A Guide to 5-11 Age Group Coaching Sessions
Methods,
Tips and Activities
John
Kaduwanema
Copyright
page
INTRODUCTION: A Book of Soccer Games
This book has been inspired by the notion
that play is critical to any sport particularly soccer. Far too often coaches
are stuck in a rut with boring routines which make the players restless. This
book changes all that because it gives you some simple exercises that you can
apply to any given situation depending on the preferences, motivation and
capabilities of your athletes. The book is divided into four chapters. The
first deals with movement whilst the second deals with mastery of the ball. The
third chapter focuses on self-directed ball possession and control. The fourth
is linked with group and team possession skills. The final chapter is on
principles of attack and defense. Each broad chapter is divided into a number
of games (10-15 on average) which demonstrate particular skills. Each give
describes its objectives as well as the setup. Finally there are variations for
dealing with exceptional and less performing athletes during the course of the
exercise.
CHAPTER I: Movement
This chapter aims to develop an
understanding and practice of movement using a range of games including: Speed
Jumping and Movement; Unseen Soccer; Leaders and Followers; Tales of Shrek;
Pirates and the Exotic Caribbean Scenes; Adventures of Indiana Jones; Shapes;
Let’s Go Camping; The Additions Game; and Change the Cones
1.1 Speed Jumping and Movement
1.1.1 Objectives
This game is designed to introduce the
athletes to the different ways of moving from a cone to another. The core skill
objectives include an element of decision-making in terms of direction and the
various ways of moving. The athlete will be expected to use different
techniques depending on the situation that they are faced with.
1.1.2 Setup
The setup begins with each player being
given a cone. They then use it to make a straight line. At this point they are
encouraged to move by using hopping and jumping movements, ensuring that they
clear they cones on each occasion. When the coach gives the instruction to
change the players can then move to the other colored cones.
1.1.3 Enhancements
You can add complexity to this game by
introducing a ball to each group. In this case the players will have to dribble
and pass around the cones. Alternatively you can play about with the space by
increasing or reducing the distance that exists between the different cones.
Additionally you may incorporate a timing element or limit to each movement.
When changing the environment you can increase or reduce the number of cones or
even do the same for the colors that you are using. In order to bring pressure
to the game you may use two taggers who work within the area but are then given
the responsibility of having to move or dodge in order to avoid being tagged.
Second Enhancement
It is possible to take this game to the
next level by using groups of three which work within a 2 v 1 formation. Here
the players are required to start the game by passing the balls in this hands.
You can award two points in case the wall pass is completed. Furthermore you
can introduce a ball which the player is required to dribble or pass to another
but still maintaining all the objectives and rules of the game described above.
1.2 Unseen Soccer
1.2.1 Objectives
This game targets the movement of players
by ensuring that they know what constitutes the correct way of moving their
bodies. They should also be able to learn how to pass, when to pass and where
to pass to. It is a game that emphasizes spatial awareness as well as the
ability to communicate with other people who are on the pitch and within their
own team. This game can be used as a warm up activity in order to improve the
range of movement that the athlete is capable of as well as the ability to
engage in dynamic stretches.
1.2.2 Setup
Begin by dividing the players into two
separate teams. The objective is to allow them to play against one another
using an imaginary ball. For example the player that has possession raises
their arm to indicate that they now own the ball. Other players then come in to
support that player while the defenders act to the movements from the other
side.
1.2.3 Enhancements
In order to take it up to another level you
can use body movement to pass the ball to the team mate. For example the player
can use a volley, chest shot or header in order to achieve what was previously
achieved by the foot. Watch out for the players that are dominating because you
may have to put a time limit on how long any single person can have possession
of the imaginary ball. The same limitations can be placed on the number of
touches or contact events. Alternatively you can add complexity by increasing
the number of completed passes that are required before any team is allowed to
shoot.
1.3 Leaders and Followers
1.3.1 Objectives
This game is designed to help the athlete
develop an understanding of the principles of receiving, passing and running
with the ball. In this way it can also challenge the athlete’s thinking so that
they have a higher degree of spatial awareness.
1.3.2 Setup
You start by creating three separated
practice areas in a box with measurements of 20 by 20 yards. Each area will
contain different types and sizes of soccer balls. Those players that are in
the red box will have to use their hands while those in the green box use their
feet. Finally the players in the blue box can user either one of their hands or
feet to control the ball. At this point the players will get into pairs. The
person that has the ball is the leader and will be able to move around the
designated area freely whilst carrying the ball. Their partner or follower will
be close behind them. The coach can change the dynamic by calling out
instructions so that the roles are switched.
1.3.3 Enhancements
Here you may have to use the step principle
as a starting point when upgrading the game. For example you can either reduce
or increase the size of the boxes in order to add intensity to the spatial
controls. Alternatively you may even add some gates as a means of enforcing the
restricted areas.
Second Enhancement
In the second enhancement you would use
three colored boxes but then introduce gates. These can vary in size and number
depending on the ability of the players in question. The players are still in
players but remain stationary at the gate while another is passing backwards
and forwards. When the coach gives the verbal go-ahead, the pair must move to
another gate and continue with the game. In effect the players move to a new
gate after every pass. The player that has the ball is capable of dictating
what the next gate will be.
1.4 Tales of Shrek
1.4.1 Objectives
This game is designed to help the athlete
develop their own motor skills as well as the first steps of playing soccer.
1.4.2 Setup
In this game the players are required to
pretend that they are the fictional character Shrek who is exploring a swamp.
The technique is in finding different ways of moving so as to dodge the cones
or onions that are thrown in their way. As a coach you should encourage the
players to jump, hop and do all the other movements that are expected in
professional soccer. The players will be able to order an immediate exit of
their swamp if there is a player there.
1.4.3 Enhancements
When you want to make the game a bit more
interesting you can introduce dribbling around the course as they move. If that
becomes too hard then you can encourage them to run or walk around the swamp
with the ball.
Second Enhancement
If you want to take it to the next level
you can make the players operate as if they were in pairs with a single ball
between them. One of the player is Shrek while the other is the Donkey. The
Shrek player dribbles and carries the ball around different cones or swamps.
The player also passes the ball backwards and forwards with the Donkey in order
to accumulate the clues that are necessary to free the Princess Fiona. As a
coach you should encourage the players to receive the ball on different parts
of their bodies. Ultimately the pair that is able to get to the five clues
first is then allowed to free the princess.
1.5 Pirates and the Exotic
Caribbean Scenes
1.5.1 Objectives
In this exercise you are looking to
increase familiarity with the ball as well as the ability to play with the head
up.
1.5.2 Setup
The players will begin the process by
completing basic movements within a given area. You can give them a number of
instructions including the saluting the captain which involves holding the arms
up and balancing on one leg. Another instruction is to scrub the deck which
involves imitating the process of washing the floor. You can also instruct them
to put wind in the sails which loosely translates into doing double arm
circles. Finally the instruction to row the boat can be done in pairs.
1.5.3 Enhancements
You can add complexity to the game by
allocating a different skill to each corner. For example the first may focus on
the drag back while the second is preoccupied with tip tapping toes. The third
will involve keeping ups three times whilst the fourth involves holding the
ball between the feet and jumping. Note the use of the STEP principles to
challenge the players (see Figure 1).

Source: Sussex Country Football Association
Second Enhancement
It is possible to have a second level
enhancement by asking the players to dribble into the center and perform a turn
before they are able to go to the corner. You can then award points for the
following achievements accordingly: three points for a turn in a treasure chest
and one point for dribbling to the corner.
Treasure Chest:
Third Enhancement
In the third level of progression you can
select one player to act as a baddie in as far as he or she tags the other
goodies. The players are then required to kneel on the ball once they have been
tagged. The players can be freed using high fives.
Fourth Enhancement
The fourth and final progression in this
game is to allow the players to go to a desert island in order to raid its
treasure. In this case the player can pick a yellow cone but is then required
to dribble it back to their ship but maintaining the cone on their head during
the process. They can then place it in the treasure chest. Where pirates are
seen on the island, they are required to stand completely still before
dribbling as if they were creeping so that they can return to the ship. You may
add boats to the game so that they can patrol the area around the ship. If and
when the pirates are caught they are required to give their treasure to the
boats. The boats in this case are two players who are linked together.
1.6 Adventures of Indiana Jones
1.6.1 Objectives
In this game the core objectives include
the development of decision-making capabilities as well as being able to vary
the types of functional movement regardless of whether or not the player has a
ball with them. The game helps to teach players how to progress correctly and
the core skills of coordination and balancing.
1.6.2 Setup
This game requires up to 30 participants.
These are then divided into six teams with each consisting of five players. The
teams form a circle and each group is given a specific task. For example the
first group is expected to run without the ball while the second should slalom
with the ball. The third group is responsible for hopping in and out of the
cones whilst the fourth tunnels the ball. The fifth group slaloms without the
ball while the sixth group passes the ball to the back.
1.6.3 Enhancements
In the first progression from the basic you
can change the length of the runs, dribbles and size in order to tackle the
spatial dimension. By contrast the task is changed by varying the types of
functional movement including hopscotch, balancing and also testing the
competencies with or without the ball. Use shapes as the target areas as part
of the equipment reconfiguration. The zones can be a source of variation by
changing the emphasis during the decision-making process. In terms of the
people you can make the activity oppositional and supportive by changing the
roles of the players that are serving the ball in pairs.
1.7 Shapes
1.7.1 Objectives
The purpose of this game is to assist the
player to develop an understanding of the ball and become familiar with its
dynamics. The exercise will also help
their capabilities in terms of the technical achievement of turning and
dribbling. Eventually the player will gain a good understanding of their motor
skill movements as well as an advanced spatial awareness.
1.7.2 Setup
The game begins by players creating a
circular playing area which is derived through the positioning of cones within
some blue triangles and red squares. A triangle of soccer balls should be
placed in each square. The game then uses guided discovery where players travel
within the outer area in various directions. Meanwhile the coach will call out
a number of instructions which should be obeyed as follows: when they say
freeze, the players are required to pull a scary face. At the time if the
player is in shape then they must do something different such as using various
parts of the foot in order to touch the ball. Alternatively they can use timed
touches that last 15 seconds each. Another instruction occurs when the coach
holds up a color. Here the player is required to get into the corresponding
shape as quickly as possible. Another instruction is to dribble round when the
players reach a triangle. Here they can change direction through it in order to
perfect their dribbling skills. Once the player has reached a square, they must
turn and exit it in the direction from which they entered.
1.7.3 Enhancements
You can reduce or increase the size of the
shapes in order to change the dynamics of the game.
Second Enhancement
The upscale version is that of follow the
leader game in which the players are encouraged to travel and dribble around a
triangle. Upon reaching the square, the leader is changed and the players turn.
Third Enhancement
The third enhancement is what is known as
the cone head game. Every participant is required to stand at the cone in order
to start. They should then dribble around the read. The coach will shout
instructions to the effect that they should go for the cone head. An
alternative is to give a visual cue. At this point every single player must
find a cone and put it on their head. When the game progresses the coach will
remove the cones to the extent that the players are no longer able to easily
find are cone when they are commanded to do so. The last person with a cone
head wins the game.
1.8 Let’s Go Camping
1.8.1 Objectives
This game helps the players to develop and
appreciate how dribbling is really done. They can improve their knowledge of
the fundamentals of movement within this sport as well as challenging their own
thinking. The game stimulates a deeper understanding of the social aspects of
the game including awareness of what others are doing on the pitch.
1.8.2 Setup
The players are separated into groups and
they respond to commands that are made by the coach. For example river means
that the players are required to hop across until they reach a safe zone right
up to the river. When the coach calls out for the bank then the players have to
jump across the safe zone onto the bank. Where the coach calls for an island,
the players are required to show ways to the island through jumping, hopping
and running. The instruction for a campsite calls for players to run to the
campsite in order to collect their ball. They are then required to dribble it
across until they reach a safe zone. This is where they can catch some rest and
then place their soccer ball in the opposite campsite.
1.8.3 Enhancements
In order to step it up you should use some
obstacles such as cones. A defender in
the guise of a farmer can be put in place. Alternatively you can allow the
players to travel with the ball in hand. The more advanced players are encouraged
to evade the catchers. Moreover you can alter the size of the ball that is used
in the practice. For example the most advanced players are even able to use a
tennis ball.
1.9 The Additions Game
1.9.1 Objectives
In this game the players learn how to move
with and without the soccer ball. Consequently they develop their spatial
awareness as well as developing coping mechanisms for pressure.
1.9.2 Setup
The game begins with a 6 x 8 area. The
players are allowed to move around in pairs. Even without the soccer ball, they
should be able to execute and complete some basic moves such as jogging,
sidesteps, heel flicks and dynamic stretches. The pairs are required to
progress towards a game of tag. One partner will attempt to tag the other below
their knees. Each routine is performed for 20 seconds before switching. The
pair is given a ball which they are required to maintain in a static position.
However both the players are required to imitate a number of standard soccer
moves including a jump over, push pass and step over but all the while ensuring
that they are not touching the ball.
1.9.3 Enhancements
In order to take it to the next level,
players will be required to move around the area with the ball. They do the
specific movements that are described above in the meantime. The pair can then
be allowed to use a follow the leader principle in which they imitate one
another and rotate their positions/roles after a few rounds. Complexity can be
achieved through changes in the size of the area that is allowed for the game.
Alternatively you can time the three major movements over the ball in 10
seconds before running to complete the routine with another person’s ball. It
is possible to alter the environment through the addition of gates and goals
through which the players are required to perform the technical activities that
are described in the exercise. Add pressure to the situation by incorporating
tacklers and taggers who are able of taking the ball away from the dribbler.
1.10 Change the Cones
1.10.1 Objectives
This activity is designed to raise
competencies in a number of areas including turning; dribbling; sending;
receiving; balance; coordination; agility; decision-making; and even
interaction.
1.10.2 Setup
You start by arranging so that the players
moves around a designated area but then changes direction when approaching a
cone. As soon as they reach a ball, they travel over it. They will be tasked
with finding different approaches to travelling with the ball.
1.10.3 Enhancements
You can incorporate complexity by insisting
that the pairs hold hands throughout the exercise. Alternatively one pair can
have the ball whilst dribbling around the designated area as well as trying to
pass the ball against all the other players.
Furthermore they can attempt to hit the other pairs below the knee. When
a pair is hit, they are required to collect another ball and join together in
order to form another dribbling team. The last pair to be hit are designated as
the winners and are therefore entitled to start the next game with the ball.
Second Enhancement
You can play about with other elements when
doing the second enhancement. For example you can change the shapes of the work
area and also designated an out-area to work with. Furthermore you can change
how players make decisions and their team work so that there are new pairs
being introduced all the time. Change the cone or ball into other more complex
and difficult shapes to work with. Finally it is possible to change the working
overloads through formations. For example you can try 2 v 3 or even 4 v 2.
CHAPTER 2: Mastery of the Ball
This chapter is focused on the skills
associated with mastering ball control and management. It includes a variety of
games such as: Travel the World in Dribbles; Fluid and Static Dribbles; Balls
Standing and in Motion; Colors and Cones; The Space Game; Befriending the Ball;
Get in Touch with the Ball; Get in the Zone; Farmer Scoreby’s Cow Field; Play
this Way and that Way; Circle Pass and Move; and Playing the Rounds.
2.1 Travel the World in Dribbles
2.1.1 Objectives
As the name suggests, this game is designed
to sharpen dribbling skills
2.1.2 Setup
You can start the session by allowing the
players to move around the circle. They are supposed to be dribbling throughout
and moving the ball as well. You can ask them to put a cone anywhere within the
designated circle. Whilst the ball is still in the player’s hands, they are
required to travel inside the circle. When you give the instructions, they are
supposed to dribble across the circle without touching the cones.
2.1.3 Enhancements
You can bring complexity to the game by
adding gates to the circles. The players can then enter and exit them. Make
them do baby steps which involve the defenders starting the ball inside the
square which is the home base. They can then score points when they dribble
through the gate on the outside and then back to the home base using another
gate.
2.2 Fluid and Static Dribbles
2.2.1 Objectives
The objective of this game is to develop a
technical understanding of close control, dribbling and turning.
2.2.2 Setup
Begin by encouraging the players to create
a circular area that has some cones. You will need about 16 plays and each is
given a ball and a position within the designated area. Once you can an
instruction or whistle, the players are supposed to dribble their balls in
alternate directions but always ensuring that they remain within the circle.
The routine can be repeated and restarted based on the coach’s instructions.
2.2.3 Enhancements
Complexity is brought about by adding
further cones to the circles. You can also create and add obstacles in the
field. Alternatively you may develop a defending and shielding game where each
participant is required to kick the opponent’s ball outside the circle whilst
simultaneously ensuring that their own ball is well guarded from such attempts.
Second Enhancement
You can take it to the next level by
creating a smaller circle. The players are then required to use their weaker
foot or even to work with a small sized ball. In cases where the exercise is
proving too difficult for the players, you can tone it down through increasing
the ball size and slowing down the entire operation. For example you can ask
the participants to walk instead of running. Another way is to encourage
players to have more touches on the ball or even used a larger sized ball.
2.3 Balls Standing and in Motion
2.3.1 Objectives
Through this game the players are able to
develop an understanding of the fine skills associated with high end dribbling
as well as working with the soccer ball. They will gain knowledge about their
own motor skills and general movement. The game stimulates their general
awareness and spatial competences as well as team play.
2.3.2 Setup
You begin by allowing the players to move
around the designated area in any way that they prefer but with the important
proviso that they are not to touch any balls or cones. Moreover the players are
required to stand over a ball and perform the different movements of their
choice. Every players is required to take a ball from the cone and dribble it
around the area but avoid other players.
2.3.3 Enhancements
You can incorporate more movements in order
to add complexity to the game. Further additions include sequences and
practices that challenge the players. You can free some of the space in the
area by reducing the amount of cones and balls.
2.4 Colors and Cones
2.4.1 Objectives
Having done this game the player will have
a good understanding of turning and dribbling in professional soccer. They will
be able to recognize and perform a range of techniques in diverse situations.
2.4.2 Setup
You start off with the player selected from
a group to touch the ball as much as possible. However the players are each
required to possess a ball but with the freedom to move how they want from cone
to cone. Use different colored cones. The players are required to decide which
foot they are going to use as well as the relative speed of their movements.
The more advanced ones will even be able to vary the weight of their touch.
2.4.3 Enhancements
A higher level is achieved by requiring
that when players reach a blue cone, they are required to go around it twice.
However when they reach a red one they are required to perform a turn. You can
increase or decrease the size of the designated play area accordingly. Timing
is a great enhancement tool. For example you can insist that it takes no more
than 90 seconds to visit as many cones as possible with the scores being
recorded in order to rank the players. The environment can be enhanced through
the addition or subtraction of both cones and their colors. Pressure is added
by adding two taggers who the players must try to avoid.
2.5 The Space Game
2.5.1 Objectives
This game allows for the development of a
deep understanding of the fundamental movements of soccer as well as developing
balance and agility in the athlete. They will learn how to dribble and turn.
This involves the use of ball control and coordination skills.
2.5.2 Setup
The players are instructed to travel around
various areas or boxes but with the proviso that they must complete certain
activities within the area. The areas are named after space. For example the
space station requires high or low fives with the ball in hand while Galaxy
requires the players to fly the ball as a spaceship around in any direction
using their hands. On the Planets the players are required to stop the ball on
different planets using dribbling as the travelling methodology. Ensure that
they are able to control the ball upon stopping. In the Spaceman Walk area the
players are required to balance on one or hold/hop on that leg. The Meet Aliens
area requires the players to bounce from leg to leg. Finally in the Meteor
Showers’ area the players throw and then catch the meteor which is the ball.
They can do this on their own or with the help of a partner.
2.5.3 Enhancements
You can allow the players to travel as they
wish. It is also possible to increase both the intensity and tempo of the
various movements depending on how advanced the players are. To increase the
level of difficulty, you can position random cones to act as obstacles. These
can be within and outside the designated areas.
2.6 Befriending the Ball
2.6.1 Objectives
The game is designed to improve
coordination and balance. It is also associated with better functional movement
as well as developing familiarity with the essentials of soccer.
2.6.2 Setup
Designate a blue area as a safe zone. Each
player is then given a ball and required to move around using dribbling in any
direction they prefer. They can even use their hands if they so wish. They can
exit through gates into a safe zone but must return to the area using a
different gate. The players can then move using any part of their foot.
2.6.3 Enhancements
The first enhancement involves making the
practice directional and multi-directional. You could also introduce opposed
practice and evasion aspects to the game.
Second Enhancement
Ask the players to travel through the gates
or cones on the inside. Those players with less developed abilities can dribble
through two green gates. Those in the middle can dribble through 1 green and 1
red gate. Those that are advanced will be able to dribble through two red
gates.
2.7 Get in Touch with the Ball
2.7.1 Objectives
By playing this game, the athletes are able
to improve their familiarity with the soccer ball.
2.7.2 Setup
Establish four working groups. Each group
is given a square and then each player in the group has a ball. They can then
move the ball around in any way that they prefer as long as they are in their
square. Later on they can progress to juggling which is achieved through the
use of their right foot then left foot in a sequence. They should find a way to
swap their balls with opponents. You can decrease the number of balls as
appropriate. Later on the players can pass the ball from square to square or
even reverse the sequence.
2.7.3 Enhancements
Enhancement is achieved when the coach
gives an instruction for the players to move to another square in a straight or
diagonal line. They do this by passing slalom poles. The command can be
extended to the team leaders. Alternatively a requirement for dribbling before
entering a square might be made. They can be required to follow, pass or ball
into the square. Other enhancements include changes in the space and timing the
challenges.
2.8 Get in the Zone
2.8.1 Objectives
This exercise is designed to help players
become more familiar with the ball.
2.8.2 Setup
The players begin by moving around an area
using a ball. They are required to complete as many touches as possible whilst
avoiding the cones. The coach can introduce specific movements such as toe taps
as well as the topping of the ball and cut backs. Designate rest zones which
can be used for active recovery through other exercises such as juggling the
ball.
2.8.3 Enhancements
Enhancement can be achieved by instructing
each team to visit every corner. The ones that visit must first travel
diagonally then move on to straight movements.
2.9 Farmer Scoreby’s Cow Field
2.9.1 Objectives
The game is designed to improve ball
control as well as introducing dribbling and turning at an advanced level.
2.9.2 Setup
The first part is when all players are
outside the field. The coach then gives them the instruction to carry out basic
exercises in and around the ball as well as the inner cones. These are known as
cow pats. The players are required to exit the field at a different gate from
one which they used when entering. The exercises that are required include
high/low knee skips, hopping, skipping, jumping, side steps and butt kicks.
This time the players will be allocated a ball each. They then start outside
the field and dribble through and around the cones. The gates are changed on
each lap. You could introduce rules for each player such as using one foot or
one part of the foot.
2.9.3 Enhancements
You can enhance the game by requiring half
of the players to put on bibs and then become red players. The blues will then
dribble around the reds whilst avoiding the other player as well as the cow
pats. The red players can take on the role of the donkey and therefore remain
stationary. If the other players dribble too close to them then they are
allowed to attempt to kick the ball away from them. The roles are regularly
reversed in order to ensure that everyone gets a chance to play.
Second Enhancement
In the second enhancement the reds become
the bulls and are given a ball each. They can then work on their ball skills.
The Blues will dribble across the field in between different gates. The coach
can then command then to dribble with the ball or to alternatively tag the
other players. The area outside the field is then designated as a safe zone.
Once a Blue is tagged, he or she is required to swap with a Red in order to
become a bull.
2.10 Play this Way and that Way
2.10.1 Objectives
The game is designed to improve the ball
manipulation capabilities of the players. It also helps with the control of the
bill. Some of the skills that are inherently practiced include turning and
dribbling within a very limited space.
2.10.2 Setup
You begin by splitting the players into
three distinct teams. Each team is allowed to operate within a given zone or
alley and each player is originally in possession of a ball. The players are
required to zig zag or crisscross in their zone whilst practicing the skills
that have been identified above including dribbling and turning.
2.10.3 Enhancements
You may enhance the game by moving the
players into two thirds zones. Where the players are faced with an opponent,
they can try to dribble or move or even turn in order to change direction.
To progress the following methods could be
considered:
2.11 Circle Pass and Move
2.11.1 Objectives
The purpose of this game is to improve the
dribbling capabilities of the players as well as their ability to make
decisions and pass when they are in possession of the ball.
2.11.2 Setup
To begin with the players inside the circle
zone have a ball. They are then required to dribble around and pass it to the
players on the outside of the circle. Once two players complete a pass, they
are required to swap positions with the receiver. They can enter and dribble
the ball into and outside the circle. The passer becomes the receiver on the
outside of the circle. During the wait outside, the player should complete
their dynamic movements as they prepare to receive the ball. Repeat the
exercise as necessary.
2.11.3 Enhancements
In the first progression there is an inner
circle of players that are required to complete five turns in the circle before
swapping places with the players on the outside. Alternatively the players must
complete a mixture of four skills, juggles and turns in the circle before being
allowed to swap places. The players can perform a given skill then pass out
with an aired cross. You may create an inner circles that the players are
required to travel through before passing out to a player on the outside. Under
this arrangement the players in the inner circle provide some passive pressure
on the receivers once the pass is completed. Therefore the receiver has to
perform a certain skill before entering the circle.
Second Enhancement
In the secondary enhancements you can place
players in three teams, each consisting of three people. One is in green while
the other is in the red. Therefore the players pass to one another moving in
the middle. Meanwhile they engage core skills such as dribbling and passing. They
can either stay on the inside or outside depending on how you want to play it.
An even more complex enhancement is where there is an inner circle of players
that are required to go through the middle before passing to the outside.
2.12 Playing the Rounds
2.12.1 Objectives
In this game the player is encouraged to
improve their receiving and passing skills.
2.12.2 Setup
You begin by setting out a circle. The
players are required to move around in different directions. However they must
relate their movements to the ball in question. When they get a pass, they must
play it to an outside colleague and receive the ball back.
2.12.3 Enhancements
The first enhancement involves moving the
players around in the middle with a ball. The player is then required to
perform there tricks before swapping and passing with another player on the
outside circle.
Second Enhancement
In the second enhancement you have one
circle in the middle and there are four boxes of various sizes which are placed
on the outside. The session commences when there is a player in each box. The
remaining players are left in the middle. The Blue player can dribble and then
do three tricks before passing the ball to a free person within the outside
square. The player in the square passes the same way they receive but stops the
ball and swaps places with the person within the inside circle. Another
enhancement is when the red players are on the outside and pass the ball
amongst themselves.
CHAPTER 3: Self-Controlled and
Directed Ball Possession
This chapter is designed to introduce the
players to the principles of self-control on the pitch as well as strategic
ball possession which is structured, deliberate and directed. Some of the games
proposed include: Moving with Stealth; Mine of Goodies; Fast and Furious; Stop
and Start; Get them painted; Triple Soccer Plots; The School Run; Posting the
Message; Squeezed but Free; Drag Race in Turns; Circle of Activity; Fancy
Triangulation; Escape from Alcatraz; Bay Watch Reunited; and Ancient Wars and
Rivalries.
3.1 Moving with Stealth
3.1.1 Objectives
This game is designed to emphasize the
rules of dribbling as well as disguised movements for purposes of confusing the
opposing side. The player will be able to understand when and how to give false
impressions or security to their opponents.
3.1.2 Setup
You begin by allowing the players to move
around with the ball. They are then instructed by the coach to stand still with
the ball at their feet. Tell them to move their foot round and over the ball as
if they were shaving off its head. After some time they move to another ball
and perform the same foot movements. This time they should do it whilst running
on the spot in front of the ball.
3.1.3 Enhancements
In order to add progression, you can ask
the players to move with the ball and split into two teams. The first team will
work on their left foot scissors while the second will work on their right foot
scissors movements. You can then move players from either team 1 or 2 or vice
versa. Identify a rogue player and when other athletes reach him they must
perform a double shaving head movement.
Second Enhancement
In order to add another level of variety
you can increase or decrease the performance area. Also ask them to perform
quick scissors before breaking out to the edge of the area as quickly as
possible. Add gates which the players
are required to dribble through. It is also possible to add goals to shoot into
after performing the scissor movements. Pressure can be brought to bear through
the addition of two tackling players who aim to grab the balls that the
dribblers are working with so that they can swap places.
3.2 Mine of Goodies
3.2.1 Objectives
With this game you will help athletes to
improve their turning, dribbling and running with the ball skills.
3.2.2 Setup
Start by dividing the player into teams of
four. Each team will have a single bib between them. The first player wearing
the bib is required to run into the middle and then collect a ball. After that
he or she returns to the corner zone from which they emerged with the ball that
they have selected. However they are free to choose the way that is preferable
to them. At this juncture the players with the bib will pass it on to the next
team mate who is required to repeat the exercise that has been described above.
When all the balls have gone from the middle, the players will attempt to steal
the balls from other teams. Each ball that is collected successfully is awarded
a single point on the scores.
3.2.3 Enhancements
The first enhancements involves changing
the size of the gates as well as their distance away from the target balls.
Note that you can also require the second player in the group to defend against
the other groups that are trying to steal the ball. Those who are not totally
comfortable with the pace can be allowed to use their hands in order to
transfer the balls back to their own corner zones. The players should be
encouraged to experiment with different approaches and methods to collecting
the ball as well as travelling with it before transfer back to their corner.
Second Enhancement
In the second enhancement you require the players
to transfer the ball through gates to a team mate within their own group. This
move will attract two score points. The steal this time must go through the
gates to a specific team mate. Remember that the players are allowed to go as
close as is comfortable to them when they approach the gates.
Third Enhancement
In the third enhancement the players are
required to collect the ball from the middle before transferring it to a player
in another team. An accurate and controlled pass will earn the player two
points. This time when the balls are gone from the middle; the balls will not
be stolen but transferred from team to team.
3.3 Fast and Furious
3.3.1 Objectives
This is a game for learning how to dribble
as well as developing some ball familiarity. Players will improve their control
and manipulation skills.
3.3.2 Setup
The players will give themselves names that
are closely related to “Cars”. For example they could be the Lighting McQueen,
King or even Sally. Their feet are the tyres and they use them to move around
in different directions so as to get over and around road works. You can
introduce car gears for the different players. Add a ball as if it were a
steering wheel. This allows players to work on different techniques as well as
challenging their ability to handle the ball.
3.3.3 Enhancements
The first enhancement involves the
introduction of a tag between a Chick Wick and the rest of the team. The
players will have the ball either at their feet or in their hands. They are
then required to move around the area whilst avoiding any taggers. Once a
player is tagged, they automatically join the tagging team. You may change the
filling stations so that they become car parks which in effect act as
two-second safe zones.
3.4 Stop and Start
3.4.1 Objectives
This game improves ball familiarity,
spatial awareness and turning abilities.
3.4.2 Setup
You kick start it in a “car park”. The
players are required dribble balls around making sure that they avoid others
through honking their horn. The traffic
lights system is used to make the following commands: red is for stopping while
yellow is for slowing down. Green allows you to move anywhere. If the player
decides that they are going on the road then they are required to avoid the pot
holes which in this case are the cones. All the time the players are encouraged
to look for space.
3.4.3 Enhancements
In the first enhancement you can increase a
number of hazards including defenders who act as police cars. They can stop
players from going through what are designated as private roads. Once a ball is
kicked out then it becomes a police car. Make sure that everybody in the team
is engaged and challenged at one point. Use a variety of cones and balls. For
example you may range from soft to hard. Ensure that the players are
appropriate for the challenge that has been set for them.
3.5 Get them painted
3.5.1 Objectives
The focus of the game includes receiving,
passing and dribbling. It is also useful for preparing the players to cope with
pressure and limited space.
3.5.2 Setup
You begin with a circle that has gates of
different colors and sizes. Players are allowed to move around inside of the
circle as long as they can find space. They will work in pairs and can exchange
high fives both through the legs and in the air. The players are eventually
able to move on to the head and shoulders game.
3.5.3 Enhancements
You may introduce gates to the game so that
the players move to the different colors whilst completing the first and second
combinations with their partners. The use of different color gates may signify
and require the player to use a different body part such as a head, left foot
or even a right foot. You can institute a safe zone which players can enter
with their partner. Entrance means that they must pass through the partner’s
legs before they can move on to a different colored gate.
3.6 Triple Soccer Plots
3.6.1 Objectives
The purpose of this game is to improve the
movement of the player with or without a ball. They should also develop an
understanding of how their moves impact on the rest of the team.
3.6.2 Setup
You begin by dividing the players into
teams of three or four. Each team has a ball. The players are required to try
and travel through all three channels without a ball. These are the red
players. The second phase involves throwing a ball between themselves whilst
moving into different channels. It is a requirement to pass to a team member
who is another channel. This second contingent is known as that of the blue
players. The third phase involves players passing the ball along the ground
between themselves whilst simultaneously moving through the different channels.
These are what are known as the yellow plays. As the players reach the end of
the channel, they can come back to the starting point.
3.6.3 Enhancements
You may introduce an end zone which
contains between two and three defenders. The teams are then required to pass
the ball whilst avoiding contact with any of the defenders. When the players or
teams enter the enter zone, the other players or teams should act as a
distractions for the defenders while the person that possess the ball tries to
dribble it through an end gate. The
objective of the defender is to tag the player with the ball. The coach is at
liberty to make the session easy or hard depending on how they configure the
practice area. Another potential variable is that of the format in the end zone
from 3 v 1 to 3 v 3. You can use larger or smaller gates or posts in order to
inspire the players to pass the ball through them when they want to finish
their exercise lap. Where appropriate the enhancements can be played with a
ball in hand.
3.7 The School Run
3.7.1 Objectives
This game is designed to improve dribbling
and turning skills using the progressive technique practice methodology.
3.7.2 Setup
Each player will have a ball. The red and
blue teams are required to dribble their ball back and forth through the
middle. This is the area between the two designated safety zones which are
straddled by cones. There is a green team in the middle which is given the task
of stopping the players from either side crossing the road or blocking the
road. They also prevent them from tagging. Where the player is successful in
crossing the road, they are awarded a point. Nevertheless you have to ensure
that there are players in each end zone throughout the game.
3.7.3 Enhancements
If you want to enhance the game then you
should set up the green players in such a way that they are working in pairs.
There is a pair between the two and it can only intercept or tag a player when
the players are in possession of the soccer ball. The blue and red players can
pair up with a ball between them following the same routine.
3.8 Posting the Message
3.8.1 Objectives
The purpose of this game is to engage
players in the process of sending and receiving balls. It will also
significantly improve their passing skillset.
3.8.2 Setup
You begin by having a player on the outside
who passes a ball to one of the three target players. They in turn set the ball
to one side. The players on the outside will collect the ball and continue with
it to an open space that they find outside the circle.
3.8.3 Enhancements
You can change the dynamics of the game by
either increasing or decreasing the size of the circle they are working with.
3.9 Squeezed but Free
3.9.1 Objectives
The gam helps players to improve their
decision making particularly as it relates to turning and receiving the ball.
3.9.2 Setup
You begin with 12 players. These are split
into four teams with each having three players. Each one is given a ball. The
player on the outside of the larger circle zone is required to pass to their
teammate in the smaller circle zone. Meanwhile the player on the inside of the
smaller circle turns and passes the ball back to the player on the outside
circle. The players are allowed to swap positions as necessary.
3.9.3 Enhancements
The enhancement model of the game involves
players moving around and outside the circles. For example they can dribble or
pass the ball from the inner zone to begin with. Make sure that you give the
players ownership to the extent that they are able to organize the playing area
to their satisfaction.
3.10 Drag Race in Turns
3.10.1 Objectives
The game will teach players how to safely
travel with or without their soccer ball. It gives them an insight into the
best turns particularly when retrieving. The game allows for the growth of
complex observational skills.
3.10.2 Setup
To begin with a group of players are given
sixteen cones. They are then required to make four squares with a ball in each.
The game then moves towards travelling around the area without a ball and
performing a variety of movements. You can introduce balls with the players who
are in possession travelling around the designated area. In this case the balls
have to be stopped within the squares. The players can then move and find a new
ball. As they retrieve, the players are able to use a variety of methods to turn.
3.10.3 Enhancements
It is possible to add complexity through
the addition of squares as well as changing the rules in terms of how players
can stop the ball inside them. You can also use certain players as defenders so
that they can block entry into certain squares. It is important that all the
players have a ball. One ball at a time can be retained in the square. As they
move around with the ball, the players are encouraged to perform different
turns.
Second Enhancement
Another level can be achieved through the
use of different sizes and shapes of the squares and designated area. You can
also use different colors for the cones in the various squares in order to
delineate roles. Players may be allowed to travel with the ball in their hands.
Make sure that you occasionally create safe zones which are squares in the
middle where the players are able to rest and observe the pitch before moving
on to the next activity.
3.11 Circle of Activity
3.11.1 Objectives
The objective of this game is to improve
dribbling skills as well as the ability to easily change direction when
requested to do so. The game calls for an essential level of creativity as well
as the ability to engage in specific soccer movements comfortably.
3.11.2 Setup
You will need relatively large numbers of
players to pull this one off. They are lined up outside 4-6 gates which are
placed around an outer circle. You should designate the inner orange circle as
a no crash zone. The players are required to progress through a number of exercises
that are triggered by a command from the coach. You can use this opportunity to
engage in a warm up or practice session. For example you may ask them to
dribble or run through a gate that is well within the no crash zone. They would
then come back either by the left or right in order to join another queue for
another exercise.
3.11.3 Enhancements
Complexity in this game is partly achieved
by requesting the players to run and dribble into the no crash zone. They are
then required to maneuver around the other players in order to find a straight
line through. You insist that they continue the routine until you order them to
stop.
Second Enhancement
In the second enhancement the players are
requested to either dribble or run into the no crash zone but this time they
turn inside the zone. They can use a skill if they have the ball with them or
alternatively work with a simple side step. The expectation is that they either
run or walk as they work or run back to join an exercise queue.
3.12 Fancy Triangulation
3.12.1 Objectives
The game is designed to ground the player
in a number of technical competencies including turning, dribbling and
shielding. The game will help them improve their motor skills as well as
movement. It is a great way to tackle the great issues of coordination and
balance.
3.12.2 Setup
You begin by creating zones that run from A
to H. They form an imaginary triangle and the players are required to dribble
from cone to cone. In each section the players dribble the ball around and
within the triangle but they are careful not to exit it. Those that are on the
outside work around a stationary ball which is placed on a cone. This allows
them to practice their foot rotation around a soccer ball as well as trying to
ensure that they do not knock it off. The steps and postures that are taken at
this time include double scissors, scissors, step-arounds and step-overs. When
the instructor gives the go ahead they are supposed to swap positions. He or
she can also instruct them to move into the triangle with a single player
controlling the ball. That player travels around the triangle whilst the rest
follow.
3.12.3 Enhancements
Where the exercise becomes too easy for the
players then the coach should instruct one player to shield the ball using
their feet. The other player will try to steal the ball using any part of the
body. Where the exercise becomes too hard, the players are allowed to use hands
for shielding. To add further intrigue, one ball is positioned on the cone and
a player uses his body to protect it from the other players who are trying to
steal it all the time or knock it off the cone. The exercise calls for full contact
in one-minute bursts of activity. They can swap places afterwards.
Second Enhancement
In cases where the players are unusually
advanced you can use a free ball which is placed within their triangular area.
One player will lead the possession of the ball and will shield it against the
other player. The objective for the player who has possession is to travel into
many corners within the designated time frame. Each corner reached will earn a
single point. You can create a 1 v 1 situation in the whole circle area where
the lead player will attempt to do the shielding this time.
3.13 Escape from Alcatraz
3.13.1 Objectives
Players will develop an understanding of
fundamental movements using this game. For example they can run and dribble
with the ball. You can challenge their thinking so that they can develop an
awareness of both space and the players that they are working with. This game
will improve the decision-making process as well as the general knowledge of
the players. They will develop essential motor skills.
3.13.2 Setup
You begin by marking out a rectangular
playing field which has two gates that are in close proximity to one another on
either side. The players are then positioned in the middle area with a ball.
The other four players are given a ball and placed between the gates so that
they stand as guards. The aim of the middle player is to get to the exit using
dribbling as a technique but also ensuring that they pass through a gate. The
guard has an objective to tag them while controlling their ball. After escaping
the players must re-enter through the tunnel.
3.13.3 Enhancements
The first enhancement starts with the ball
in hand so that the players can escape through the gates working with a number
of methods. You may manipulate the sizes of the area as well as those of the
gates. To add complexity, you can insist that the players have to keep the
balls close to their feet. It is possible to add an extra guard who is able to
travel freely and tag any players that are attempting to escape. The tagged
players must then re-enter from the tunnel.
Second Enhancement
To take it to the next level you may
require that the escaping players get out of the area and complete a number of
challenges. These include step-overs, keep-ups or even a lap of honor right up
until each player has arrived at the tunnel. Another alternative is to insist
on re-entry through the gates. Players who are guards can progress from tagging
towards tackling even as they remain in possession of the ball. Where the guard
has lost the ball, the green players can pass the ball amongst themselves so
that they can escape one at a time.
3.14 Bay Watch Reunited
3.14.1 Objectives
The game focuses on receiving, dribbling
and passing. It explains where and how to apply those specific soccer
techniques.
3.14.2 Setup
The players are divided into pairs but with
a ball between each pair. They make their own way down an imaginary beach. They
can either dribble or pass between themselves as they travel. The ultimate
objective is to be able to pass the gates on both beaches but ensuring that
they avoid the cones and a defender who is the crab in this instance. It is
imperative that the ball is kept on the floor at all times.
3.14.3 Enhancements
You can make the game a bit more difficult
by the use of two crabs or defenders who are placed in a safe zone. This method
involves adding a goal at each end with the original crab becoming a
goalkeeper. There could also be a lifeguard player that can help the players to
beach. The size of the safe zone, area and goals can be changed too. You may
bring in a time restriction for getting from beach to beach. You can increase
the number of cones and crabs to create pressure.
3.15 Ancient Wars and Rivalries
3.15.1 Objectives
The game is designed to raise spatial
awareness whilst simultaneously improving the player’s decision-making.
3.15.2 Setup
To begin with the defender will move around
the designated area but dribbling using a ball. They will attempt to dispossess
the other players of the ball even if they do not have any physical contact
during the process. If and when the defender player balls out; the rest of the
team will be required to perform a certain number of toe taps before rejoining
the game. When a player becomes dispossessed, they are supposed to perform
either a dribble or turn prior to returning to the game.
3.15.3 Enhancements
To add complexity to the game, the players
are required to tuck a bib down the back of their shorts. On the other hand the
defender might try to steal bib whilst encouraging the attacker to shield. You
may increase the number of defenders in the same vein.
CHAPTER 4: Group or Team Ball
Possession
The purpose of this chapter is to help the
players develop ball possession skills but in this instance the focus is on
group work and working as a team. The chapter makes use of games such as: Enter
Freely; Tropical Healthy Snack; Learn the Alphabet; Burdens and Puzzles; Give
and Take; Get Things Moving Now; Sticky Center Points; Enclose your Balls
Tightly; Scores and Records; Possession Play; plus Shape Shifters and Drifters.
4.1 Enter Freely
4.1.1 Objectives
In this game the players learn to pass and
receive correctly. They also learn turning techniques. The game stimulates
thinking and understanding the fundamentals of spatial resources as well as the
dynamics of group interactions. It is a great introduction to decision-making.
4.1.2 Setup
The game is based on players moving around
a designated area. They are in pairs and they are required to pass the ball to
one another. The important thing is that they are supposed to make use of gates
which are constructed through the use of cones.
4.1.3 Enhancements
In the first enhancements the players are
allowed to pass the ball on the ground as they use different parts of the foot.
They can then progress into one-touch passes. You should encourage them to turn
and receive the ball without touches. There are other skills that they may use
to pass the ball through the gates including the drop volley and back heel
move. As they progress, they are allowed to use different parts of the body
including the head and the thigh. You may add some blockers near the gates.
Players should turn using many touches as they come nearer a blocker or even a
gate. You may allow them to travel with a ball in the hand. Another
modification is where you increase or reduce the size of the gates or even
their number.
Second Enhancement
In the second enhancement you can make the
game directional. For example the blue shirts will become the partners with the
responsibility for travelling from one side of the circle to another. They can
then score a goal every time they make a turn in between the designated gates. You
may even allow players to use many or no touches. In this setting the green
shirts are designated as blockers who try to stop other players from passing
through the gates.
4.2 Tropical Healthy Snack
4.2.1 Objectives
The game is designed to foster and develop
both receiving and passing skills. It will also assist in the development of
critical motor skills as well as professional movement patterns. The
participants will get a better insight into how players interact on the pitch.
4.2.2 Setup
You begin by creating a circular area which
is designated a fruit bowl. It is important to ensure that there are an equal
number of players on both the outside and inside of the fruit bowl. The players
who are in the middle will begin with the ball in their hands. They will throw
to a play on the outside but they must use a gate. Afterwards the players will
be able to exchange places following a successful pass.
4.2.3 Enhancements
You can add complexity by allowing the
players to pass using feet rather than hands. Once a player receives they can
travel with the ball using dribbling. They must then pass through a gate in
order to complete a lap of the circle. Alternatively you can use two players
who complete one or two passes through combinations as they swap positions. You
have the discretion to allow the players to pass through the gate in any way of
their choosing. Moreover you can increase or decrease the size of both the
fruit bowl and gates.
Second Enhancement
In the second enhancement you can introduce
different sizes of the gates as well as three differing access points. One of
the plays can be required to pass through the gate before collecting and
passing to another member who is on the outer circle. They can then swap
positions either way. One player may become a gate keeper in order to prevent
any passes that are going through the gates.
4.3 Learn the Alphabet
4.3.1 Objectives
The purpose of this game is to aid the
playing in learning how to pass and receive correctly. It is a good conduit for
spatial recognition, awareness and utilization as part of an overall
decision-making process. Through this game, the players are able to experience
movement variety.
4.3.2 Setup
You start by creating three groups of four
players. Mark the designated areas using color cones according to the following
schema: the players work within an area for a short period of time before
rotating. They pass and move through each of the areas. The key achievement is
a good first touch as well as a quality pass. Encourage the players to
experiment with different surfaces of the foot.
4.3.3 Enhancements
The first enhancement is through passing
and moving in the middle area with one’s own team. A player will receive a pass
inside and then passes it back out. The team is required to progress to another
area of a different color. Add a competitive element by requirement the teams
to score the most points in a timed frame.
Second Enhancement
In the second enhancement the players are
able pass to members of other teams if there are no options within their own
team. At the same time they must make attempts to get the ball back. You could
communicate specific instructions for their methods including bouncing. Those
players who pass the ball into the area are awarded points. The weaker ones can
restrict themselves to getting close to the areas before passing the ball.
Third Enhancement
The third enhancement involves getting one
player from each team and allowing them to pick an area which they designate as
their goal. The other players will remain in the middle and hence create a 6 v
3 format. When one of the teams wins the ball, they must attempt to get into an
area where their teammate is. In this case they focus on receiving and passing
through the limited space that is available to them so that they can reach
their target at a very high tempo. Another alternative is to rotate the players
in shapes. Where the 6 v 3 format becomes too challenging, the team that loses
the ball should drop out of the game so that those who won can enjoy a much
easier 3 v 3 format.
4.4 Burdens and Puzzles
4.4.1 Objectives
In this game the players aim to improve
their receiving and passing skills.
4.4.2 Setup
Start with a group of players that are
using one ball between themselves. The first player will pass the ball across
the player that is in the opposite space. The second player will lay a pass off
the player on their right. The third will pass the ball across their opposite
player. Each time that a pass is made, the player should move to the back of
the line of the players to their right.
4.4.3 Enhancements
You can make the game a bit more complex by
requiring the players to lay off passes to their weaker side or using their
weaker foot. It is possible to pass the ball in direction of your choice. The
player can then move to any line. Where the line becomes unbalanced, the player
is given the option of making a decision to even up the number within the line
of players.
Second Enhancement
The second enhancement involves the
introduction of two balls. The players are then required to pass or dribble in
order to change the possession status. You may vary the direction of the pass
and runs as well as changing the number of touches depending on the needs of
the team as a whole. Moreover you can set up multiple practice areas for the
larger groups of players. It is important that you do not allow the players to
be stationary within the queues for inordinately long times.
4.5 Give and Take
4.5.1 Objectives
The aim of this game is to build the
players confidence in passing under control. It is great for building
decision-making skills as well as movement. Furthermore the game helps with
selecting passes and receiving.
4.5.2 Setup
The players are set up next to each other.
You have four color coordinated areas that measure 10 by 10 yard. Each player
is allocated four players and a single ball initially. The bottom right square
is the unused area in this setting. The working teams on their part must pass
the ball using their hands. You should put forward a requirement that players
without a ball must remain mobile at all times. Once the rules are grasped then
the players can progress to using their feet whilst distributing the ball.
4.5.3 Enhancements
The first enhancement involves the players
reverting back to using their hands to redistribute the ball but they then move
in any of the four subsections. Meanwhile they must pass the ball through their
teams. Ensure that you emphasize the need to look for space and change
directions as required. When this is the achieved the players can move with
their feet. Upon using hands again the players are now required to pass the
ball through a team of a different color but using a preset pattern. For example a color may be restricted to
passing to only certain teams.
Second Enhancement
The second level of enhancement involves
changing the shape of the areas that have been designated and also adding gates
which are used as entry/exit points. You may also change the conditions by
encouraging the players to play as if they were in a square or diagonal pattern
as they pass through the gates. Make use of the goals in order to change the
direction of the practice. Finally you can use one team as an opposition side so
that you effectively form a 4 v 2 setting within a multi-skill practice area.
4.6 Get Things Moving Now
4.6.1 Objectives
The target technical skills in this game
include running with the ball, receiving and passing. The game also introduces
the intricacies of combination play. For example the players can work in ones
or twos as part of an overarching team. Eventually the game will help the
players to improve on their movement and motor skills.
4.6.2 Setup
You have two major practice configurations.
In the first one the teams are given a square that has a soccer ball. They are
then able to use it to pass and move within their team. The second
configuration is where the teams are able to pass the ball to the neighboring
square once the coach has given the command. When a player moves into an alien
square then the player within the square must either swap or move into another player
so as to ensure that each square has no fewer and no more than four players.
4.6.3 Enhancements
In the first enhancement there are two
players that are touch passing. You could also ask them to do a wall pass
whilst jogging around the square. The players can rotate either clockwise or
anticlockwise or even diagonally. Where you find that the exercise is too easy
then you could insist that each player touches one or two balls. Once the game
becomes too hard then the players are allowed unlimited touches.
Second Enhancement
The second configuration involves a 4 v 2
Target Man. Here the orange players are the target so that they are attacked by
another team. The attackers will attempt to pass the ball to the opposite
target. There could be two different teams that play on areas side by side. In
this way you can ensure that the balls are in a circle motion. Furthermore it
is possible for the teams to compete by racing to a number of completed
circuits.
Third Enhancement
The third enhancement uses a Target man but
this time you can have either a 1 v 1 or 3 v 3 formation. Initially the ball
will be played out to a team mate from a member that is in any one of the four
corner boxes. Those that are in the middle section can play a 3 v 3 formation
until they can pass it on to their team mates who are in the opposite corner
box. Once a player receives a pass from the opposition within a neighboring box
then they are allowed to pressure them as they attempt to play the ball through
the two gates so as to get back to their team mates. Where a red player has won
the ball or even makes a mistake when they are under pressure then the roles
are reversed in terms of designating the attacking team.
Fourth Enhancement
The fourth and final enhancement involves a
combination of either 4 v4 or 5 v5 settings. There are two teams that consist
of between four and five players. Each has a ball and they start passing to all
their players in a sequence. The second players is the target man and should
remain in the end zone. As the ball is passed to the target player, they should
dribble through the gate and pass it back out. Alternatively they can dribble
through a gate and then pass across the end zone to the third player. This
player will have run into the end zone so that it passes back out through the
other gate. You could encourage the teams to compete by racing to a number of
circuits.
4.7 Sticky Center Points
4.7.1 Objectives
In this game the players will be introduced
to the technicalities of receiving, passing, dribbling and turning.
Consequently the player will learn how and when to perform patterns of movement
and specific motor routines. It is also a good way to allow players to interact
with one another better.
4.7.2 Setup
Start off with a practice area that
measures 25 by 25 yards. The marked areas in each corner should be 5 by 5
yards. Get two teams of three players so that they can start the 3 v 3
formation right in the middle. Add four neutral target players who are
positioned in the corners. Here the attacking team which is in possession of
the ball has an objective to maintain its possession but then also do passes
with the target players. The teams will earn points for each successful pass
with a target player. However it is also expected that the attacking teams will
transport the ball around the four corners in an even manner.
4.7.3 Enhancements
The initial progression involves
encouraging the players to undertake a directional flow to the game. The coach
ensures that this happens through giving out instructions. For example they can
instruct them as to the corners that they will be using at a given moment in
time. The in-game and target player can swap positions after a few rounds or
when a pass is executed. Other alterations can be made to the designated areas
in terms of size and positioning. Make sure that you always condition the
players to perform certain tasks such as touches, turns and even running with
the ball.
4.8 Enclose your Balls Tightly
4.8.1 Objectives
This game is designed to emphasize
receiving, passing and dribbling. The player is required to develop an
intricate understanding of when these techniques are appropriate and when they
are not. They should also be able to recognize and deal with space as well as
pressure.
4.8.2 Setup
You begin with two teams of five players.
There are two target players. The target player is required to move from box to
box. The teams have a ball and are required to make as many passes as is
possible. For example they can pass to the target players in the boxes. These
players are encouraged to change boxes continuously. It is imperative that
players are given the option of stepping out through the outside gates when
they want to receive the ball or are at rest.
4.8.3 Enhancements
In order to progress with the game you can
ask the players to use one ball amongst the entire group. The new objective
then is to keep the ball at all costs but the rules remain the same as above.
You get points when you pass to a target or are able to dribble through an
empty box. It is possible to lower the intensity of the session by using hands
in order to carry the ball. Change the size of the area as well as that of the
gates and boxes. Another important change is that of adding a time indicator to
the exercise. For example you could require that they use 90 seconds in order
to finish at least 10 passes within the group. The environment can be changed
by adding or removing both boxes and gates. You can bring pressure to the game
by using two tacklers who are supposed to steal or intercept the ball. The
boxes are then designated the role of a safe zone.
4.9 Scores and Records
4.9.1 Objectives
In this game the players are encouraged to
develop an understanding of receiving and passing. They can improve their
spatial awareness as well as critical thinking skills. It allows them to use
player interaction and communication as a competitive tool.
4.9.2 Setup
You begin by separating the players into
two teams of either blue or green colors. The objective of these teams is to
ensure that they are able to complete passes as a team. They pass through an
inner zone between their two team mates who stay within their allocated end
zones. When a players passes out, the receiver dribbles the ball back into the center
area. The other players can swap positions.
4.9.3 Enhancements
It is possible to progress by encouraging
the teams to play faster. Also you can enhance the progressive movements that
they acquire during the game. Ensure that they acquire at least one or two
movements during the session. End zone players should be instructed to use
their first touch in order to bring the ball back into play after a pass. You
can add one player from the opposition team in the end zone so as to create a 1
v 1 situation on all four sides. Once the ball is played into the end zone, the
defending player will only attempt to intercept with no contact. Using the STEP
principle, you can allow the players to pass the ball with their hands or even
allow them to do a few more touches than normal. Pressure and challenging is
welcomed and allowed in the last progression.
4.10 Possession Play
4.10.1 Objectives
The game helps to develop an understanding
of certain technical aspects of soccer including running with/without the ball,
receiving, passing, dribbling and turning. After the game the players will have
a better appreciation of combination play as well as the decision-making
process that is involved in it.
4.10.2 Setup
In order to do this exercise, you need 11
players. These are then split into three teams. The four are four blue, another
four for red and three for the green. In this game the green players are the
neutrals and they are required to remain within their designated areas. The
reds and blues pass the ball between themselves using a number of combinations
and movements together with the neutrals. Any player from the non-neutral teams
can make a pass to a neutral player as well as exiting through a gate; only to
re-enter via another one. The game is a good way to increase fitness and tempo.
4.10.3 Enhancements
You can make the game more complex by
asking the players to swap with the green target players. They then swab the
bibs and take on the new roles. Competition can be included by asking the
players to compete for points as restricted by time and the gates that they
must pass through when making a pass. You can increase or reduce the number of
touches in order to change the game configuration. The players can practice in
one-two combinations with the neutral players before they can exit through the
gates. Allow the weaker players to use hands or give them a neutral player.
4.11 Shape Shifters and Drifters
4.11.1 Objectives
The game is a masterclass in receiving and
passing as well as movement. It will help the players to pick up spaces and use
them intelligently.
4.11.2 Setup
There is a ball that is given the ball.
They are required to the middle player before following the ball into the
middle of the circle. The player that receives can turn and pass anywhere of
their choice. However they are required to fill the space in order to maintain
the original shape of the formation.
4.11.3 Enhancements
The game can be improved in complexity by
adding an inner area. This is where the player has to receive between the
circles before travelling through and passing out. Insist that the players
maintain shape even after the passing out has occurred. Under the STEP
principle you can change the shape as well as its size. Use multi interference
with the addition of certain groups within the activity sets. Gates can be
brought in to test the players’ ability to play through. Alternatively you can
add other oppositional elements.
CHAPTER 5: Principles of Attack and Defense
The final chapter combines the important
skills of attack and defense in soccer. It uses a number of games including: Shoot
it In and Out; All under Siege; Dual Objectives; Quartet of Scores; Underwater
Super Predator; Mixed Pathways; Mix and Match Fun; A Triplet of Tricksters; The
Fightback Begins; Triplets in Sequences; Quartets of Fortune; Load and Win; A
Duo Duel; Fly Away in Peace; and Dominate your Sides.
5.1 Shoot it In and Out
5.1.1 Objectives
This is a game that is focused on the art
of running with the ball effectively.
5.1.2 Setup
Each of the players is given a bib. They
are required to move the ball anywhere within a given area. The coach can then
give them instructions to run through gates or even to attempt a score.
5.1.3 Enhancements
In order to bring further complexity to the
game you can add two cones on the goal line. These are one yard off the post.
The player is then required to score between the cone and the post. Using STEP
principles will enable you to enhance the learning process.
5.2 All under Siege
5.2.1 Objectives
Under this game the players will be
introduced to the principles of basic defending as well as interception.
Consequently they will be in a position to improve their passing, control and
dribbling competencies.
5.2.2 Setup
The first set up is that between an orange
and green team. The greens are supposed to dispossess the oranges of their
ball. However they should use dribbling techniques to achieve this objective.
Meanwhile the oranges are supposed to pass the ball between and amongst
themselves around the green tacklers. You should ideally ensure that there are
more greens than oranges with an overload of about 33%. Eventually the
positions may sweep between a green and orange player each time there is a
successful tackle.
5.2.3 Enhancements
Introduce team tactics in order to enhance
the game. For example the greens may nominate a captain who is responsible for
making important decisions about the defending strategy. Another configuration
is where one green player is allowed to take on the role of goalkeeper and may
therefore use their hands in this endeavor. It is also possible to create
target 5/10 passes or even 3 intercepts as a goal.
5.3 Dual Objectives
5.3.1 Objectives
You may use this game in order to improve
combination plays particularly when the players are in singles or doubles. The
players will learn about movements and their combinations for the purposes of
winning matches.
5.3.2 Setup
The starting point are two channels that
are positioned side by side in order to develop a functional practice area. The
channels are each split into three sections including an initial attach; the
safe zone; and the final attack or shooting section. A defender should be
placed in each section bar as well as the safe zone. Two attackers will dribble
and pass the ball between themselves as they move through the channel and
finishing with a shot on the goal. Once the attacking player achieves a shot on
the goal or if the ball somehow leaves play and is defended by the defended;
the attacking players will then progress. They rotate around to the second
channel and make a second attempt. In this way the attacking players are
supposed to rotate between the channels for a given period of time until the
coach is satisfied that they are comfortable with the skills that are being
taught.
5.3.3 Enhancements
A defender can be added to the attacking
zone in order to enhance the game. Moreover the attacking team may be required
to pass five teams before they can proceed to the next zone or even perform a
shot.
5.4 Quartet of Scores
5.4.1 Objectives
You use this game to help athletes to
develop their individual skills as well as being able to successfully
coordinate with other players in the team who may have a slightly different
skillset. In doing so the players will have to use keen observation as well as
advanced communication skills. It is all about making the right decisions at
the right time as well as being able to vary tactics depending on the
situation.
5.4.2 Setup
The practice format is that of 4 v 4 which
is in effect; the greens against the reds. There are four neutral players that
are placed within the end boxes. The teams are able to score by passing to the
neutral players. Where the team is successful in retaining possession, they can
make an attempt for the other end. Using this format, you can easily
accommodate up to 16 players. In order to expose the players to a variety of
positions and roles, you must ensure that they are sufficiently rotated.
5.4.3 Enhancements
You may introduce some support players who
are situated on the outside. The team that is in possession of the ball is
require to play with the S shape before scoring. Ensure that all the players
touch the ball at least once before being allowed to score. The team is
required to score with all the four target players and not just selecting its
stars.
Second Enhancement
In the second progression you can play the
game as if it were a different format. Examples include 4 v 2 and 5 v 3. You
may even introduce floating players who are required to play with the team in
possession. Alternatively you may allow the players to use their hands in order
to develop a deeper understanding of the intricacies of the game. Finally you
may introduce a safe zone inside the practice area.
5.5 Underwater Super Predator
5.5.1 Objectives
The ultimate aim of this game is to improve
the shooting capabilities of the players.
5.5.2 Setup
Select three green players who are given
the role or defenders or sharks. They are able to start off in the middle of a
circle which represents a deserted island. In addition you can four blue
players outside the circle. This is what represents the sea. The coach gives
instructions for the blue players to dribble into the circle through the three
gates. The sharks progress out to the sea meanwhile hence creating the
circumstances for a showdown. Once the blue players have dribbled through the
cones, they are able to return to their beginning. You can then require them to
take on the sharks and try to score into any of the available four goals. Upon
taking a shot, they must ensure that they run it to the goal which is a way of
avoid being eaten by the sharks.
5.5.3 Enhancements
You may enhance the difficulty of the game
by adding more sharks or attackers. Another dynamic that might bring complexity
is the addition of cones on the outside. Make sure that these are at an angle
so that the attackers are required to dribble through before they can shoot.
5.6 Mixed Pathways
5.6.1 Objectives
In this game the players learn to improve
their general decision making as well as the technical skills of shooting,
passing and dribbling.
5.6.2 Setup
You need to have some red attacking players
that work in pairs to get to a goal. The green team is composed of defenders
who work within their zone as marked by lines. The reds must create a goal or
shot while the greens fight to win the ball from the attackers. When any of
these two objectives are achieved then the pair of attackers’ cycle to the next
starting position on a different channel. Ensure that the role changes every
five minutes.
5.6.3 Enhancements
The first enhancement involves introducing
a third player whose role is to support the two attackers in the game. You may
even create a 3 v 1 overload. Ensure that the defenders have no real
restrictions and can defend as they see fit in pairs. There are situations
where they may end up creating a 3 v 2 situation. Vary the size of the practice
area depending on the age of the players and their ability.
5.7 Mix and Match Fun
5.7.1 Objectives
When you introduce this game you will be
helping the players to acquire a number of individual skills including
attacking and defending. You will also help them to work with a partner as an
attacker and defender. This is the beginning of laying the foundation for
strategic and tactical play. It is what improves their ability to communicate
and make appropriate decisions.
5.7.2 Setup
Start with a team of greens who use
attacking combinations with different individual skills in order to score. The
other team is that of the reds and they are required to defend territory and
ball possession. Ensure that the play cannot begin until the defenders have had
a chance to push up to the halfway point. In this way you make the game a lot
more realistic.
5.7.3 Enhancements
The next level can be achieved by adding a
supporting player. This participant provides width by staying in the channel.
Alternatively they can drift into the practice session in order to create an
overload so that there is an impetus to engage in quick passing. The players
should be encouraged to focus on the best times to dribble, pass or shoot
rather than doing these moves in a haphazard way. Finally you may allow the
defenders to start from a variety of positions rather than using the set piece
alone.
5.8 A Triplet of Tricksters
5.8.1 Objectives
In this game the emphasis is on movement
and correct body positioning. The players will also learn the most strategic
points in the match where they can employ anyone of the following skills:
shooting, dribbling and passing.
5.8.2 Setup
Begin by having a pair of blues who are
allowed to use a combination of passes as well as dribbling in order to
penetrate the various zones around the reds who are defenders. The blues aim to
produce a shot or a goal. One of the rules is that the reds can only defend
within their allocated zone. Those who are usually passing players must learn
to recognize any opportunities for dribbling and passing.
5.8.3 Enhancements
There should be a goal keeper who can play
the ball out to the blues under a 4 v 2 formation. For the red players there is
a requirement for up to 5 passes. Alternatively you can institute a neutral
orange to play off. When the five passes have been finished, the ball should be
moved forward into the other half. This can be done using one pass or through
the use of neutral midfielders. When the ball is in the second scoring half
then the emphasis shifts to changing the tempo as well as recognizing any good
opportunities for shooting goals.
5.9 The Fightback Begins
5.9.1 Objectives
The overall objective of this game is a
marked improvement in decision making both as a defender and attacker.
5.9.2 Setup
The game begins with three players who are
in a safe zone and responsible for passing the ball amongst themselves. After
sufficient preparation, there will be a pair of players that will break out of
the safe zone. One of the defenders will then enter the playing area so that
you end up with a 2 v 1 format. At this
stage your objective is to ensure that the pair of attackers can move and pass
so as to create space for a shot at the goal. Rank the players according to how
many successful goals that they can score for every five attempts.
5.9.3 Enhancements
In order to bring complexity to the game
you may introduce an extra defender so that you end up with a 2 v 2 setting. A
third attacker can come in to support your striker and players so that it turns
into a 3 v 2 format. Alternatively you can set up multiple practice areas for
the larger groups so that there is maximum practice time for all the players
involved.
5.10 Triplets in Sequences
5.10.1 Objectives
In this game your focus will be on
improving individual skills as well as developing team spirit and
collaboration. The participants will gain superior observational skills as well
as the ability to communicate more effectively including making the right
decisions at the right time. The variety of tactics and strategies that they
are exposed to will stand them in good stead throughout their careers.
5.10.2 Setup
You begin with a 3 v 3 formation in a
central area. That then progresses to a 1 v 1 situation at each end. The
players that are in the central areas are allowed to make passes in the
following formats: 3/4/5. After that they can pass the ball to one of the
players within their zone who in turn tries to make a score.
5.10.3 Enhancements
The game can be improved through the use of
a number of floating players who are located within the central area so that
they can play with the team that has possession of the ball. Moreover you can
add some support players on the outside who can be used by the team in
possession so as to achieve their moves and strategies. Any player who is
passing into the end zone can join the fray in order to create a 2 v 1
formation with one that drops back into the middle. The team in possession must
play with the support pair before passing into the end zone.
Second Enhancement
When you want to achieve a second
enhancement then you can start with an overload in the middle. A typical
example is that of the 4 v 2 formation. This ensures that both teams and
players are regularly rotated. They can then achieve some success as well as
getting more contact with the ball. The floating players can engage with the
team in possession on a much more regular basis. In the beginning the game
might be played by hands before you graduate to the feet as the players gain
more confidence in what they are doing. Each team must be given similar chances
to get the ball so that they can get their uncontested passes before reaching
the end zone. In this case the opposition and interference are the ones that
are responsible for creating the complexity.
5.11 Quartets of Fortune
5.11.1 Objectives
This is a technical game that builds on the
core competencies of receiving, dribbling, running with the ball, shooting,
turning and passing. It is a great introduction to combination play and can be
done in pairs for better team work.
5.11.2 Setup
The starting formation is that of 4 v 4.
Each team will have the objective of scoring a goal after maintaining
possession or opening up opportunities for the winning shot. There should be a
requirement for players to complete at least three passes with the neutral
orange players who are located in the corners. This is a prerequisite to being
allowed to shoot. These neutrals are safe in their corners which are in effect
safe zones. However they can travel to and from them. This travel does not
necessarily have to be with the ball. Their passing maneuvers are conducted in
conjunction with the attacking teams.
5.11.3 Enhancements
Where complexity is needed; there will be
two players that are involved in a corner pass. They can swap positions. Those
players that are on the outside may join by taking turns to control the safe
zone. In cases where the players are no longer challenged by the activity, you
can put a rule that neutral players can only be used once and cannot play the
ball back to the same corner. By contrast if the game appears to be too hard
then you can instruct the outfield players to travel to the safe zones so that
they are protected from the onslaught.
5.12 Load and Win
5.12.1 Objectives
In this game the players are given an
opportunity to explore the possibilities of attacking space strategically. It
helps them improve their overall decision-making as well as improving their
spatial awareness.
5.12.2 Setup
The main objective of the game is to get
the attackers to engaging in strategic passing. They also need to score and
defend during the process. The defender may have to deal with more than one
attacker depending on how you pitch the game. When the attackers leave the safe
ball in possession of the soccer ball; the defender that is nearest to them
will enter the box in order to create a 2 v 1 situation. Thereafter the
attackers will return to the starting point as the ball goes ahead. When all
the five balls are used up the game will then end.
5.12.3 Enhancements
If you want to take the game to the next
level you can first of all get the defenders to move from the top of the pitch.
The attackers will then come from the bottom. Eventually they join together in
a super team. Where five balls are missed, you can score the number of goals
scored or missed so that you can award points accordingly. Thirdly you may even
be able to introduce the offside rule depending on how capable your players
are.
5.13 A Duo Duel
5.13.1 Objectives
When this game is successfully completed,
the players will have learnt how to apply their individual skills to specific
situation as well as the essence of team play. This calls for exceptional
observational skills as well as the ability to communicate effectively. As is
often the case with these games, decision-making is never far off the agenda.
Make sure that you encourage as wide a range of tactics as possible in both
attacking and defending positions.
5.13.2 Setup
To start off with the coach will play a
ball into one of the attacking teams. They are set up in a 4 v 2 formation.
These teams will make attempts to score. Once they are successful then they can
get another ball which they use to repeat and continue their routine. On the
other hand if they miss then the goalkeeper will safe it or alternatively the
defender will be able to take possession of the ball. This marks the end of the
attack and the coach can play the ball to the attacking team which will try to
score again. The gams will last anywhere up to five minutes so the ones who
have missed can watch before re-joining later on.
5.13.3 Enhancements
In order to bring complexity to the game,
you can add another defender. Alternatively you can change the format so that
it is either 3 v 3 or 4 v 4. In this case the defender comes in from the back
after the attacking team has started its routines. You may allow some zig zag
movements in the safe zones. Remove the defender if you want to turn the
practice into a 4 v 1 formation.
5.14 Fly Away in Peace
5.14.1 Objectives
Through this game the players are able to
develop important social awareness skills. They achieve great interaction as
well as the capability of receiving and passing appropriately. The game will
ultimately challenge their thinking and decision-making for the better.
5.14.2 Setup
You begin by creating two separate teams.
Each is placed at one end of the practice area or the soccer pitch. The end
result is a 4 v 2 formation. Initially the goalkeeper will pass to one of his
defenders in the allocated half. However it is a requirement that defenders
pass the ball between and amongst themselves; particularly around the
oppositions’ pair of attackers within their half. This goes on until a pass is
bade across a free zone to either of the team mates that are situated in the
other half of the pitch. Once the forwards receive a pass, they are required to
pass the ball between themselves so that they can create a shot on goal. The
goalkeeper starts play in the half where the ball left or broke down. This can
be achieved by using a tackle or interception depending on the circumstances.
5.14.3 Enhancements
You may add complexity by introducing wide
players who are located within the wing zones. This could be reinforced by a
rule whereby you can only score from a wide player’s cross or pass. The
requirement then is for players to score from open play or even via an aired
cross. The Wingers on the opposite side may enter an attacking zone when the
ball is still in play. However they must then return to their own wing zone
when the attack has broken down.
Second Enhancement
You can rotate with wingers when passing
out or allow players to receive and pass using their hands. The playing area
can be increased or reduced. The same applies to the number of players under
the STEP principles. Alternatively you may allow the Forwards to enter the free
zone so as to collect a pass when required to do so. The less advanced players
can play all-in whilst limited the advanced players to two touches only.
5.15 Dominate your Sides
5.15.1 Objectives
The main objective of this exercise is to
develop an in-depth understanding of technical prowess in as far as it relates
to receiving, running with the ball, passing, shooting and even dribbling. The
coach should endeavor to impress on the athletes the importance of correct
motor skills in the right instances. Ultimately the game lends itself to
combination play as well as group interactions.
5.15.2 Setup
The first requirement is that of a middle
practice area which lends itself to a 4 v 4 formation. There are two extra
players from each team who are required to occupy the four corner boxes. The
safe zones are located in the wings. Play is commenced with the assistance of
the goalkeeper that passes the ball to either player within the box areas that
are beside the goal box. The team that has managed to win possession should
combine three passes with their corner players as a minimum before they can be
allowed to strike at a goal. Once a corner player receives a ball from the
goalkeeper then can travel out into the playing area. This is designed to
utilize the safe zones effectively in the wing as and when required. There is a
proviso that every time a player leaves his corner, another team mate must be
identified to replace him so that there are constant numbers during play.
5.15.3 Enhancements
You can create complexity by requiring the
goalkeeper to throw the ball out to any out-field player. The team in
possession is then required to pass on to each corner before they are able to
strike a goal. Those players that are involved in a corner pass must change
their positions as appropriate. You may also get rid of any safe zones for good
measure.
CONCLUSION: Using Games to Teach
and Learn
This book has given the coach a firm
foundation in terms of the full gamut of technical skills that are required in
soccer. The difference is that in this instance the book focuses on the use of
games in order to impart this knowledge without boring the children who are
after all at a tender age during which attention is never their strongest
quality. Note that many of the proposed exercise emphasize the fun aspects of
play because we know that young people in the 5-11 age group put a lot of stall
by the fact that they are enjoying what they are doing. A coach that insists on
lecturing them is never going to get anywhere. It is far better to incorporate
the exercises in this book into a training program where the learner learns
without even noticing. At the same time the technical demands of the exercise
can be some sort of education for the coach. They allow them to understand the
players and the soccer pitch with a level of intimacy that is not available in
theoretical books which emphasize cognition over practicality. Try to be as
imaginative as possible when using these books. For example you can change the
title and themes to suit the local context of your athletes or even something
that is recently in the news. I sincerely hope you enjoy reading and using this
book.
END
About the Author
Table of Figures
Bibliography
Engh, F., 2015. The Coach Who
Became 'Best Man'. [Online]
Available at: http://www.huffingtonpost.com/fred-engh/the-coach-who-became-best_b_8216402.html
[Accessed 18th October 2015].
Available at: http://www.huffingtonpost.com/fred-engh/the-coach-who-became-best_b_8216402.html
[Accessed 18th October 2015].
Johnson, S. R. et al., 2011. A Coach’s Responsibility: Learning How to Prepare
Athletes for Peak Performance. The Sport Journal.
Jowett, S.
& Cockerill, I., 2003. Olympic medallists’ perspective of the
althlete–coach relationship. PsycA Guide to 5-11 Age Group Coaching Sessions
Methods,
Tips and Activities
John
Kaduwanema
Copyright
page
INTRODUCTION: A Book of Soccer Games
This book has been inspired by the notion
that play is critical to any sport particularly soccer. Far too often coaches
are stuck in a rut with boring routines which make the players restless. This
book changes all that because it gives you some simple exercises that you can
apply to any given situation depending on the preferences, motivation and
capabilities of your athletes. The book is divided into four chapters. The
first deals with movement whilst the second deals with mastery of the ball. The
third chapter focuses on self-directed ball possession and control. The fourth
is linked with group and team possession skills. The final chapter is on
principles of attack and defense. Each broad chapter is divided into a number
of games (10-15 on average) which demonstrate particular skills. Each give
describes its objectives as well as the setup. Finally there are variations for
dealing with exceptional and less performing athletes during the course of the
exercise.
CHAPTER I: Movement
This chapter aims to develop an
understanding and practice of movement using a range of games including: Speed
Jumping and Movement; Unseen Soccer; Leaders and Followers; Tales of Shrek;
Pirates and the Exotic Caribbean Scenes; Adventures of Indiana Jones; Shapes;
Let’s Go Camping; The Additions Game; and Change the Cones
1.1 Speed Jumping and Movement
1.1.1 Objectives
This game is designed to introduce the
athletes to the different ways of moving from a cone to another. The core skill
objectives include an element of decision-making in terms of direction and the
various ways of moving. The athlete will be expected to use different
techniques depending on the situation that they are faced with.
1.1.2 Setup
The setup begins with each player being
given a cone. They then use it to make a straight line. At this point they are
encouraged to move by using hopping and jumping movements, ensuring that they
clear they cones on each occasion. When the coach gives the instruction to
change the players can then move to the other colored cones.
1.1.3 Enhancements
You can add complexity to this game by
introducing a ball to each group. In this case the players will have to dribble
and pass around the cones. Alternatively you can play about with the space by
increasing or reducing the distance that exists between the different cones.
Additionally you may incorporate a timing element or limit to each movement.
When changing the environment you can increase or reduce the number of cones or
even do the same for the colors that you are using. In order to bring pressure
to the game you may use two taggers who work within the area but are then given
the responsibility of having to move or dodge in order to avoid being tagged.
Second Enhancement
It is possible to take this game to the
next level by using groups of three which work within a 2 v 1 formation. Here
the players are required to start the game by passing the balls in this hands.
You can award two points in case the wall pass is completed. Furthermore you
can introduce a ball which the player is required to dribble or pass to another
but still maintaining all the objectives and rules of the game described above.
1.2 Unseen Soccer
1.2.1 Objectives
This game targets the movement of players
by ensuring that they know what constitutes the correct way of moving their
bodies. They should also be able to learn how to pass, when to pass and where
to pass to. It is a game that emphasizes spatial awareness as well as the
ability to communicate with other people who are on the pitch and within their
own team. This game can be used as a warm up activity in order to improve the
range of movement that the athlete is capable of as well as the ability to
engage in dynamic stretches.
1.2.2 Setup
Begin by dividing the players into two
separate teams. The objective is to allow them to play against one another
using an imaginary ball. For example the player that has possession raises
their arm to indicate that they now own the ball. Other players then come in to
support that player while the defenders act to the movements from the other
side.
1.2.3 Enhancements
In order to take it up to another level you
can use body movement to pass the ball to the team mate. For example the player
can use a volley, chest shot or header in order to achieve what was previously
achieved by the foot. Watch out for the players that are dominating because you
may have to put a time limit on how long any single person can have possession
of the imaginary ball. The same limitations can be placed on the number of
touches or contact events. Alternatively you can add complexity by increasing
the number of completed passes that are required before any team is allowed to
shoot.
1.3 Leaders and Followers
1.3.1 Objectives
This game is designed to help the athlete
develop an understanding of the principles of receiving, passing and running
with the ball. In this way it can also challenge the athlete’s thinking so that
they have a higher degree of spatial awareness.
1.3.2 Setup
You start by creating three separated
practice areas in a box with measurements of 20 by 20 yards. Each area will
contain different types and sizes of soccer balls. Those players that are in
the red box will have to use their hands while those in the green box use their
feet. Finally the players in the blue box can user either one of their hands or
feet to control the ball. At this point the players will get into pairs. The
person that has the ball is the leader and will be able to move around the
designated area freely whilst carrying the ball. Their partner or follower will
be close behind them. The coach can change the dynamic by calling out
instructions so that the roles are switched.
1.3.3 Enhancements
Here you may have to use the step principle
as a starting point when upgrading the game. For example you can either reduce
or increase the size of the boxes in order to add intensity to the spatial
controls. Alternatively you may even add some gates as a means of enforcing the
restricted areas.
Second Enhancement
In the second enhancement you would use
three colored boxes but then introduce gates. These can vary in size and number
depending on the ability of the players in question. The players are still in
players but remain stationary at the gate while another is passing backwards
and forwards. When the coach gives the verbal go-ahead, the pair must move to
another gate and continue with the game. In effect the players move to a new
gate after every pass. The player that has the ball is capable of dictating
what the next gate will be.
1.4 Tales of Shrek
1.4.1 Objectives
This game is designed to help the athlete
develop their own motor skills as well as the first steps of playing soccer.
1.4.2 Setup
In this game the players are required to
pretend that they are the fictional character Shrek who is exploring a swamp.
The technique is in finding different ways of moving so as to dodge the cones
or onions that are thrown in their way. As a coach you should encourage the
players to jump, hop and do all the other movements that are expected in
professional soccer. The players will be able to order an immediate exit of
their swamp if there is a player there.
1.4.3 Enhancements
When you want to make the game a bit more
interesting you can introduce dribbling around the course as they move. If that
becomes too hard then you can encourage them to run or walk around the swamp
with the ball.
Second Enhancement
If you want to take it to the next level
you can make the players operate as if they were in pairs with a single ball
between them. One of the player is Shrek while the other is the Donkey. The
Shrek player dribbles and carries the ball around different cones or swamps.
The player also passes the ball backwards and forwards with the Donkey in order
to accumulate the clues that are necessary to free the Princess Fiona. As a
coach you should encourage the players to receive the ball on different parts
of their bodies. Ultimately the pair that is able to get to the five clues
first is then allowed to free the princess.
1.5 Pirates and the Exotic
Caribbean Scenes
1.5.1 Objectives
In this exercise you are looking to
increase familiarity with the ball as well as the ability to play with the head
up.
1.5.2 Setup
The players will begin the process by
completing basic movements within a given area. You can give them a number of
instructions including the saluting the captain which involves holding the arms
up and balancing on one leg. Another instruction is to scrub the deck which
involves imitating the process of washing the floor. You can also instruct them
to put wind in the sails which loosely translates into doing double arm
circles. Finally the instruction to row the boat can be done in pairs.
1.5.3 Enhancements
You can add complexity to the game by
allocating a different skill to each corner. For example the first may focus on
the drag back while the second is preoccupied with tip tapping toes. The third
will involve keeping ups three times whilst the fourth involves holding the
ball between the feet and jumping. Note the use of the STEP principles to
challenge the players (see Figure 1).

Source: Sussex Country Football Association
Second Enhancement
It is possible to have a second level
enhancement by asking the players to dribble into the center and perform a turn
before they are able to go to the corner. You can then award points for the
following achievements accordingly: three points for a turn in a treasure chest
and one point for dribbling to the corner.
Treasure Chest:
Third Enhancement
In the third level of progression you can
select one player to act as a baddie in as far as he or she tags the other
goodies. The players are then required to kneel on the ball once they have been
tagged. The players can be freed using high fives.
Fourth Enhancement
The fourth and final progression in this
game is to allow the players to go to a desert island in order to raid its
treasure. In this case the player can pick a yellow cone but is then required
to dribble it back to their ship but maintaining the cone on their head during
the process. They can then place it in the treasure chest. Where pirates are
seen on the island, they are required to stand completely still before
dribbling as if they were creeping so that they can return to the ship. You may
add boats to the game so that they can patrol the area around the ship. If and
when the pirates are caught they are required to give their treasure to the
boats. The boats in this case are two players who are linked together.
1.6 Adventures of Indiana Jones
1.6.1 Objectives
In this game the core objectives include
the development of decision-making capabilities as well as being able to vary
the types of functional movement regardless of whether or not the player has a
ball with them. The game helps to teach players how to progress correctly and
the core skills of coordination and balancing.
1.6.2 Setup
This game requires up to 30 participants.
These are then divided into six teams with each consisting of five players. The
teams form a circle and each group is given a specific task. For example the
first group is expected to run without the ball while the second should slalom
with the ball. The third group is responsible for hopping in and out of the
cones whilst the fourth tunnels the ball. The fifth group slaloms without the
ball while the sixth group passes the ball to the back.
1.6.3 Enhancements
In the first progression from the basic you
can change the length of the runs, dribbles and size in order to tackle the
spatial dimension. By contrast the task is changed by varying the types of
functional movement including hopscotch, balancing and also testing the
competencies with or without the ball. Use shapes as the target areas as part
of the equipment reconfiguration. The zones can be a source of variation by
changing the emphasis during the decision-making process. In terms of the
people you can make the activity oppositional and supportive by changing the
roles of the players that are serving the ball in pairs.
1.7 Shapes
1.7.1 Objectives
The purpose of this game is to assist the
player to develop an understanding of the ball and become familiar with its
dynamics. The exercise will also help
their capabilities in terms of the technical achievement of turning and
dribbling. Eventually the player will gain a good understanding of their motor
skill movements as well as an advanced spatial awareness.
1.7.2 Setup
The game begins by players creating a
circular playing area which is derived through the positioning of cones within
some blue triangles and red squares. A triangle of soccer balls should be
placed in each square. The game then uses guided discovery where players travel
within the outer area in various directions. Meanwhile the coach will call out
a number of instructions which should be obeyed as follows: when they say
freeze, the players are required to pull a scary face. At the time if the
player is in shape then they must do something different such as using various
parts of the foot in order to touch the ball. Alternatively they can use timed
touches that last 15 seconds each. Another instruction occurs when the coach
holds up a color. Here the player is required to get into the corresponding
shape as quickly as possible. Another instruction is to dribble round when the
players reach a triangle. Here they can change direction through it in order to
perfect their dribbling skills. Once the player has reached a square, they must
turn and exit it in the direction from which they entered.
1.7.3 Enhancements
You can reduce or increase the size of the
shapes in order to change the dynamics of the game.
Second Enhancement
The upscale version is that of follow the
leader game in which the players are encouraged to travel and dribble around a
triangle. Upon reaching the square, the leader is changed and the players turn.
Third Enhancement
The third enhancement is what is known as
the cone head game. Every participant is required to stand at the cone in order
to start. They should then dribble around the read. The coach will shout
instructions to the effect that they should go for the cone head. An
alternative is to give a visual cue. At this point every single player must
find a cone and put it on their head. When the game progresses the coach will
remove the cones to the extent that the players are no longer able to easily
find are cone when they are commanded to do so. The last person with a cone
head wins the game.
1.8 Let’s Go Camping
1.8.1 Objectives
This game helps the players to develop and
appreciate how dribbling is really done. They can improve their knowledge of
the fundamentals of movement within this sport as well as challenging their own
thinking. The game stimulates a deeper understanding of the social aspects of
the game including awareness of what others are doing on the pitch.
1.8.2 Setup
The players are separated into groups and
they respond to commands that are made by the coach. For example river means
that the players are required to hop across until they reach a safe zone right
up to the river. When the coach calls out for the bank then the players have to
jump across the safe zone onto the bank. Where the coach calls for an island,
the players are required to show ways to the island through jumping, hopping
and running. The instruction for a campsite calls for players to run to the
campsite in order to collect their ball. They are then required to dribble it
across until they reach a safe zone. This is where they can catch some rest and
then place their soccer ball in the opposite campsite.
1.8.3 Enhancements
In order to step it up you should use some
obstacles such as cones. A defender in
the guise of a farmer can be put in place. Alternatively you can allow the
players to travel with the ball in hand. The more advanced players are encouraged
to evade the catchers. Moreover you can alter the size of the ball that is used
in the practice. For example the most advanced players are even able to use a
tennis ball.
1.9 The Additions Game
1.9.1 Objectives
In this game the players learn how to move
with and without the soccer ball. Consequently they develop their spatial
awareness as well as developing coping mechanisms for pressure.
1.9.2 Setup
The game begins with a 6 x 8 area. The
players are allowed to move around in pairs. Even without the soccer ball, they
should be able to execute and complete some basic moves such as jogging,
sidesteps, heel flicks and dynamic stretches. The pairs are required to
progress towards a game of tag. One partner will attempt to tag the other below
their knees. Each routine is performed for 20 seconds before switching. The
pair is given a ball which they are required to maintain in a static position.
However both the players are required to imitate a number of standard soccer
moves including a jump over, push pass and step over but all the while ensuring
that they are not touching the ball.
1.9.3 Enhancements
In order to take it to the next level,
players will be required to move around the area with the ball. They do the
specific movements that are described above in the meantime. The pair can then
be allowed to use a follow the leader principle in which they imitate one
another and rotate their positions/roles after a few rounds. Complexity can be
achieved through changes in the size of the area that is allowed for the game.
Alternatively you can time the three major movements over the ball in 10
seconds before running to complete the routine with another person’s ball. It
is possible to alter the environment through the addition of gates and goals
through which the players are required to perform the technical activities that
are described in the exercise. Add pressure to the situation by incorporating
tacklers and taggers who are able of taking the ball away from the dribbler.
1.10 Change the Cones
1.10.1 Objectives
This activity is designed to raise
competencies in a number of areas including turning; dribbling; sending;
receiving; balance; coordination; agility; decision-making; and even
interaction.
1.10.2 Setup
You start by arranging so that the players
moves around a designated area but then changes direction when approaching a
cone. As soon as they reach a ball, they travel over it. They will be tasked
with finding different approaches to travelling with the ball.
1.10.3 Enhancements
You can incorporate complexity by insisting
that the pairs hold hands throughout the exercise. Alternatively one pair can
have the ball whilst dribbling around the designated area as well as trying to
pass the ball against all the other players.
Furthermore they can attempt to hit the other pairs below the knee. When
a pair is hit, they are required to collect another ball and join together in
order to form another dribbling team. The last pair to be hit are designated as
the winners and are therefore entitled to start the next game with the ball.
Second Enhancement
You can play about with other elements when
doing the second enhancement. For example you can change the shapes of the work
area and also designated an out-area to work with. Furthermore you can change
how players make decisions and their team work so that there are new pairs
being introduced all the time. Change the cone or ball into other more complex
and difficult shapes to work with. Finally it is possible to change the working
overloads through formations. For example you can try 2 v 3 or even 4 v 2.
CHAPTER 2: Mastery of the Ball
This chapter is focused on the skills
associated with mastering ball control and management. It includes a variety of
games such as: Travel the World in Dribbles; Fluid and Static Dribbles; Balls
Standing and in Motion; Colors and Cones; The Space Game; Befriending the Ball;
Get in Touch with the Ball; Get in the Zone; Farmer Scoreby’s Cow Field; Play
this Way and that Way; Circle Pass and Move; and Playing the Rounds.
2.1 Travel the World in Dribbles
2.1.1 Objectives
As the name suggests, this game is designed
to sharpen dribbling skills
2.1.2 Setup
You can start the session by allowing the
players to move around the circle. They are supposed to be dribbling throughout
and moving the ball as well. You can ask them to put a cone anywhere within the
designated circle. Whilst the ball is still in the player’s hands, they are
required to travel inside the circle. When you give the instructions, they are
supposed to dribble across the circle without touching the cones.
2.1.3 Enhancements
You can bring complexity to the game by
adding gates to the circles. The players can then enter and exit them. Make
them do baby steps which involve the defenders starting the ball inside the
square which is the home base. They can then score points when they dribble
through the gate on the outside and then back to the home base using another
gate.
2.2 Fluid and Static Dribbles
2.2.1 Objectives
The objective of this game is to develop a
technical understanding of close control, dribbling and turning.
2.2.2 Setup
Begin by encouraging the players to create
a circular area that has some cones. You will need about 16 plays and each is
given a ball and a position within the designated area. Once you can an
instruction or whistle, the players are supposed to dribble their balls in
alternate directions but always ensuring that they remain within the circle.
The routine can be repeated and restarted based on the coach’s instructions.
2.2.3 Enhancements
Complexity is brought about by adding
further cones to the circles. You can also create and add obstacles in the
field. Alternatively you may develop a defending and shielding game where each
participant is required to kick the opponent’s ball outside the circle whilst
simultaneously ensuring that their own ball is well guarded from such attempts.
Second Enhancement
You can take it to the next level by
creating a smaller circle. The players are then required to use their weaker
foot or even to work with a small sized ball. In cases where the exercise is
proving too difficult for the players, you can tone it down through increasing
the ball size and slowing down the entire operation. For example you can ask
the participants to walk instead of running. Another way is to encourage
players to have more touches on the ball or even used a larger sized ball.
2.3 Balls Standing and in Motion
2.3.1 Objectives
Through this game the players are able to
develop an understanding of the fine skills associated with high end dribbling
as well as working with the soccer ball. They will gain knowledge about their
own motor skills and general movement. The game stimulates their general
awareness and spatial competences as well as team play.
2.3.2 Setup
You begin by allowing the players to move
around the designated area in any way that they prefer but with the important
proviso that they are not to touch any balls or cones. Moreover the players are
required to stand over a ball and perform the different movements of their
choice. Every players is required to take a ball from the cone and dribble it
around the area but avoid other players.
2.3.3 Enhancements
You can incorporate more movements in order
to add complexity to the game. Further additions include sequences and
practices that challenge the players. You can free some of the space in the
area by reducing the amount of cones and balls.
2.4 Colors and Cones
2.4.1 Objectives
Having done this game the player will have
a good understanding of turning and dribbling in professional soccer. They will
be able to recognize and perform a range of techniques in diverse situations.
2.4.2 Setup
You start off with the player selected from
a group to touch the ball as much as possible. However the players are each
required to possess a ball but with the freedom to move how they want from cone
to cone. Use different colored cones. The players are required to decide which
foot they are going to use as well as the relative speed of their movements.
The more advanced ones will even be able to vary the weight of their touch.
2.4.3 Enhancements
A higher level is achieved by requiring
that when players reach a blue cone, they are required to go around it twice.
However when they reach a red one they are required to perform a turn. You can
increase or decrease the size of the designated play area accordingly. Timing
is a great enhancement tool. For example you can insist that it takes no more
than 90 seconds to visit as many cones as possible with the scores being
recorded in order to rank the players. The environment can be enhanced through
the addition or subtraction of both cones and their colors. Pressure is added
by adding two taggers who the players must try to avoid.
2.5 The Space Game
2.5.1 Objectives
This game allows for the development of a
deep understanding of the fundamental movements of soccer as well as developing
balance and agility in the athlete. They will learn how to dribble and turn.
This involves the use of ball control and coordination skills.
2.5.2 Setup
The players are instructed to travel around
various areas or boxes but with the proviso that they must complete certain
activities within the area. The areas are named after space. For example the
space station requires high or low fives with the ball in hand while Galaxy
requires the players to fly the ball as a spaceship around in any direction
using their hands. On the Planets the players are required to stop the ball on
different planets using dribbling as the travelling methodology. Ensure that
they are able to control the ball upon stopping. In the Spaceman Walk area the
players are required to balance on one or hold/hop on that leg. The Meet Aliens
area requires the players to bounce from leg to leg. Finally in the Meteor
Showers’ area the players throw and then catch the meteor which is the ball.
They can do this on their own or with the help of a partner.
2.5.3 Enhancements
You can allow the players to travel as they
wish. It is also possible to increase both the intensity and tempo of the
various movements depending on how advanced the players are. To increase the
level of difficulty, you can position random cones to act as obstacles. These
can be within and outside the designated areas.
2.6 Befriending the Ball
2.6.1 Objectives
The game is designed to improve
coordination and balance. It is also associated with better functional movement
as well as developing familiarity with the essentials of soccer.
2.6.2 Setup
Designate a blue area as a safe zone. Each
player is then given a ball and required to move around using dribbling in any
direction they prefer. They can even use their hands if they so wish. They can
exit through gates into a safe zone but must return to the area using a
different gate. The players can then move using any part of their foot.
2.6.3 Enhancements
The first enhancement involves making the
practice directional and multi-directional. You could also introduce opposed
practice and evasion aspects to the game.
Second Enhancement
Ask the players to travel through the gates
or cones on the inside. Those players with less developed abilities can dribble
through two green gates. Those in the middle can dribble through 1 green and 1
red gate. Those that are advanced will be able to dribble through two red
gates.
2.7 Get in Touch with the Ball
2.7.1 Objectives
By playing this game, the athletes are able
to improve their familiarity with the soccer ball.
2.7.2 Setup
Establish four working groups. Each group
is given a square and then each player in the group has a ball. They can then
move the ball around in any way that they prefer as long as they are in their
square. Later on they can progress to juggling which is achieved through the
use of their right foot then left foot in a sequence. They should find a way to
swap their balls with opponents. You can decrease the number of balls as
appropriate. Later on the players can pass the ball from square to square or
even reverse the sequence.
2.7.3 Enhancements
Enhancement is achieved when the coach
gives an instruction for the players to move to another square in a straight or
diagonal line. They do this by passing slalom poles. The command can be
extended to the team leaders. Alternatively a requirement for dribbling before
entering a square might be made. They can be required to follow, pass or ball
into the square. Other enhancements include changes in the space and timing the
challenges.
2.8 Get in the Zone
2.8.1 Objectives
This exercise is designed to help players
become more familiar with the ball.
2.8.2 Setup
The players begin by moving around an area
using a ball. They are required to complete as many touches as possible whilst
avoiding the cones. The coach can introduce specific movements such as toe taps
as well as the topping of the ball and cut backs. Designate rest zones which
can be used for active recovery through other exercises such as juggling the
ball.
2.8.3 Enhancements
Enhancement can be achieved by instructing
each team to visit every corner. The ones that visit must first travel
diagonally then move on to straight movements.
2.9 Farmer Scoreby’s Cow Field
2.9.1 Objectives
The game is designed to improve ball
control as well as introducing dribbling and turning at an advanced level.
2.9.2 Setup
The first part is when all players are
outside the field. The coach then gives them the instruction to carry out basic
exercises in and around the ball as well as the inner cones. These are known as
cow pats. The players are required to exit the field at a different gate from
one which they used when entering. The exercises that are required include
high/low knee skips, hopping, skipping, jumping, side steps and butt kicks.
This time the players will be allocated a ball each. They then start outside
the field and dribble through and around the cones. The gates are changed on
each lap. You could introduce rules for each player such as using one foot or
one part of the foot.
2.9.3 Enhancements
You can enhance the game by requiring half
of the players to put on bibs and then become red players. The blues will then
dribble around the reds whilst avoiding the other player as well as the cow
pats. The red players can take on the role of the donkey and therefore remain
stationary. If the other players dribble too close to them then they are
allowed to attempt to kick the ball away from them. The roles are regularly
reversed in order to ensure that everyone gets a chance to play.
Second Enhancement
In the second enhancement the reds become
the bulls and are given a ball each. They can then work on their ball skills.
The Blues will dribble across the field in between different gates. The coach
can then command then to dribble with the ball or to alternatively tag the
other players. The area outside the field is then designated as a safe zone.
Once a Blue is tagged, he or she is required to swap with a Red in order to
become a bull.
2.10 Play this Way and that Way
2.10.1 Objectives
The game is designed to improve the ball
manipulation capabilities of the players. It also helps with the control of the
bill. Some of the skills that are inherently practiced include turning and
dribbling within a very limited space.
2.10.2 Setup
You begin by splitting the players into
three distinct teams. Each team is allowed to operate within a given zone or
alley and each player is originally in possession of a ball. The players are
required to zig zag or crisscross in their zone whilst practicing the skills
that have been identified above including dribbling and turning.
2.10.3 Enhancements
You may enhance the game by moving the
players into two thirds zones. Where the players are faced with an opponent,
they can try to dribble or move or even turn in order to change direction.
To progress the following methods could be
considered:
2.11 Circle Pass and Move
2.11.1 Objectives
The purpose of this game is to improve the
dribbling capabilities of the players as well as their ability to make
decisions and pass when they are in possession of the ball.
2.11.2 Setup
To begin with the players inside the circle
zone have a ball. They are then required to dribble around and pass it to the
players on the outside of the circle. Once two players complete a pass, they
are required to swap positions with the receiver. They can enter and dribble
the ball into and outside the circle. The passer becomes the receiver on the
outside of the circle. During the wait outside, the player should complete
their dynamic movements as they prepare to receive the ball. Repeat the
exercise as necessary.
2.11.3 Enhancements
In the first progression there is an inner
circle of players that are required to complete five turns in the circle before
swapping places with the players on the outside. Alternatively the players must
complete a mixture of four skills, juggles and turns in the circle before being
allowed to swap places. The players can perform a given skill then pass out
with an aired cross. You may create an inner circles that the players are
required to travel through before passing out to a player on the outside. Under
this arrangement the players in the inner circle provide some passive pressure
on the receivers once the pass is completed. Therefore the receiver has to
perform a certain skill before entering the circle.
Second Enhancement
In the secondary enhancements you can place
players in three teams, each consisting of three people. One is in green while
the other is in the red. Therefore the players pass to one another moving in
the middle. Meanwhile they engage core skills such as dribbling and passing. They
can either stay on the inside or outside depending on how you want to play it.
An even more complex enhancement is where there is an inner circle of players
that are required to go through the middle before passing to the outside.
2.12 Playing the Rounds
2.12.1 Objectives
In this game the player is encouraged to
improve their receiving and passing skills.
2.12.2 Setup
You begin by setting out a circle. The
players are required to move around in different directions. However they must
relate their movements to the ball in question. When they get a pass, they must
play it to an outside colleague and receive the ball back.
2.12.3 Enhancements
The first enhancement involves moving the
players around in the middle with a ball. The player is then required to
perform there tricks before swapping and passing with another player on the
outside circle.
Second Enhancement
In the second enhancement you have one
circle in the middle and there are four boxes of various sizes which are placed
on the outside. The session commences when there is a player in each box. The
remaining players are left in the middle. The Blue player can dribble and then
do three tricks before passing the ball to a free person within the outside
square. The player in the square passes the same way they receive but stops the
ball and swaps places with the person within the inside circle. Another
enhancement is when the red players are on the outside and pass the ball
amongst themselves.
CHAPTER 3: Self-Controlled and
Directed Ball Possession
This chapter is designed to introduce the
players to the principles of self-control on the pitch as well as strategic
ball possession which is structured, deliberate and directed. Some of the games
proposed include: Moving with Stealth; Mine of Goodies; Fast and Furious; Stop
and Start; Get them painted; Triple Soccer Plots; The School Run; Posting the
Message; Squeezed but Free; Drag Race in Turns; Circle of Activity; Fancy
Triangulation; Escape from Alcatraz; Bay Watch Reunited; and Ancient Wars and
Rivalries.
3.1 Moving with Stealth
3.1.1 Objectives
This game is designed to emphasize the
rules of dribbling as well as disguised movements for purposes of confusing the
opposing side. The player will be able to understand when and how to give false
impressions or security to their opponents.
3.1.2 Setup
You begin by allowing the players to move
around with the ball. They are then instructed by the coach to stand still with
the ball at their feet. Tell them to move their foot round and over the ball as
if they were shaving off its head. After some time they move to another ball
and perform the same foot movements. This time they should do it whilst running
on the spot in front of the ball.
3.1.3 Enhancements
In order to add progression, you can ask
the players to move with the ball and split into two teams. The first team will
work on their left foot scissors while the second will work on their right foot
scissors movements. You can then move players from either team 1 or 2 or vice
versa. Identify a rogue player and when other athletes reach him they must
perform a double shaving head movement.
Second Enhancement
In order to add another level of variety
you can increase or decrease the performance area. Also ask them to perform
quick scissors before breaking out to the edge of the area as quickly as
possible. Add gates which the players
are required to dribble through. It is also possible to add goals to shoot into
after performing the scissor movements. Pressure can be brought to bear through
the addition of two tackling players who aim to grab the balls that the
dribblers are working with so that they can swap places.
3.2 Mine of Goodies
3.2.1 Objectives
With this game you will help athletes to
improve their turning, dribbling and running with the ball skills.
3.2.2 Setup
Start by dividing the player into teams of
four. Each team will have a single bib between them. The first player wearing
the bib is required to run into the middle and then collect a ball. After that
he or she returns to the corner zone from which they emerged with the ball that
they have selected. However they are free to choose the way that is preferable
to them. At this juncture the players with the bib will pass it on to the next
team mate who is required to repeat the exercise that has been described above.
When all the balls have gone from the middle, the players will attempt to steal
the balls from other teams. Each ball that is collected successfully is awarded
a single point on the scores.
3.2.3 Enhancements
The first enhancements involves changing
the size of the gates as well as their distance away from the target balls.
Note that you can also require the second player in the group to defend against
the other groups that are trying to steal the ball. Those who are not totally
comfortable with the pace can be allowed to use their hands in order to
transfer the balls back to their own corner zones. The players should be
encouraged to experiment with different approaches and methods to collecting
the ball as well as travelling with it before transfer back to their corner.
Second Enhancement
In the second enhancement you require the players
to transfer the ball through gates to a team mate within their own group. This
move will attract two score points. The steal this time must go through the
gates to a specific team mate. Remember that the players are allowed to go as
close as is comfortable to them when they approach the gates.
Third Enhancement
In the third enhancement the players are
required to collect the ball from the middle before transferring it to a player
in another team. An accurate and controlled pass will earn the player two
points. This time when the balls are gone from the middle; the balls will not
be stolen but transferred from team to team.
3.3 Fast and Furious
3.3.1 Objectives
This is a game for learning how to dribble
as well as developing some ball familiarity. Players will improve their control
and manipulation skills.
3.3.2 Setup
The players will give themselves names that
are closely related to “Cars”. For example they could be the Lighting McQueen,
King or even Sally. Their feet are the tyres and they use them to move around
in different directions so as to get over and around road works. You can
introduce car gears for the different players. Add a ball as if it were a
steering wheel. This allows players to work on different techniques as well as
challenging their ability to handle the ball.
3.3.3 Enhancements
The first enhancement involves the
introduction of a tag between a Chick Wick and the rest of the team. The
players will have the ball either at their feet or in their hands. They are
then required to move around the area whilst avoiding any taggers. Once a
player is tagged, they automatically join the tagging team. You may change the
filling stations so that they become car parks which in effect act as
two-second safe zones.
3.4 Stop and Start
3.4.1 Objectives
This game improves ball familiarity,
spatial awareness and turning abilities.
3.4.2 Setup
You kick start it in a “car park”. The
players are required dribble balls around making sure that they avoid others
through honking their horn. The traffic
lights system is used to make the following commands: red is for stopping while
yellow is for slowing down. Green allows you to move anywhere. If the player
decides that they are going on the road then they are required to avoid the pot
holes which in this case are the cones. All the time the players are encouraged
to look for space.
3.4.3 Enhancements
In the first enhancement you can increase a
number of hazards including defenders who act as police cars. They can stop
players from going through what are designated as private roads. Once a ball is
kicked out then it becomes a police car. Make sure that everybody in the team
is engaged and challenged at one point. Use a variety of cones and balls. For
example you may range from soft to hard. Ensure that the players are
appropriate for the challenge that has been set for them.
3.5 Get them painted
3.5.1 Objectives
The focus of the game includes receiving,
passing and dribbling. It is also useful for preparing the players to cope with
pressure and limited space.
3.5.2 Setup
You begin with a circle that has gates of
different colors and sizes. Players are allowed to move around inside of the
circle as long as they can find space. They will work in pairs and can exchange
high fives both through the legs and in the air. The players are eventually
able to move on to the head and shoulders game.
3.5.3 Enhancements
You may introduce gates to the game so that
the players move to the different colors whilst completing the first and second
combinations with their partners. The use of different color gates may signify
and require the player to use a different body part such as a head, left foot
or even a right foot. You can institute a safe zone which players can enter
with their partner. Entrance means that they must pass through the partner’s
legs before they can move on to a different colored gate.
3.6 Triple Soccer Plots
3.6.1 Objectives
The purpose of this game is to improve the
movement of the player with or without a ball. They should also develop an
understanding of how their moves impact on the rest of the team.
3.6.2 Setup
You begin by dividing the players into
teams of three or four. Each team has a ball. The players are required to try
and travel through all three channels without a ball. These are the red
players. The second phase involves throwing a ball between themselves whilst
moving into different channels. It is a requirement to pass to a team member
who is another channel. This second contingent is known as that of the blue
players. The third phase involves players passing the ball along the ground
between themselves whilst simultaneously moving through the different channels.
These are what are known as the yellow plays. As the players reach the end of
the channel, they can come back to the starting point.
3.6.3 Enhancements
You may introduce an end zone which
contains between two and three defenders. The teams are then required to pass
the ball whilst avoiding contact with any of the defenders. When the players or
teams enter the enter zone, the other players or teams should act as a
distractions for the defenders while the person that possess the ball tries to
dribble it through an end gate. The
objective of the defender is to tag the player with the ball. The coach is at
liberty to make the session easy or hard depending on how they configure the
practice area. Another potential variable is that of the format in the end zone
from 3 v 1 to 3 v 3. You can use larger or smaller gates or posts in order to
inspire the players to pass the ball through them when they want to finish
their exercise lap. Where appropriate the enhancements can be played with a
ball in hand.
3.7 The School Run
3.7.1 Objectives
This game is designed to improve dribbling
and turning skills using the progressive technique practice methodology.
3.7.2 Setup
Each player will have a ball. The red and
blue teams are required to dribble their ball back and forth through the
middle. This is the area between the two designated safety zones which are
straddled by cones. There is a green team in the middle which is given the task
of stopping the players from either side crossing the road or blocking the
road. They also prevent them from tagging. Where the player is successful in
crossing the road, they are awarded a point. Nevertheless you have to ensure
that there are players in each end zone throughout the game.
3.7.3 Enhancements
If you want to enhance the game then you
should set up the green players in such a way that they are working in pairs.
There is a pair between the two and it can only intercept or tag a player when
the players are in possession of the soccer ball. The blue and red players can
pair up with a ball between them following the same routine.
3.8 Posting the Message
3.8.1 Objectives
The purpose of this game is to engage
players in the process of sending and receiving balls. It will also
significantly improve their passing skillset.
3.8.2 Setup
You begin by having a player on the outside
who passes a ball to one of the three target players. They in turn set the ball
to one side. The players on the outside will collect the ball and continue with
it to an open space that they find outside the circle.
3.8.3 Enhancements
You can change the dynamics of the game by
either increasing or decreasing the size of the circle they are working with.
3.9 Squeezed but Free
3.9.1 Objectives
The gam helps players to improve their
decision making particularly as it relates to turning and receiving the ball.
3.9.2 Setup
You begin with 12 players. These are split
into four teams with each having three players. Each one is given a ball. The
player on the outside of the larger circle zone is required to pass to their
teammate in the smaller circle zone. Meanwhile the player on the inside of the
smaller circle turns and passes the ball back to the player on the outside
circle. The players are allowed to swap positions as necessary.
3.9.3 Enhancements
The enhancement model of the game involves
players moving around and outside the circles. For example they can dribble or
pass the ball from the inner zone to begin with. Make sure that you give the
players ownership to the extent that they are able to organize the playing area
to their satisfaction.
3.10 Drag Race in Turns
3.10.1 Objectives
The game will teach players how to safely
travel with or without their soccer ball. It gives them an insight into the
best turns particularly when retrieving. The game allows for the growth of
complex observational skills.
3.10.2 Setup
To begin with a group of players are given
sixteen cones. They are then required to make four squares with a ball in each.
The game then moves towards travelling around the area without a ball and
performing a variety of movements. You can introduce balls with the players who
are in possession travelling around the designated area. In this case the balls
have to be stopped within the squares. The players can then move and find a new
ball. As they retrieve, the players are able to use a variety of methods to turn.
3.10.3 Enhancements
It is possible to add complexity through
the addition of squares as well as changing the rules in terms of how players
can stop the ball inside them. You can also use certain players as defenders so
that they can block entry into certain squares. It is important that all the
players have a ball. One ball at a time can be retained in the square. As they
move around with the ball, the players are encouraged to perform different
turns.
Second Enhancement
Another level can be achieved through the
use of different sizes and shapes of the squares and designated area. You can
also use different colors for the cones in the various squares in order to
delineate roles. Players may be allowed to travel with the ball in their hands.
Make sure that you occasionally create safe zones which are squares in the
middle where the players are able to rest and observe the pitch before moving
on to the next activity.
3.11 Circle of Activity
3.11.1 Objectives
The objective of this game is to improve
dribbling skills as well as the ability to easily change direction when
requested to do so. The game calls for an essential level of creativity as well
as the ability to engage in specific soccer movements comfortably.
3.11.2 Setup
You will need relatively large numbers of
players to pull this one off. They are lined up outside 4-6 gates which are
placed around an outer circle. You should designate the inner orange circle as
a no crash zone. The players are required to progress through a number of exercises
that are triggered by a command from the coach. You can use this opportunity to
engage in a warm up or practice session. For example you may ask them to
dribble or run through a gate that is well within the no crash zone. They would
then come back either by the left or right in order to join another queue for
another exercise.
3.11.3 Enhancements
Complexity in this game is partly achieved
by requesting the players to run and dribble into the no crash zone. They are
then required to maneuver around the other players in order to find a straight
line through. You insist that they continue the routine until you order them to
stop.
Second Enhancement
In the second enhancement the players are
requested to either dribble or run into the no crash zone but this time they
turn inside the zone. They can use a skill if they have the ball with them or
alternatively work with a simple side step. The expectation is that they either
run or walk as they work or run back to join an exercise queue.
3.12 Fancy Triangulation
3.12.1 Objectives
The game is designed to ground the player
in a number of technical competencies including turning, dribbling and
shielding. The game will help them improve their motor skills as well as
movement. It is a great way to tackle the great issues of coordination and
balance.
3.12.2 Setup
You begin by creating zones that run from A
to H. They form an imaginary triangle and the players are required to dribble
from cone to cone. In each section the players dribble the ball around and
within the triangle but they are careful not to exit it. Those that are on the
outside work around a stationary ball which is placed on a cone. This allows
them to practice their foot rotation around a soccer ball as well as trying to
ensure that they do not knock it off. The steps and postures that are taken at
this time include double scissors, scissors, step-arounds and step-overs. When
the instructor gives the go ahead they are supposed to swap positions. He or
she can also instruct them to move into the triangle with a single player
controlling the ball. That player travels around the triangle whilst the rest
follow.
3.12.3 Enhancements
Where the exercise becomes too easy for the
players then the coach should instruct one player to shield the ball using
their feet. The other player will try to steal the ball using any part of the
body. Where the exercise becomes too hard, the players are allowed to use hands
for shielding. To add further intrigue, one ball is positioned on the cone and
a player uses his body to protect it from the other players who are trying to
steal it all the time or knock it off the cone. The exercise calls for full contact
in one-minute bursts of activity. They can swap places afterwards.
Second Enhancement
In cases where the players are unusually
advanced you can use a free ball which is placed within their triangular area.
One player will lead the possession of the ball and will shield it against the
other player. The objective for the player who has possession is to travel into
many corners within the designated time frame. Each corner reached will earn a
single point. You can create a 1 v 1 situation in the whole circle area where
the lead player will attempt to do the shielding this time.
3.13 Escape from Alcatraz
3.13.1 Objectives
Players will develop an understanding of
fundamental movements using this game. For example they can run and dribble
with the ball. You can challenge their thinking so that they can develop an
awareness of both space and the players that they are working with. This game
will improve the decision-making process as well as the general knowledge of
the players. They will develop essential motor skills.
3.13.2 Setup
You begin by marking out a rectangular
playing field which has two gates that are in close proximity to one another on
either side. The players are then positioned in the middle area with a ball.
The other four players are given a ball and placed between the gates so that
they stand as guards. The aim of the middle player is to get to the exit using
dribbling as a technique but also ensuring that they pass through a gate. The
guard has an objective to tag them while controlling their ball. After escaping
the players must re-enter through the tunnel.
3.13.3 Enhancements
The first enhancement starts with the ball
in hand so that the players can escape through the gates working with a number
of methods. You may manipulate the sizes of the area as well as those of the
gates. To add complexity, you can insist that the players have to keep the
balls close to their feet. It is possible to add an extra guard who is able to
travel freely and tag any players that are attempting to escape. The tagged
players must then re-enter from the tunnel.
Second Enhancement
To take it to the next level you may
require that the escaping players get out of the area and complete a number of
challenges. These include step-overs, keep-ups or even a lap of honor right up
until each player has arrived at the tunnel. Another alternative is to insist
on re-entry through the gates. Players who are guards can progress from tagging
towards tackling even as they remain in possession of the ball. Where the guard
has lost the ball, the green players can pass the ball amongst themselves so
that they can escape one at a time.
3.14 Bay Watch Reunited
3.14.1 Objectives
The game focuses on receiving, dribbling
and passing. It explains where and how to apply those specific soccer
techniques.
3.14.2 Setup
The players are divided into pairs but with
a ball between each pair. They make their own way down an imaginary beach. They
can either dribble or pass between themselves as they travel. The ultimate
objective is to be able to pass the gates on both beaches but ensuring that
they avoid the cones and a defender who is the crab in this instance. It is
imperative that the ball is kept on the floor at all times.
3.14.3 Enhancements
You can make the game a bit more difficult
by the use of two crabs or defenders who are placed in a safe zone. This method
involves adding a goal at each end with the original crab becoming a
goalkeeper. There could also be a lifeguard player that can help the players to
beach. The size of the safe zone, area and goals can be changed too. You may
bring in a time restriction for getting from beach to beach. You can increase
the number of cones and crabs to create pressure.
3.15 Ancient Wars and Rivalries
3.15.1 Objectives
The game is designed to raise spatial
awareness whilst simultaneously improving the player’s decision-making.
3.15.2 Setup
To begin with the defender will move around
the designated area but dribbling using a ball. They will attempt to dispossess
the other players of the ball even if they do not have any physical contact
during the process. If and when the defender player balls out; the rest of the
team will be required to perform a certain number of toe taps before rejoining
the game. When a player becomes dispossessed, they are supposed to perform
either a dribble or turn prior to returning to the game.
3.15.3 Enhancements
To add complexity to the game, the players
are required to tuck a bib down the back of their shorts. On the other hand the
defender might try to steal bib whilst encouraging the attacker to shield. You
may increase the number of defenders in the same vein.
CHAPTER 4: Group or Team Ball
Possession
The purpose of this chapter is to help the
players develop ball possession skills but in this instance the focus is on
group work and working as a team. The chapter makes use of games such as: Enter
Freely; Tropical Healthy Snack; Learn the Alphabet; Burdens and Puzzles; Give
and Take; Get Things Moving Now; Sticky Center Points; Enclose your Balls
Tightly; Scores and Records; Possession Play; plus Shape Shifters and Drifters.
4.1 Enter Freely
4.1.1 Objectives
In this game the players learn to pass and
receive correctly. They also learn turning techniques. The game stimulates
thinking and understanding the fundamentals of spatial resources as well as the
dynamics of group interactions. It is a great introduction to decision-making.
4.1.2 Setup
The game is based on players moving around
a designated area. They are in pairs and they are required to pass the ball to
one another. The important thing is that they are supposed to make use of gates
which are constructed through the use of cones.
4.1.3 Enhancements
In the first enhancements the players are
allowed to pass the ball on the ground as they use different parts of the foot.
They can then progress into one-touch passes. You should encourage them to turn
and receive the ball without touches. There are other skills that they may use
to pass the ball through the gates including the drop volley and back heel
move. As they progress, they are allowed to use different parts of the body
including the head and the thigh. You may add some blockers near the gates.
Players should turn using many touches as they come nearer a blocker or even a
gate. You may allow them to travel with a ball in the hand. Another
modification is where you increase or reduce the size of the gates or even
their number.
Second Enhancement
In the second enhancement you can make the
game directional. For example the blue shirts will become the partners with the
responsibility for travelling from one side of the circle to another. They can
then score a goal every time they make a turn in between the designated gates. You
may even allow players to use many or no touches. In this setting the green
shirts are designated as blockers who try to stop other players from passing
through the gates.
4.2 Tropical Healthy Snack
4.2.1 Objectives
The game is designed to foster and develop
both receiving and passing skills. It will also assist in the development of
critical motor skills as well as professional movement patterns. The
participants will get a better insight into how players interact on the pitch.
4.2.2 Setup
You begin by creating a circular area which
is designated a fruit bowl. It is important to ensure that there are an equal
number of players on both the outside and inside of the fruit bowl. The players
who are in the middle will begin with the ball in their hands. They will throw
to a play on the outside but they must use a gate. Afterwards the players will
be able to exchange places following a successful pass.
4.2.3 Enhancements
You can add complexity by allowing the
players to pass using feet rather than hands. Once a player receives they can
travel with the ball using dribbling. They must then pass through a gate in
order to complete a lap of the circle. Alternatively you can use two players
who complete one or two passes through combinations as they swap positions. You
have the discretion to allow the players to pass through the gate in any way of
their choosing. Moreover you can increase or decrease the size of both the
fruit bowl and gates.
Second Enhancement
In the second enhancement you can introduce
different sizes of the gates as well as three differing access points. One of
the plays can be required to pass through the gate before collecting and
passing to another member who is on the outer circle. They can then swap
positions either way. One player may become a gate keeper in order to prevent
any passes that are going through the gates.
4.3 Learn the Alphabet
4.3.1 Objectives
The purpose of this game is to aid the
playing in learning how to pass and receive correctly. It is a good conduit for
spatial recognition, awareness and utilization as part of an overall
decision-making process. Through this game, the players are able to experience
movement variety.
4.3.2 Setup
You start by creating three groups of four
players. Mark the designated areas using color cones according to the following
schema: the players work within an area for a short period of time before
rotating. They pass and move through each of the areas. The key achievement is
a good first touch as well as a quality pass. Encourage the players to
experiment with different surfaces of the foot.
4.3.3 Enhancements
The first enhancement is through passing
and moving in the middle area with one’s own team. A player will receive a pass
inside and then passes it back out. The team is required to progress to another
area of a different color. Add a competitive element by requirement the teams
to score the most points in a timed frame.
Second Enhancement
In the second enhancement the players are
able pass to members of other teams if there are no options within their own
team. At the same time they must make attempts to get the ball back. You could
communicate specific instructions for their methods including bouncing. Those
players who pass the ball into the area are awarded points. The weaker ones can
restrict themselves to getting close to the areas before passing the ball.
Third Enhancement
The third enhancement involves getting one
player from each team and allowing them to pick an area which they designate as
their goal. The other players will remain in the middle and hence create a 6 v
3 format. When one of the teams wins the ball, they must attempt to get into an
area where their teammate is. In this case they focus on receiving and passing
through the limited space that is available to them so that they can reach
their target at a very high tempo. Another alternative is to rotate the players
in shapes. Where the 6 v 3 format becomes too challenging, the team that loses
the ball should drop out of the game so that those who won can enjoy a much
easier 3 v 3 format.
4.4 Burdens and Puzzles
4.4.1 Objectives
In this game the players aim to improve
their receiving and passing skills.
4.4.2 Setup
Start with a group of players that are
using one ball between themselves. The first player will pass the ball across
the player that is in the opposite space. The second player will lay a pass off
the player on their right. The third will pass the ball across their opposite
player. Each time that a pass is made, the player should move to the back of
the line of the players to their right.
4.4.3 Enhancements
You can make the game a bit more complex by
requiring the players to lay off passes to their weaker side or using their
weaker foot. It is possible to pass the ball in direction of your choice. The
player can then move to any line. Where the line becomes unbalanced, the player
is given the option of making a decision to even up the number within the line
of players.
Second Enhancement
The second enhancement involves the
introduction of two balls. The players are then required to pass or dribble in
order to change the possession status. You may vary the direction of the pass
and runs as well as changing the number of touches depending on the needs of
the team as a whole. Moreover you can set up multiple practice areas for the
larger groups of players. It is important that you do not allow the players to
be stationary within the queues for inordinately long times.
4.5 Give and Take
4.5.1 Objectives
The aim of this game is to build the
players confidence in passing under control. It is great for building
decision-making skills as well as movement. Furthermore the game helps with
selecting passes and receiving.
4.5.2 Setup
The players are set up next to each other.
You have four color coordinated areas that measure 10 by 10 yard. Each player
is allocated four players and a single ball initially. The bottom right square
is the unused area in this setting. The working teams on their part must pass
the ball using their hands. You should put forward a requirement that players
without a ball must remain mobile at all times. Once the rules are grasped then
the players can progress to using their feet whilst distributing the ball.
4.5.3 Enhancements
The first enhancement involves the players
reverting back to using their hands to redistribute the ball but they then move
in any of the four subsections. Meanwhile they must pass the ball through their
teams. Ensure that you emphasize the need to look for space and change
directions as required. When this is the achieved the players can move with
their feet. Upon using hands again the players are now required to pass the
ball through a team of a different color but using a preset pattern. For example a color may be restricted to
passing to only certain teams.
Second Enhancement
The second level of enhancement involves
changing the shape of the areas that have been designated and also adding gates
which are used as entry/exit points. You may also change the conditions by
encouraging the players to play as if they were in a square or diagonal pattern
as they pass through the gates. Make use of the goals in order to change the
direction of the practice. Finally you can use one team as an opposition side so
that you effectively form a 4 v 2 setting within a multi-skill practice area.
4.6 Get Things Moving Now
4.6.1 Objectives
The target technical skills in this game
include running with the ball, receiving and passing. The game also introduces
the intricacies of combination play. For example the players can work in ones
or twos as part of an overarching team. Eventually the game will help the
players to improve on their movement and motor skills.
4.6.2 Setup
You have two major practice configurations.
In the first one the teams are given a square that has a soccer ball. They are
then able to use it to pass and move within their team. The second
configuration is where the teams are able to pass the ball to the neighboring
square once the coach has given the command. When a player moves into an alien
square then the player within the square must either swap or move into another player
so as to ensure that each square has no fewer and no more than four players.
4.6.3 Enhancements
In the first enhancement there are two
players that are touch passing. You could also ask them to do a wall pass
whilst jogging around the square. The players can rotate either clockwise or
anticlockwise or even diagonally. Where you find that the exercise is too easy
then you could insist that each player touches one or two balls. Once the game
becomes too hard then the players are allowed unlimited touches.
Second Enhancement
The second configuration involves a 4 v 2
Target Man. Here the orange players are the target so that they are attacked by
another team. The attackers will attempt to pass the ball to the opposite
target. There could be two different teams that play on areas side by side. In
this way you can ensure that the balls are in a circle motion. Furthermore it
is possible for the teams to compete by racing to a number of completed
circuits.
Third Enhancement
The third enhancement uses a Target man but
this time you can have either a 1 v 1 or 3 v 3 formation. Initially the ball
will be played out to a team mate from a member that is in any one of the four
corner boxes. Those that are in the middle section can play a 3 v 3 formation
until they can pass it on to their team mates who are in the opposite corner
box. Once a player receives a pass from the opposition within a neighboring box
then they are allowed to pressure them as they attempt to play the ball through
the two gates so as to get back to their team mates. Where a red player has won
the ball or even makes a mistake when they are under pressure then the roles
are reversed in terms of designating the attacking team.
Fourth Enhancement
The fourth and final enhancement involves a
combination of either 4 v4 or 5 v5 settings. There are two teams that consist
of between four and five players. Each has a ball and they start passing to all
their players in a sequence. The second players is the target man and should
remain in the end zone. As the ball is passed to the target player, they should
dribble through the gate and pass it back out. Alternatively they can dribble
through a gate and then pass across the end zone to the third player. This
player will have run into the end zone so that it passes back out through the
other gate. You could encourage the teams to compete by racing to a number of
circuits.
4.7 Sticky Center Points
4.7.1 Objectives
In this game the players will be introduced
to the technicalities of receiving, passing, dribbling and turning.
Consequently the player will learn how and when to perform patterns of movement
and specific motor routines. It is also a good way to allow players to interact
with one another better.
4.7.2 Setup
Start off with a practice area that
measures 25 by 25 yards. The marked areas in each corner should be 5 by 5
yards. Get two teams of three players so that they can start the 3 v 3
formation right in the middle. Add four neutral target players who are
positioned in the corners. Here the attacking team which is in possession of
the ball has an objective to maintain its possession but then also do passes
with the target players. The teams will earn points for each successful pass
with a target player. However it is also expected that the attacking teams will
transport the ball around the four corners in an even manner.
4.7.3 Enhancements
The initial progression involves
encouraging the players to undertake a directional flow to the game. The coach
ensures that this happens through giving out instructions. For example they can
instruct them as to the corners that they will be using at a given moment in
time. The in-game and target player can swap positions after a few rounds or
when a pass is executed. Other alterations can be made to the designated areas
in terms of size and positioning. Make sure that you always condition the
players to perform certain tasks such as touches, turns and even running with
the ball.
4.8 Enclose your Balls Tightly
4.8.1 Objectives
This game is designed to emphasize
receiving, passing and dribbling. The player is required to develop an
intricate understanding of when these techniques are appropriate and when they
are not. They should also be able to recognize and deal with space as well as
pressure.
4.8.2 Setup
You begin with two teams of five players.
There are two target players. The target player is required to move from box to
box. The teams have a ball and are required to make as many passes as is
possible. For example they can pass to the target players in the boxes. These
players are encouraged to change boxes continuously. It is imperative that
players are given the option of stepping out through the outside gates when
they want to receive the ball or are at rest.
4.8.3 Enhancements
In order to progress with the game you can
ask the players to use one ball amongst the entire group. The new objective
then is to keep the ball at all costs but the rules remain the same as above.
You get points when you pass to a target or are able to dribble through an
empty box. It is possible to lower the intensity of the session by using hands
in order to carry the ball. Change the size of the area as well as that of the
gates and boxes. Another important change is that of adding a time indicator to
the exercise. For example you could require that they use 90 seconds in order
to finish at least 10 passes within the group. The environment can be changed
by adding or removing both boxes and gates. You can bring pressure to the game
by using two tacklers who are supposed to steal or intercept the ball. The
boxes are then designated the role of a safe zone.
4.9 Scores and Records
4.9.1 Objectives
In this game the players are encouraged to
develop an understanding of receiving and passing. They can improve their
spatial awareness as well as critical thinking skills. It allows them to use
player interaction and communication as a competitive tool.
4.9.2 Setup
You begin by separating the players into
two teams of either blue or green colors. The objective of these teams is to
ensure that they are able to complete passes as a team. They pass through an
inner zone between their two team mates who stay within their allocated end
zones. When a players passes out, the receiver dribbles the ball back into the center
area. The other players can swap positions.
4.9.3 Enhancements
It is possible to progress by encouraging
the teams to play faster. Also you can enhance the progressive movements that
they acquire during the game. Ensure that they acquire at least one or two
movements during the session. End zone players should be instructed to use
their first touch in order to bring the ball back into play after a pass. You
can add one player from the opposition team in the end zone so as to create a 1
v 1 situation on all four sides. Once the ball is played into the end zone, the
defending player will only attempt to intercept with no contact. Using the STEP
principle, you can allow the players to pass the ball with their hands or even
allow them to do a few more touches than normal. Pressure and challenging is
welcomed and allowed in the last progression.
4.10 Possession Play
4.10.1 Objectives
The game helps to develop an understanding
of certain technical aspects of soccer including running with/without the ball,
receiving, passing, dribbling and turning. After the game the players will have
a better appreciation of combination play as well as the decision-making
process that is involved in it.
4.10.2 Setup
In order to do this exercise, you need 11
players. These are then split into three teams. The four are four blue, another
four for red and three for the green. In this game the green players are the
neutrals and they are required to remain within their designated areas. The
reds and blues pass the ball between themselves using a number of combinations
and movements together with the neutrals. Any player from the non-neutral teams
can make a pass to a neutral player as well as exiting through a gate; only to
re-enter via another one. The game is a good way to increase fitness and tempo.
4.10.3 Enhancements
You can make the game more complex by
asking the players to swap with the green target players. They then swab the
bibs and take on the new roles. Competition can be included by asking the
players to compete for points as restricted by time and the gates that they
must pass through when making a pass. You can increase or reduce the number of
touches in order to change the game configuration. The players can practice in
one-two combinations with the neutral players before they can exit through the
gates. Allow the weaker players to use hands or give them a neutral player.
4.11 Shape Shifters and Drifters
4.11.1 Objectives
The game is a masterclass in receiving and
passing as well as movement. It will help the players to pick up spaces and use
them intelligently.
4.11.2 Setup
There is a ball that is given the ball.
They are required to the middle player before following the ball into the
middle of the circle. The player that receives can turn and pass anywhere of
their choice. However they are required to fill the space in order to maintain
the original shape of the formation.
4.11.3 Enhancements
The game can be improved in complexity by
adding an inner area. This is where the player has to receive between the
circles before travelling through and passing out. Insist that the players
maintain shape even after the passing out has occurred. Under the STEP
principle you can change the shape as well as its size. Use multi interference
with the addition of certain groups within the activity sets. Gates can be
brought in to test the players’ ability to play through. Alternatively you can
add other oppositional elements.
CHAPTER 5: Principles of Attack and Defense
The final chapter combines the important
skills of attack and defense in soccer. It uses a number of games including: Shoot
it In and Out; All under Siege; Dual Objectives; Quartet of Scores; Underwater
Super Predator; Mixed Pathways; Mix and Match Fun; A Triplet of Tricksters; The
Fightback Begins; Triplets in Sequences; Quartets of Fortune; Load and Win; A
Duo Duel; Fly Away in Peace; and Dominate your Sides.
5.1 Shoot it In and Out
5.1.1 Objectives
This is a game that is focused on the art
of running with the ball effectively.
5.1.2 Setup
Each of the players is given a bib. They
are required to move the ball anywhere within a given area. The coach can then
give them instructions to run through gates or even to attempt a score.
5.1.3 Enhancements
In order to bring further complexity to the
game you can add two cones on the goal line. These are one yard off the post.
The player is then required to score between the cone and the post. Using STEP
principles will enable you to enhance the learning process.
5.2 All under Siege
5.2.1 Objectives
Under this game the players will be
introduced to the principles of basic defending as well as interception.
Consequently they will be in a position to improve their passing, control and
dribbling competencies.
5.2.2 Setup
The first set up is that between an orange
and green team. The greens are supposed to dispossess the oranges of their
ball. However they should use dribbling techniques to achieve this objective.
Meanwhile the oranges are supposed to pass the ball between and amongst
themselves around the green tacklers. You should ideally ensure that there are
more greens than oranges with an overload of about 33%. Eventually the
positions may sweep between a green and orange player each time there is a
successful tackle.
5.2.3 Enhancements
Introduce team tactics in order to enhance
the game. For example the greens may nominate a captain who is responsible for
making important decisions about the defending strategy. Another configuration
is where one green player is allowed to take on the role of goalkeeper and may
therefore use their hands in this endeavor. It is also possible to create
target 5/10 passes or even 3 intercepts as a goal.
5.3 Dual Objectives
5.3.1 Objectives
You may use this game in order to improve
combination plays particularly when the players are in singles or doubles. The
players will learn about movements and their combinations for the purposes of
winning matches.
5.3.2 Setup
The starting point are two channels that
are positioned side by side in order to develop a functional practice area. The
channels are each split into three sections including an initial attach; the
safe zone; and the final attack or shooting section. A defender should be
placed in each section bar as well as the safe zone. Two attackers will dribble
and pass the ball between themselves as they move through the channel and
finishing with a shot on the goal. Once the attacking player achieves a shot on
the goal or if the ball somehow leaves play and is defended by the defended;
the attacking players will then progress. They rotate around to the second
channel and make a second attempt. In this way the attacking players are
supposed to rotate between the channels for a given period of time until the
coach is satisfied that they are comfortable with the skills that are being
taught.
5.3.3 Enhancements
A defender can be added to the attacking
zone in order to enhance the game. Moreover the attacking team may be required
to pass five teams before they can proceed to the next zone or even perform a
shot.
5.4 Quartet of Scores
5.4.1 Objectives
You use this game to help athletes to
develop their individual skills as well as being able to successfully
coordinate with other players in the team who may have a slightly different
skillset. In doing so the players will have to use keen observation as well as
advanced communication skills. It is all about making the right decisions at
the right time as well as being able to vary tactics depending on the
situation.
5.4.2 Setup
The practice format is that of 4 v 4 which
is in effect; the greens against the reds. There are four neutral players that
are placed within the end boxes. The teams are able to score by passing to the
neutral players. Where the team is successful in retaining possession, they can
make an attempt for the other end. Using this format, you can easily
accommodate up to 16 players. In order to expose the players to a variety of
positions and roles, you must ensure that they are sufficiently rotated.
5.4.3 Enhancements
You may introduce some support players who
are situated on the outside. The team that is in possession of the ball is
require to play with the S shape before scoring. Ensure that all the players
touch the ball at least once before being allowed to score. The team is
required to score with all the four target players and not just selecting its
stars.
Second Enhancement
In the second progression you can play the
game as if it were a different format. Examples include 4 v 2 and 5 v 3. You
may even introduce floating players who are required to play with the team in
possession. Alternatively you may allow the players to use their hands in order
to develop a deeper understanding of the intricacies of the game. Finally you
may introduce a safe zone inside the practice area.
5.5 Underwater Super Predator
5.5.1 Objectives
The ultimate aim of this game is to improve
the shooting capabilities of the players.
5.5.2 Setup
Select three green players who are given
the role or defenders or sharks. They are able to start off in the middle of a
circle which represents a deserted island. In addition you can four blue
players outside the circle. This is what represents the sea. The coach gives
instructions for the blue players to dribble into the circle through the three
gates. The sharks progress out to the sea meanwhile hence creating the
circumstances for a showdown. Once the blue players have dribbled through the
cones, they are able to return to their beginning. You can then require them to
take on the sharks and try to score into any of the available four goals. Upon
taking a shot, they must ensure that they run it to the goal which is a way of
avoid being eaten by the sharks.
5.5.3 Enhancements
You may enhance the difficulty of the game
by adding more sharks or attackers. Another dynamic that might bring complexity
is the addition of cones on the outside. Make sure that these are at an angle
so that the attackers are required to dribble through before they can shoot.
5.6 Mixed Pathways
5.6.1 Objectives
In this game the players learn to improve
their general decision making as well as the technical skills of shooting,
passing and dribbling.
5.6.2 Setup
You need to have some red attacking players
that work in pairs to get to a goal. The green team is composed of defenders
who work within their zone as marked by lines. The reds must create a goal or
shot while the greens fight to win the ball from the attackers. When any of
these two objectives are achieved then the pair of attackers’ cycle to the next
starting position on a different channel. Ensure that the role changes every
five minutes.
5.6.3 Enhancements
The first enhancement involves introducing
a third player whose role is to support the two attackers in the game. You may
even create a 3 v 1 overload. Ensure that the defenders have no real
restrictions and can defend as they see fit in pairs. There are situations
where they may end up creating a 3 v 2 situation. Vary the size of the practice
area depending on the age of the players and their ability.
5.7 Mix and Match Fun
5.7.1 Objectives
When you introduce this game you will be
helping the players to acquire a number of individual skills including
attacking and defending. You will also help them to work with a partner as an
attacker and defender. This is the beginning of laying the foundation for
strategic and tactical play. It is what improves their ability to communicate
and make appropriate decisions.
5.7.2 Setup
Start with a team of greens who use
attacking combinations with different individual skills in order to score. The
other team is that of the reds and they are required to defend territory and
ball possession. Ensure that the play cannot begin until the defenders have had
a chance to push up to the halfway point. In this way you make the game a lot
more realistic.
5.7.3 Enhancements
The next level can be achieved by adding a
supporting player. This participant provides width by staying in the channel.
Alternatively they can drift into the practice session in order to create an
overload so that there is an impetus to engage in quick passing. The players
should be encouraged to focus on the best times to dribble, pass or shoot
rather than doing these moves in a haphazard way. Finally you may allow the
defenders to start from a variety of positions rather than using the set piece
alone.
5.8 A Triplet of Tricksters
5.8.1 Objectives
In this game the emphasis is on movement
and correct body positioning. The players will also learn the most strategic
points in the match where they can employ anyone of the following skills:
shooting, dribbling and passing.
5.8.2 Setup
Begin by having a pair of blues who are
allowed to use a combination of passes as well as dribbling in order to
penetrate the various zones around the reds who are defenders. The blues aim to
produce a shot or a goal. One of the rules is that the reds can only defend
within their allocated zone. Those who are usually passing players must learn
to recognize any opportunities for dribbling and passing.
5.8.3 Enhancements
There should be a goal keeper who can play
the ball out to the blues under a 4 v 2 formation. For the red players there is
a requirement for up to 5 passes. Alternatively you can institute a neutral
orange to play off. When the five passes have been finished, the ball should be
moved forward into the other half. This can be done using one pass or through
the use of neutral midfielders. When the ball is in the second scoring half
then the emphasis shifts to changing the tempo as well as recognizing any good
opportunities for shooting goals.
5.9 The Fightback Begins
5.9.1 Objectives
The overall objective of this game is a
marked improvement in decision making both as a defender and attacker.
5.9.2 Setup
The game begins with three players who are
in a safe zone and responsible for passing the ball amongst themselves. After
sufficient preparation, there will be a pair of players that will break out of
the safe zone. One of the defenders will then enter the playing area so that
you end up with a 2 v 1 format. At this
stage your objective is to ensure that the pair of attackers can move and pass
so as to create space for a shot at the goal. Rank the players according to how
many successful goals that they can score for every five attempts.
5.9.3 Enhancements
In order to bring complexity to the game
you may introduce an extra defender so that you end up with a 2 v 2 setting. A
third attacker can come in to support your striker and players so that it turns
into a 3 v 2 format. Alternatively you can set up multiple practice areas for
the larger groups so that there is maximum practice time for all the players
involved.
5.10 Triplets in Sequences
5.10.1 Objectives
In this game your focus will be on
improving individual skills as well as developing team spirit and
collaboration. The participants will gain superior observational skills as well
as the ability to communicate more effectively including making the right
decisions at the right time. The variety of tactics and strategies that they
are exposed to will stand them in good stead throughout their careers.
5.10.2 Setup
You begin with a 3 v 3 formation in a
central area. That then progresses to a 1 v 1 situation at each end. The
players that are in the central areas are allowed to make passes in the
following formats: 3/4/5. After that they can pass the ball to one of the
players within their zone who in turn tries to make a score.
5.10.3 Enhancements
The game can be improved through the use of
a number of floating players who are located within the central area so that
they can play with the team that has possession of the ball. Moreover you can
add some support players on the outside who can be used by the team in
possession so as to achieve their moves and strategies. Any player who is
passing into the end zone can join the fray in order to create a 2 v 1
formation with one that drops back into the middle. The team in possession must
play with the support pair before passing into the end zone.
Second Enhancement
When you want to achieve a second
enhancement then you can start with an overload in the middle. A typical
example is that of the 4 v 2 formation. This ensures that both teams and
players are regularly rotated. They can then achieve some success as well as
getting more contact with the ball. The floating players can engage with the
team in possession on a much more regular basis. In the beginning the game
might be played by hands before you graduate to the feet as the players gain
more confidence in what they are doing. Each team must be given similar chances
to get the ball so that they can get their uncontested passes before reaching
the end zone. In this case the opposition and interference are the ones that
are responsible for creating the complexity.
5.11 Quartets of Fortune
5.11.1 Objectives
This is a technical game that builds on the
core competencies of receiving, dribbling, running with the ball, shooting,
turning and passing. It is a great introduction to combination play and can be
done in pairs for better team work.
5.11.2 Setup
The starting formation is that of 4 v 4.
Each team will have the objective of scoring a goal after maintaining
possession or opening up opportunities for the winning shot. There should be a
requirement for players to complete at least three passes with the neutral
orange players who are located in the corners. This is a prerequisite to being
allowed to shoot. These neutrals are safe in their corners which are in effect
safe zones. However they can travel to and from them. This travel does not
necessarily have to be with the ball. Their passing maneuvers are conducted in
conjunction with the attacking teams.
5.11.3 Enhancements
Where complexity is needed; there will be
two players that are involved in a corner pass. They can swap positions. Those
players that are on the outside may join by taking turns to control the safe
zone. In cases where the players are no longer challenged by the activity, you
can put a rule that neutral players can only be used once and cannot play the
ball back to the same corner. By contrast if the game appears to be too hard
then you can instruct the outfield players to travel to the safe zones so that
they are protected from the onslaught.
5.12 Load and Win
5.12.1 Objectives
In this game the players are given an
opportunity to explore the possibilities of attacking space strategically. It
helps them improve their overall decision-making as well as improving their
spatial awareness.
5.12.2 Setup
The main objective of the game is to get
the attackers to engaging in strategic passing. They also need to score and
defend during the process. The defender may have to deal with more than one
attacker depending on how you pitch the game. When the attackers leave the safe
ball in possession of the soccer ball; the defender that is nearest to them
will enter the box in order to create a 2 v 1 situation. Thereafter the
attackers will return to the starting point as the ball goes ahead. When all
the five balls are used up the game will then end.
5.12.3 Enhancements
If you want to take the game to the next
level you can first of all get the defenders to move from the top of the pitch.
The attackers will then come from the bottom. Eventually they join together in
a super team. Where five balls are missed, you can score the number of goals
scored or missed so that you can award points accordingly. Thirdly you may even
be able to introduce the offside rule depending on how capable your players
are.
5.13 A Duo Duel
5.13.1 Objectives
When this game is successfully completed,
the players will have learnt how to apply their individual skills to specific
situation as well as the essence of team play. This calls for exceptional
observational skills as well as the ability to communicate effectively. As is
often the case with these games, decision-making is never far off the agenda.
Make sure that you encourage as wide a range of tactics as possible in both
attacking and defending positions.
5.13.2 Setup
To start off with the coach will play a
ball into one of the attacking teams. They are set up in a 4 v 2 formation.
These teams will make attempts to score. Once they are successful then they can
get another ball which they use to repeat and continue their routine. On the
other hand if they miss then the goalkeeper will safe it or alternatively the
defender will be able to take possession of the ball. This marks the end of the
attack and the coach can play the ball to the attacking team which will try to
score again. The gams will last anywhere up to five minutes so the ones who
have missed can watch before re-joining later on.
5.13.3 Enhancements
In order to bring complexity to the game,
you can add another defender. Alternatively you can change the format so that
it is either 3 v 3 or 4 v 4. In this case the defender comes in from the back
after the attacking team has started its routines. You may allow some zig zag
movements in the safe zones. Remove the defender if you want to turn the
practice into a 4 v 1 formation.
5.14 Fly Away in Peace
5.14.1 Objectives
Through this game the players are able to
develop important social awareness skills. They achieve great interaction as
well as the capability of receiving and passing appropriately. The game will
ultimately challenge their thinking and decision-making for the better.
5.14.2 Setup
You begin by creating two separate teams.
Each is placed at one end of the practice area or the soccer pitch. The end
result is a 4 v 2 formation. Initially the goalkeeper will pass to one of his
defenders in the allocated half. However it is a requirement that defenders
pass the ball between and amongst themselves; particularly around the
oppositions’ pair of attackers within their half. This goes on until a pass is
bade across a free zone to either of the team mates that are situated in the
other half of the pitch. Once the forwards receive a pass, they are required to
pass the ball between themselves so that they can create a shot on goal. The
goalkeeper starts play in the half where the ball left or broke down. This can
be achieved by using a tackle or interception depending on the circumstances.
5.14.3 Enhancements
You may add complexity by introducing wide
players who are located within the wing zones. This could be reinforced by a
rule whereby you can only score from a wide player’s cross or pass. The
requirement then is for players to score from open play or even via an aired
cross. The Wingers on the opposite side may enter an attacking zone when the
ball is still in play. However they must then return to their own wing zone
when the attack has broken down.
Second Enhancement
You can rotate with wingers when passing
out or allow players to receive and pass using their hands. The playing area
can be increased or reduced. The same applies to the number of players under
the STEP principles. Alternatively you may allow the Forwards to enter the free
zone so as to collect a pass when required to do so. The less advanced players
can play all-in whilst limited the advanced players to two touches only.
5.15 Dominate your Sides
5.15.1 Objectives
The main objective of this exercise is to
develop an in-depth understanding of technical prowess in as far as it relates
to receiving, running with the ball, passing, shooting and even dribbling. The
coach should endeavor to impress on the athletes the importance of correct
motor skills in the right instances. Ultimately the game lends itself to
combination play as well as group interactions.
5.15.2 Setup
The first requirement is that of a middle
practice area which lends itself to a 4 v 4 formation. There are two extra
players from each team who are required to occupy the four corner boxes. The
safe zones are located in the wings. Play is commenced with the assistance of
the goalkeeper that passes the ball to either player within the box areas that
are beside the goal box. The team that has managed to win possession should
combine three passes with their corner players as a minimum before they can be
allowed to strike at a goal. Once a corner player receives a ball from the
goalkeeper then can travel out into the playing area. This is designed to
utilize the safe zones effectively in the wing as and when required. There is a
proviso that every time a player leaves his corner, another team mate must be
identified to replace him so that there are constant numbers during play.
5.15.3 Enhancements
You can create complexity by requiring the
goalkeeper to throw the ball out to any out-field player. The team in
possession is then required to pass on to each corner before they are able to
strike a goal. Those players that are involved in a corner pass must change
their positions as appropriate. You may also get rid of any safe zones for good
measure.
CONCLUSION: Using Games to Teach
and Learn
This book has given the coach a firm
foundation in terms of the full gamut of technical skills that are required in
soccer. The difference is that in this instance the book focuses on the use of
games in order to impart this knowledge without boring the children who are
after all at a tender age during which attention is never their strongest
quality. Note that many of the proposed exercise emphasize the fun aspects of
play because we know that young people in the 5-11 age group put a lot of stall
by the fact that they are enjoying what they are doing. A coach that insists on
lecturing them is never going to get anywhere. It is far better to incorporate
the exercises in this book into a training program where the learner learns
without even noticing. At the same time the technical demands of the exercise
can be some sort of education for the coach. They allow them to understand the
players and the soccer pitch with a level of intimacy that is not available in
theoretical books which emphasize cognition over practicality. Try to be as
imaginative as possible when using these books. For example you can change the
title and themes to suit the local context of your athletes or even something
that is recently in the news. I sincerely hope you enjoy reading and using this
book.
END
About the Author
Table of Figures
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Practice. London: Routledge.
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Coaching. New York: Routledge.
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reinforcement. Psychological Monographs: General & Applied, 80(1),
pp. 1-28.
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et al., 2013. Influence of coaches' behavior on athletes' motivation : Malaysian
sport archery experience. International Journal of Research in Management,
5(3), pp. 136-142.
Stafford,
I., 2011. Coaching Children in Sport. London: Taylor & Francis.