision making both as a defender and attacker.

5.9.2 Setup

The game begins with three players who are in a safe zone and responsible for passing the ball amongst themselves. After sufficient preparation, there will be a pair of players that will break out of the safe zone. One of the defenders will then enter the playing area so that you end up with a 2 v 1 format.  At this stage your objective is to ensure that the pair of attackers can move and pass so as to create space for a shot at the goal. Rank the players according to how many successful goals that they can score for every five attempts.

5.9.3 Enhancements

In order to bring complexity to the game you may introduce an extra defender so that you end up with a 2 v 2 setting. A third attacker can come in to support your striker and players so that it turns into a 3 v 2 format. Alternatively you can set up multiple practice areas for the larger groups so that there is maximum practice time for all the players involved.

5.10 Triplets in Sequences


5.10.1 Objectives

In this game your focus will be on improving individual skills as well as developing team spirit and collaboration. The participants will gain superior observational skills as well as the ability to communicate more effectively including making the right decisions at the right time. The variety of tactics and strategies that they are exposed to will stand them in good stead throughout their careers.

5.10.2 Setup

You begin with a 3 v 3 formation in a central area. That then progresses to a 1 v 1 situation at each end. The players that are in the central areas are allowed to make passes in the following formats: 3/4/5. After that they can pass the ball to one of the players within their zone who in turn tries to make a score.

5.10.3 Enhancements

The game can be improved through the use of a number of floating players who are located within the central area so that they can play with the team that has possession of the ball. Moreover you can add some support players on the outside who can be used by the team in possession so as to achieve their moves and strategies. Any player who is passing into the end zone can join the fray in order to create a 2 v 1 formation with one that drops back into the middle. The team in possession must play with the support pair before passing into the end zone.

Second Enhancement


When you want to achieve a second enhancement then you can start with an overload in the middle. A typical example is that of the 4 v 2 formation. This ensures that both teams and players are regularly rotated. They can then achieve some success as well as getting more contact with the ball. The floating players can engage with the team in possession on a much more regular basis. In the beginning the game might be played by hands before you graduate to the feet as the players gain more confidence in what they are doing. Each team must be given similar chances to get the ball so that they can get their uncontested passes before reaching the end zone. In this case the opposition and interference are the ones that are responsible for creating the complexity.

5.11 Quartets of Fortune


5.11.1 Objectives

This is a technical game that builds on the core competencies of receiving, dribbling, running with the ball, shooting, turning and passing. It is a great introduction to combination play and can be done in pairs for better team work.

5.11.2 Setup

The starting formation is that of 4 v 4. Each team will have the objective of scoring a goal after maintaining possession or opening up opportunities for the winning shot. There should be a requirement for players to complete at least three passes with the neutral orange players who are located in the corners. This is a prerequisite to being allowed to shoot. These neutrals are safe in their corners which are in effect safe zones. However they can travel to and from them. This travel does not necessarily have to be with the ball. Their passing maneuvers are conducted in conjunction with the attacking teams.

5.11.3 Enhancements

Where complexity is needed; there will be two players that are involved in a corner pass. They can swap positions. Those players that are on the outside may join by taking turns to control the safe zone. In cases where the players are no longer challenged by the activity, you can put a rule that neutral players can only be used once and cannot play the ball back to the same corner. By contrast if the game appears to be too hard then you can instruct the outfield players to travel to the safe zones so that they are protected from the onslaught.

5.12 Load and Win


5.12.1 Objectives

In this game the players are given an opportunity to explore the possibilities of attacking space strategically. It helps them improve their overall decision-making as well as improving their spatial awareness.

5.12.2 Setup

The main objective of the game is to get the attackers to engaging in strategic passing. They also need to score and defend during the process. The defender may have to deal with more than one attacker depending on how you pitch the game. When the attackers leave the safe ball in possession of the soccer ball; the defender that is nearest to them will enter the box in order to create a 2 v 1 situation. Thereafter the attackers will return to the starting point as the ball goes ahead. When all the five balls are used up the game will then end.

5.12.3 Enhancements

If you want to take the game to the next level you can first of all get the defenders to move from the top of the pitch. The attackers will then come from the bottom. Eventually they join together in a super team. Where five balls are missed, you can score the number of goals scored or missed so that you can award points accordingly. Thirdly you may even be able to introduce the offside rule depending on how capable your players are.

5.13 A Duo Duel


5.13.1 Objectives

When this game is successfully completed, the players will have learnt how to apply their individual skills to specific situation as well as the essence of team play. This calls for exceptional observational skills as well as the ability to communicate effectively. As is often the case with these games, decision-making is never far off the agenda. Make sure that you encourage as wide a range of tactics as possible in both attacking and defending positions.

5.13.2 Setup

To start off with the coach will play a ball into one of the attacking teams. They are set up in a 4 v 2 formation. These teams will make attempts to score. Once they are successful then they can get another ball which they use to repeat and continue their routine. On the other hand if they miss then the goalkeeper will safe it or alternatively the defender will be able to take possession of the ball. This marks the end of the attack and the coach can play the ball to the attacking team which will try to score again. The gams will last anywhere up to five minutes so the ones who have missed can watch before re-joining later on.

5.13.3 Enhancements

In order to bring complexity to the game, you can add another defender. Alternatively you can change the format so that it is either 3 v 3 or 4 v 4. In this case the defender comes in from the back after the attacking team has started its routines. You may allow some zig zag movements in the safe zones. Remove the defender if you want to turn the practice into a 4 v 1 formation.

5.14 Fly Away in Peace


5.14.1 Objectives

Through this game the players are able to develop important social awareness skills. They achieve great interaction as well as the capability of receiving and passing appropriately. The game will ultimately challenge their thinking and decision-making for the better.

5.14.2 Setup

You begin by creating two separate teams. Each is placed at one end of the practice area or the soccer pitch. The end result is a 4 v 2 formation. Initially the goalkeeper will pass to one of his defenders in the allocated half. However it is a requirement that defenders pass the ball between and amongst themselves; particularly around the oppositions’ pair of attackers within their half. This goes on until a pass is bade across a free zone to either of the team mates that are situated in the other half of the pitch. Once the forwards receive a pass, they are required to pass the ball between themselves so that they can create a shot on goal. The goalkeeper starts play in the half where the ball left or broke down. This can be achieved by using a tackle or interception depending on the circumstances.

5.14.3 Enhancements

You may add complexity by introducing wide players who are located within the wing zones. This could be reinforced by a rule whereby you can only score from a wide player’s cross or pass. The requirement then is for players to score from open play or even via an aired cross. The Wingers on the opposite side may enter an attacking zone when the ball is still in play. However they must then return to their own wing zone when the attack has broken down.  

Second Enhancement


You can rotate with wingers when passing out or allow players to receive and pass using their hands. The playing area can be increased or reduced. The same applies to the number of players under the STEP principles. Alternatively you may allow the Forwards to enter the free zone so as to collect a pass when required to do so. The less advanced players can play all-in whilst limited the advanced players to two touches only.

5.15 Dominate your Sides


5.15.1 Objectives

The main objective of this exercise is to develop an in-depth understanding of technical prowess in as far as it relates to receiving, running with the ball, passing, shooting and even dribbling. The coach should endeavor to impress on the athletes the importance of correct motor skills in the right instances. Ultimately the game lends itself to combination play as well as group interactions.

5.15.2 Setup

The first requirement is that of a middle practice area which lends itself to a 4 v 4 formation. There are two extra players from each team who are required to occupy the four corner boxes. The safe zones are located in the wings. Play is commenced with the assistance of the goalkeeper that passes the ball to either player within the box areas that are beside the goal box. The team that has managed to win possession should combine three passes with their corner players as a minimum before they can be allowed to strike at a goal. Once a corner player receives a ball from the goalkeeper then can travel out into the playing area. This is designed to utilize the safe zones effectively in the wing as and when required. There is a proviso that every time a player leaves his corner, another team mate must be identified to replace him so that there are constant numbers during play.

5.15.3 Enhancements

You can create complexity by requiring the goalkeeper to throw the ball out to any out-field player. The team in possession is then required to pass on to each corner before they are able to strike a goal. Those players that are involved in a corner pass must change their positions as appropriate. You may also get rid of any safe zones for good measure.


CONCLUSION: Using Games to Teach and Learn


This book has given the coach a firm foundation in terms of the full gamut of technical skills that are required in soccer. The difference is that in this instance the book focuses on the use of games in order to impart this knowledge without boring the children who are after all at a tender age during which attention is never their strongest quality. Note that many of the proposed exercise emphasize the fun aspects of play because we know that young people in the 5-11 age group put a lot of stall by the fact that they are enjoying what they are doing. A coach that insists on lecturing them is never going to get anywhere. It is far better to incorporate the exercises in this book into a training program where the learner learns without even noticing. At the same time the technical demands of the exercise can be some sort of education for the coach. They allow them to understand the players and the soccer pitch with a level of intimacy that is not available in theoretical books which emphasize cognition over practicality. Try to be as imaginative as possible when using these books. For example you can change the title and themes to suit the local context of your athletes or even something that is recently in the news. I sincerely hope you enjoy reading and using this book.


END


About the Author

 



Table of Figures





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 hology of sport and exercise, 4(4), pp. 313-331.
King, J., 2011. Four Pillars of Destiny: A Guide to Relationships. Bloomington (IN): iUniverse.
Kirousis, W., 2015. Train your best today usac. [Online]
Available at: http://www.slideshare.net/willkirousis/train-your-best-today-usac-51120260
[Accessed 18th October 2015].
Lyle, J., 2002. Sports Coaching Concepts: A Framework for Coaches' Behaviour. New York: Psychology Press.
Nicholls, A. R. & Jones, L., 2013. Psychology in Sports Coaching: Theory and Practice. London: Routledge.
Oliver, C., 2015. The Philosophy of a Coach. [Online]
Available at: http://www.slideshare.net/ChrisOliver6/the-philosophy-of-a-coach
[Accessed 18th October 2015].
Pavlov, I., 1960. Conditional Reflexes. New York: Dover Publications.
Pill, S., 2008. Teaching games for understanding. Physical Education and Recreation, 29(2).
Potrac, P., Gilbert, W. & Deninson, J., 2013. Routledge Handbook of Sports Coaching. New York: Routledge.
Rotter, J. B., 1966. Generalized expectancies for internal versus external control of reinforcement. Psychological Monographs: General & Applied, 80(1), pp. 1-28.
Samah, A. et al., 2013. Influence of coaches' behavior on athletes' motivation : Malaysian sport archery experience. International Journal of Research in Management, 5(3), pp. 136-142.
Stafford, I., 2011. Coaching Children in Sport. London: Taylor & Francis.